jw custom 56 Posted January 1, 2010 (edited) co06 - Drug Enforcement Operations: Poison Ivy iA8T191ygtI Changelog: v1.0 -Initial release Info: Uses BIS first aid system. ACE stamina system disabled. Required addons: ACE 2 Isla Dual v0.99 UK: Special Forces Situation: Your team has been assigned to raid a fortified drug nest and a drug lab in attempt to drive the druglords out of the area. Download v1.0 from filefactory: -> DEO: Poison Ivy Download v1.0 from Armaholic mirror: -> Drug Enforcement Operations: Poison Ivy Co-06 (@) Edited January 21, 2010 by JW Custom Share this post Link to post Share on other sites
Syonco 10 Posted January 1, 2010 Thanks for the missions, will try it out now ;) ---------- Post added at 09:47 PM ---------- Previous post was at 09:22 PM ---------- It's giving me the following error : UKSFMSKD_UNITSPEC is missing. I did install the required mods, did i mess it up somehow? :eek: Share this post Link to post Share on other sites
blackpulpit 10 Posted January 1, 2010 JW are you using just Ace2 sounds or do you also have HIFI in there as well? Share this post Link to post Share on other sites
jw custom 56 Posted January 1, 2010 UKSFMSKD_UNITSPEC is missing. I did install the required mods, did i mess it up somehow? :eek: Probably because you have version 1.0, you need version 1.1. Here's a link: http://www.armedassault.info/index.php?game=1&cat=addons&id=1150 JW are you using just Ace2 sounds or do you also have HIFI in there as well? I was using VopSound in the video, ACE sounds gives me problems :) Share this post Link to post Share on other sites
Syonco 10 Posted January 1, 2010 Thank you JW - That did the trick. I can be silly sometimes :o Share this post Link to post Share on other sites
jw custom 56 Posted January 1, 2010 Thank you JW - That did the trick. I can be silly sometimes :o No problem, i know all about the mod hell :p Share this post Link to post Share on other sites
blackpulpit 10 Posted January 2, 2010 I love your missions JW, I hope there are more to come. Share this post Link to post Share on other sites
Alex72 1 Posted January 7, 2010 Started this one out and it seems like fun CQB mission. :) However the grass is set to NORMAL or HIGH? And it lags the crap outta me. I play grass on LOW unfortunatelly but it makes the map really smooth. Maybe you could make a chooser at start? Would be sweet anyway. Thanks for the hard work mate. ;) EDIT: CQB was the BAD BOY mission i think sorry. But maybe the grass is the same in this? Share this post Link to post Share on other sites
jw custom 56 Posted January 7, 2010 Started this one out and it seems like fun CQB mission. :) However the grass is set to NORMAL or HIGH? And it lags the crap outta me. I play grass on LOW unfortunatelly but it makes the map really smooth.Maybe you could make a chooser at start? Would be sweet anyway. Thanks for the hard work mate. ;) EDIT: CQB was the BAD BOY mission i think sorry. But maybe the grass is the same in this? Are you talking about the "Objects detail" setting? I don't think it's mission depending but maybe host/server depending like view distance :confused: If there's some setting i can add to my missions let me know! Share this post Link to post Share on other sites
Alex72 1 Posted January 7, 2010 Are you talking about the "Objects detail" setting?I don't think it's mission depending but maybe host/server depending like view distance :confused: If there's some setting i can add to my missions let me know! Hey thanks JW. I think the lag i had in your Poison Ivy was the number of enemies tbh. But "Terrain Detail" is what changes the grass. I opened your mission up and added "SetTerrainDetail 25" to your INIT.SQF. However i dont really know if thats what you really do lol. But i think it worked. However then its always set to that instead of having the ability to choose. But many missions you can at start or in-game choose Grass detail from OFF to VHIGH (like domination). The grass can be a killer for many people. Im looking for any info on how to make it a menu option - if i find it before you ill post it. Last thing. I noticed you added your weapon first and magazines second in every unit (init box). In ArmA1 adding magazines after the weapon you had to reload at start as the weapons were empty that way. Placing magz first and the weapon after made them loaded at start. Maybe its changed in ARMA2. Havent tested properly yet. :) Alex Share this post Link to post Share on other sites
jw custom 56 Posted January 7, 2010 (edited) But many missions you can at start or in-game choose Grass detail from OFF to VHIGH (like domination). The grass can be a killer for many people. Im looking for any info on how to make it a menu option - if i find it before you ill post it. Thats because the View Distance and other settings are "forced" by server and with a lot of people having performance issues the mission author(or someone else) added a menu where you can adjust these settings client side. When your hosting the mission it's your settings on your computer thats "forced". It's not the mission telling the settings but the host/server :) P.S. for me it was "Objects detail" that made grass less dense! Edited January 7, 2010 by JW Custom Share this post Link to post Share on other sites
Alex72 1 Posted January 7, 2010 Not true mate. I cant change the grass in MP. ;) Never could unless there is a menu. With your mission its NORMAL (i think - standard), and its too much for my poor system. Oh hang on. "When hosting...". Ah ok. So i have to tell the one that is hosting to run LOW on terrain detail then? Share this post Link to post Share on other sites
jw custom 56 Posted January 7, 2010 Not true mate. I cant change the grass in MP. ;) Never could unless there is a menu. With your mission its NORMAL (i think - standard), and its too much for my poor system.Oh hang on. "When hosting...". Ah ok. So i have to tell the one that is hosting to run LOW on terrain detail then? Yes as long as the mission got no client side settings which mine doesn't. I will look into using such menu for future mission though :) Share this post Link to post Share on other sites
Tom_Anger 0 Posted January 8, 2010 Good stuff JW. I only had a few minutes to go through and it was a nice action packed mission. The AI weren't super either which gave me time to regroup, readjust, and kill. I haven't finished it (I died then had to go to bed), but I look forward to getting through this with some friends. Share this post Link to post Share on other sites
kMaN175 34 Posted January 21, 2010 Awesome mission! We played it with 4 guys lastnight and we all ran into this error. No entry."bin\config.bin/cfgweapons" Share this post Link to post Share on other sites