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A.C.E. Advanced Combat Environment - Public Beta *2*!

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Anyone else notice that the one little bird that was available in the editor via ACE is now gone and when you do anything with one you have in a mission it now becomes a "steerable" parachute?

I just updated Monday and today noticed this....

It's not a big deal, I can always go back and load up the "little birds" mod, I was just wondering if anyone knew why they removed it from ACE

Because it's not realistic to use it yet.

Yeah, I know :)

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I blacked out as i pilot. Is that new or was i exposed to a bug just there and then? I did pull some G's but not anything a jet pilot wouldnt eat for breakfast. :)

Occasionally it seems to kick in too early, like at the beginning of a fast acrobatic turn without warning. But usually you can do Immelmans all day without any problems. The other pilot on here said it was erratic.

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oh cmon we dont really need MOAR SOAR stuff to justify having the Little Birds. I'm all for adding some nice supped up Blackhawks or Chinooks (a MH-60L DAP would be badass), but taking out the Little Birds was kinda silly imo. I mean we have the US Army faction with US Army Special Forces so it makes perfect sense.

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Anyone who can read at least 1 page back know why their are missing ;)

Waiting for SOAR equip.

Gotcha!:yay:

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yer there some weired things going on like i wanted to add a few rucks and a radio to my group and AI keeps droping them, :eek:WTF:confused:

EDIT cause also the map module don´t work either all i get is a black back round

EDIT 2 - Originally Posted by Jax_2009

Why not replace the normal H-60 models with Dukes H-60's

http://www.armaholic.com/page.php?id=7356

I think these are much more realistic.

OH S$%T that would solve the SP fast rope problem:yay:

Edited by [=SFLR=]DK

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Why not replace the normal H-60 models with Dukes H-60's

http://www.armaholic.com/page.php?id=7356

I think these are much more realistic.

because those are different airframes in the blackhawk family. If anything they should be added, not replacing anything.

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I Noticed that even after your corpsman heals you after being wounded, a blurr effect happens every 10-15 seconds as well as pain effect where it flashes red as well as the blur. How would i get rid of those effect or say heal myself further? and also i noticed that one of my soldiers keep falling down dead, and his icon disappears from the lower left, but after about 20 - 30 seconds he stands back up and rejoins the group is this a bug? and if not how to i get him to quit passing out?

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As a note, if we added every piece of equipment, every weapon, every vehicle and unit that has proposed at dev-heaven, the mod would become unmanageably huge and way out of scope.

I understand everybody has their favorites and we all have insatiable appetites for the tacti-cooliest gear, but it just aint all going to happen...

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As a note, if we added every piece of equipment, every weapon, every vehicle and unit that has proposed at dev-heaven, the mod would become unmanageably huge and way out of scope.

I understand everybody has their favorites and we all have insatiable appetites for the tacti-cooliest gear, but it just aint all going to happen...

well i get a 404 so cant see the page ur on about at Dev, any way maybe get some votes in idk top 5 get made and that be tht?

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Are there any plans to swap the AK-107 for the AK-74M for the Russian forces... I mean, A.C.E. stands for realism, right?

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DK;1549402']yer there some weired things going on like i wanted to add a few rucks and a radio to my group and AI keeps droping them' date=' :eek:WTF:confused:

EDIT cause also the map module don´t work either all i get is a black back round

EDIT 2 - Originally Posted by Jax_2009

Why not replace the normal H-60 models with Dukes H-60's

http://www.armaholic.com/page.php?id=7356

I think these are much more realistic.

OH S$%T that would solve the SP fast rope problem:yay:

Just use norrins new example mission in his Fast Rope thread. It works beautifully for SP too. It can be used with different heli's too.

Adukes would be nice though

---------- Post added at 10:35 PM ---------- Previous post was at 10:34 PM ----------

Are there any plans to swap the AK-107 for the AK-74M for the Russian forces... I mean, A.C.E. stands for realism, right?

I'm sure it will be added. They are going to expand the Russian section but first things first. Get the beta's done.

---------- Post added at 10:39 PM ---------- Previous post was at 10:35 PM ----------

As a note, if we added every piece of equipment, every weapon, every vehicle and unit that has proposed at dev-heaven, the mod would become unmanageably huge and way out of scope.

I understand everybody has their favorites and we all have insatiable appetites for the tacti-cooliest gear, but it just aint all going to happen...

