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McArcher

Hiding markers

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Is there an ability to hide player's and other units' markers by a script (as it is done by server in veteran mode) and to show them back, when needed ?

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yes, with setMarkerAlphaLocal you can make a marker invisible.

edit: woops, didn't read close enough, nevermind my reply.

Edited by Mike84

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No, it isn't.

But you could create your own system (using the editor markers).

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I know how to make static markers, but how do I use markers with moving units? If I run endless loops, even with sleep, they will cause high lags when with many units ingame, i think. Or am I wrong? Or I just need to hide them all in one time and forget about them?

Deadfast, please help, how do I use them?

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