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BennyBoy

Break/Tail Lights show as black

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I can't for the life of me figure out why my tail light transparent areas show as black, they are using the correct textures and rvmats as far as I can tell:

ca\wheeled\data\cessna_redlight.tga

&

ca\data\data\default_flash_2pass.rvmat

Any tips would be really appreciated as this is holding up the release of nice little toy :D

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Try selecting the relevant faces and re-ordering the faces using the Faces Menu ... Move top ... Move bottom ... etc.

Planck

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Will give it a try, thanks.

---------- Post added at 06:22 PM ---------- Previous post was at 06:06 PM ----------

Well, that changes the display order but they still have a black fill where the transparency should be :/

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Well I know I had this at one time, wish I could remember how I fixed it exactly. :confused:

Planck

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OK, managed to sort this out - I extracted the rvmat and placed it in the correct path in P: - it looks like binpbo actually needs to read the rvmat in to make the lights work correctly. I had just figured that it would read it in when the engine started and that it wasnt required when binarising.

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thanks had this problem as well, think had the right paths for the rvmat but will check later.

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OK, managed to sort this out - I extracted the rvmat and placed it in the correct path in P: - it looks like binpbo actually needs to read the rvmat in to make the lights work correctly. I had just figured that it would read it in when the engine started and that it wasnt required when binarising.

tried it, didnt work

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