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Jackal326

SJB SAS Pack

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Looks like it's working again now. :)

Yeah but it works only for the old SBJ Sas pack, if you use it with the Temp SF Pack it gives a missing addon error.

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Alright, I've been trying to add weapons to the Temp pack for a couple days now with no luck. after I do the unrap is the config file supposed to look like this:

Ê HitLegs

hiddenSelections NVG_Raised model \TF86_TempSF_US\ussf_w_tl.p3d weapons Throw Put ItemMap ItemCompass ItemWatch ItemRadio ItemGPS Binocular NVgoggles magazines respawnweapons Throw Put ItemMap ItemCompass ItemWatch ItemRadio ItemGPS Binocular NVgoggles respawnmagazines Wounds I

O armor 333?material ÿÿÿÿ name head_hit passThrough ‹ armor À?material ÿÿÿÿ name body passThrough Ê armor ?material ÿÿÿÿ name hands passThrough

armor ?material ÿÿÿÿ name legs passThrough I

tex mat TF86_TempSF_US\sf_data\ussf_tl_w.rvmat TF86_TempSF_US\sf_data\ussf_tl_w_wound1.rvmat TF86_TempSF_US\sf_data\ussf_tl_w_wound2.rvmat ca\characters\heads\male\defaulthead\data\hhl_white.rvmat ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat ca\characters\heads\male\defaulthead

and where do I add in the weapons?

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@desmondb - erm no, that's not right at all. Did you unrap config.bin using unRap.exe? Anyway, once you unrap it, you should see something like the following in the resultant config.cpp;

 class TF86_USSF_W_MS : TF86_USSF_W_TL {
 scope = public;
 displayName = "Operator 1";
 nameSound = "medic";
 model = "\TF86_TempSF_US\ussf_w_ms.p3d";
 weapons[] = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {};
 respawnweapons[] = {"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {};

 class Wounds {
  tex[] = {};
  mat[] = {"TF86_TempSF_US\sf_data\ussf_ms_w.rvmat", "TF86_TempSF_US\sf_data\ussf_ms_w_wound1.rvmat", "TF86_TempSF_US\sf_data\ussf_ms_w_wound2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat"};
 };
};

You add the weapons to weapons[], magazines[], respawnweapons[], respawnmagazines[].

Also, I haven't read all the posts here, but just double check with the author that you are OK to change the config. If not, you'll need to write a replacement config for it.

Edited by Jedra

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@Jedra,

I've tried everything possible to get Unrap to work right but after running it, I'm still getting "hieroglyphics", I went ahead and tried editing the config right from eliteness and it compiles fine but when I try to have a look at an editted unit in the mission editor it gives me this warning "cannot open object tf86_tempsf_us/ussf_w_tl.p3d" :banghead:

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You could try and write a config from scratch for them Desmond

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@Jedra,

I've tried everything possible to get Unrap to work right but after running it, I'm still getting "hieroglyphics", I went ahead and tried editing the config right from eliteness and it compiles fine but when I try to have a look at an editted unit in the mission editor it gives me this warning "cannot open object tf86_tempsf_us/ussf_w_tl.p3d" :banghead:

Hi,

So, you are using Eliteness to extract the tf86_tempsf_us.pbo? This should create a folder with the name tf86_tempsf_us and in there will be all the files you need.

One of these files will be config.bin

This is the file you unrap with unrap.exe. Once done, you should get a file called config.cpp. It should be a text file you can open with notepad (the first time you open it, you will need to associate it with notepad).

I'm not sure what you could be doing wrong as it works for me. It's the method I use a lot for looking at configs before preparing a replacement config to fit my local needs.

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Hi,

So, you are using Eliteness to extract the tf86_tempsf_us.pbo? This should create a folder with the name tf86_tempsf_us and in there will be all the files you need.

One of these files will be config.bin

This is the file you unrap with unrap.exe. Once done, you should get a file called config.cpp. It should be a text file you can open with notepad (the first time you open it, you will need to associate it with notepad).

I'm not sure what you could be doing wrong as it works for me. It's the method I use a lot for looking at configs before preparing a replacement config to fit my local needs.

