will556 10 Posted December 28, 2009 I have made a mission where upon activation 3 AV8B bombers will fly over and airstrike an area, however at the moment i only have them on a destroy waypoint, and when they flyover they do not attack, could someone please tell me how i can get them to fly over and drop thier bombs, and then to come back and pick off any left over enemies. Share this post Link to post Share on other sites
rexehuk 16 Posted December 30, 2009 (edited) One cheat way to do it would be various triggers linked to IEDs. As the jets fly over various IEDS go off around the city to simulate a huge bombing. Could use this in the trigger line "AIR" counttype thislist > 0 (assuming you don't have other air units in the area) Edited December 30, 2009 by rexehuk Share this post Link to post Share on other sites
Volw 10 Posted December 31, 2009 Pretty old thread but should do what you want: http://forums.bistudio.com/showthread.php?t=74058 Share this post Link to post Share on other sites
Joshii 10 Posted December 31, 2009 Just an idea. But it might actually work aswell If you want the planes to hit specific units or targets. You can do the following. Create a trigger at each target and make sure that the planes fly above it. Put the trigger so that they activate once only. And then if they have to hit for instance the following targets in the area. a tank called : t1 another tank called : t2 a infantry squad called : i3 and in a second area ( another trigger ) another tank called t4 then you could write a sqf with functions to create bombs above them. So it would look like this //functions for the targettargetarea1 = { private ["_target1", "_target2", "_target3"]; _target1 = "Bo_GBU12_LGB" createVehicle [(getPos t1 select 0), (getPos t1 select 1), 50]; _target2 = "Bo_GBU12_LGB" createVehicle [(getPos t2 select 0), (getPos t2 select 1), 50]; _target3 = "Bo_GBU12_LGB" createVehicle [(getPos i3 select 0), (getPos i3 select 1), 50]; }; //Next target area targetarea2 = { private ["_target4"]; _target 4 = "Bo_GBU12_LGB" createVehicle [(getPos t4 select 0), (getPos t4 select 1), 50]; }; save it as functions.sqf and execVM it inside of the init.sqf afterwards put into each trigger the function that belongs to the targets So it would be like [] call targetarea1;[] call targetarea2; This will make it look like a called in airstrike on specific targets you can also add some random stuff into the targets location so that it wont be to perfect hits on target. Share this post Link to post Share on other sites