To be honest I'm not sure why everybody keeps asking for already released stuff that's already compatible with ACE2 to be added. As long as the author keeps the content up to date it will work just the same. It's ridiculous to ask for all this stuff, it makes no sense. Or they could just go to said author and ask him to contact ACE2 about adding an ACEX version. If those authors were pestered it would surely be added faster.

Just a thought.

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Yup, I don't understand why everyone wants contents made by other authors to be "added to ACE" at all. There is no need to as long as there are no conflicts between the mods. It makes no sense for ACE to simply become a collection of other people's mod. ACE should have their own direction and flavor.

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Which helo's have the ability to toggle thermal imaging with the "T" key?

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I don't see anything wrong with addon creators tailoring their addons into ACE, take PLA units for example? should we not be able to have same effect with other mods? RHS? UKF? BW mod? FDF mod? CSLA? ETC... If players can pick what addons they want to use to complement ACE I say go for it. In an ideal world ACE would have everything imaginable in it, but the world is not ideal and one solution is modular addon packs or addon folders.

You say the sheer size of ACE would be too big if you add everything everybody wants. While that holds some merit, it is still feasible to make modules like you have done for PLA and ACEX, etc. This is only reasonable solution I can think of.

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Mission makers and server operators can decided on what content they want in their missions., Its thats simple. Adding more good content allows more consistency for many people int he community, and doesn't create more issues of having people download extra content just to play on this server or that server etc. That is not including the headache for those of us who try to keep things fair and fight the battle vs exploiters by having signature checks.

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the more quality content that's in ACE, the more options mission makers have, and the less separate addons people need to download.

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Yup, I don't understand why everyone wants contents made by other authors to be "added to ACE" at all. There is no need to as long as there are no conflicts between the mods. It makes no sense for ACE to simply become a collection of other people's mod. ACE should have their own direction and flavor.

There is thing called being "user friendly". In particular for server admins. Its much easier with a single package than 100 different.

To me the joining of mods is always better. How many HQ mods exist that are barely played? I dont even dare to count. The problem with having your own direction and flavor is that it takes its own time... Yet the game has a limited lifetime.

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To me, the ArmA2 modding community should be a free and dynamic one, not a monopolised one. I am sure the ACE2 team didn't strike out to create a monopoly. There will always be more interesting and specialised mods being released everyday and mod makers derive their satisfaction from people appreciating them for their work directly. It is definitely not the job of the ACE2 team to keep tabs on all of these mods and then suck them all in. In fact, not every mod maker wants their work being incorporated into someone else's mod too. Yes, its more convenient to have everything in one package for players and servers but who is to say that something you find really great is something someone else would totally agree as being equally good? greatness lies in the eyes of the beholder. I am still for the idea that people get to choose which "great mod" they want play along with ACE instead of being forced on them by incorporating it into ACE.

Scubaman said it best:

I understand everybody has their favorites and we all have insatiable appetites for the tacti-cooliest gear, but it just aint all going to happen...

Everyone has their own idea of what is "cool" and trying to put every piece of "cool" thing into ACE is just impractical, not to mention the equally same number of people who would NOT think something is as cool as you think it is. Everyone has their own preferences, let mod playing be in the spirit of what it is designed to be... freedom, choice.

I would be bored and disappointed if the day comes where the only mod playable in ArmA2 is ACE2.

Edited by jasonnoguchi

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Are there any plans to swap the AK-107 for the AK-74M for the Russian forces... I mean, A.C.E. stands for realism, right?

The F35 isn't introduced yet, but the Marines have it in Arma2. The weapons are set in what was the near future. The game simply assumes that the U.S. and Russia would adopt the high tech gear that already existed but was not in common use. Perhaps enabled by an increase in defense spending in a world where conventional warfare and nuclear conflict between the U.S. and Russia could happen so easily.

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ACE also needs to stay lag-free and not bloated. ACE may have an easy updating system, but it's just one mod, why does it have to be the de facto standard? There are a thousand mods that ACE will never be able to incorporate, and many styles of play that ACE won't be ideal for. Also, these questions need to be brought the original modders. Are they willing or available to bring the addon to ACE standards and maintain it? The ACE team can't do it all.

I wouldn't expect many more features to be added to core ACE as it is nearly out of beta.

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Does anyone know how to make AI Medics use morphine and bandage your wounds to remove the blur and pain effects? or is there a web-page that might be able to explain it to me.

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