After I run unRap, I get this as the config.bin:

// Generated by unRap v1.06 by Kegetys

// Separate rootclasses: Enabled, Automatic comments: Enabled

#define private 0

#define protected 1

#define public 2

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#include "CfgPatches.hpp"

#include "CfgVehicleClasses.hpp"

#include "CfgGlasses.hpp"

#include "CfgFactionClasses.hpp"

#include "cfgNonAIVehicles.hpp"

#include "CfgVehicles.hpp"

which I assume is correct but the actually config.bin still looks like it did before I used the Unrap.exe Still a bunch of garbled mess, could it be a setting on my setup?

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Ok, the best thing to do is when unrap asks to generate seperate files, is to select 'No' - that way you just get one config.cpp file. After you have done this, you can (and should) delete the config.bin file if you are planning to edit this and not just create a replacement config- you don't need it anymore (you still have the original pbo, so you can always re-create it if necessary).

If you don't select 'No', you'll get a config.cpp and several .hpp files (one for each of the separate top level classes).

You don't need to re-pack the .cpp file once you have done editing, Arma will happily read the .cpp file.

EDIT----> I knocked up a very quick replacement config for the UK forces in this TF86 pack to show you how you can do it without editing the original config. You can download it here.

I have given each unit the same weapons (I wanted to do it quickly), but it should give you an idea of how to create a replacement config without having to edit the original pbo. The original addon needs to be loaded into Arma2 as well as the replacement addon.

In the spoiler is the config used to create the replacement, and it's the only thing you need in the pbo...

class CfgPatches {
   class My_replacement {
       units[] = {"TF86_SAS_W_TL", "TF86_SAS_W_ATL", "TF86_SAS_W_MS", "TF86_SAS_W_OP", "TF86_SAS_D_TL", "TF86_SAS_D_ATL", "TF86_SAS_D_MS", "TF86_SAS_D_OP", "TF86_SFSG_W_TL", "TF86_SFSG_W_ATL", "TF86_SFSG_W_MS", "TF86_SFSG_W_OP", "TF86_SFSG_D_TL", "TF86_SFSG_D_ATL", "TF86_SFSG_D_MS", "TF86_SFSG_D_OP"};
       weapons[] = {};
       requiredVersion = 1.09;
       requiredAddons[] = {"CACharacters", "CACharacters2", "CAWeapons"};
       fileName = "jed_tf86_UK_rep.pbo";
   };
};
class CfgVehicles {
class USMC_Soldier_Base; // External class reference
class USMC_Soldier_Medic; // External class reference
class USMC_Soldier_AR; // External class reference
class USMC_Soldier_MG; // External class reference
class FR_TL; // External class reference
class FR_R; // External class reference
class FR_Corpsman; // External class reference
class FR_AR; // External class reference
class FR_GL; // External class reference
class TF86_SAS_W_TL : FR_TL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SAS_W_ATL : TF86_SAS_W_TL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SAS_W_MS : TF86_SAS_W_TL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SAS_W_OP : TF86_SAS_W_TL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SAS_D_TL : TF86_SAS_W_TL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SAS_D_ATL : TF86_SAS_W_ATL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SAS_D_MS : TF86_SAS_W_MS {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SAS_D_OP : TF86_SAS_W_OP {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SFSG_W_TL : TF86_SAS_W_TL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SFSG_W_ATL : TF86_SFSG_W_TL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SFSG_W_MS : TF86_SAS_W_MS {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SFSG_W_OP : TF86_SAS_W_OP {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SFSG_D_TL : TF86_SAS_D_TL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SFSG_D_ATL : TF86_SFSG_W_ATL {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SFSG_D_MS : TF86_SFSG_W_MS {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class TF86_SFSG_D_OP : TF86_SFSG_W_OP {
 weapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
 respawnweapons[] = {"M4A1_Aim_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
 respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};
};

Edited by Jedra

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Hey @Jackal326! Perhaps you still have this SJB SAS Pack somewhere? All the mirrors seem to be down, no idea where to search for it.

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1 hour ago, inlesco said:

Hey @Jackal326! Perhaps you still have this SJB SAS Pack somewhere? All the mirrors seem to be down, no idea where to search for it.

Sadly no, I've been through 2 new systems and numerous re-builds since they came out. You might get lucky searching over at this thread but no guarantees.

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