Steakslim 1 Posted February 18, 2010 When is Operation Arrowhead due? Is it like any day now? sometime this year, that's the most anyone can tell yah short of some news from BIS. Share this post Link to post Share on other sites
maturin 12 Posted February 19, 2010 Exactly how does ACE change the helicopter autorotation system? I just found a rather glaring problem in either the vanilla flight model or ACE's changes. Auto-rotation works well when you do it right, but if you lose power when hovering, you don't have to press any key at all to land safely. I ran out of fuel at 1000 feet and took my hands off the keyboard to watch my helicopter drift gently to the ground. No touching of the throttle was necessary and I could not make myself fall faster. Share this post Link to post Share on other sites
Alex72 1 Posted February 19, 2010 does anyone know? i want to replace all that spawns for USMC with everything for the Desert USMC for a Desert map No mate we dont know. Better ask this in the ACM thread (editing section). I think there even might be answers there already about this. http://forums.bistudio.com/showthread.php?t=73393 Share this post Link to post Share on other sites
oxmox 73 Posted February 19, 2010 (edited) I just saw that I dont get any new userconfig file after I download new patches for ACE2. Is there any solution for this since I get messages ingame about that. I just download the patches like usual with the six updater, but the userconfig doesnt change and is from january. Thx for help Edited February 19, 2010 by oxmox Share this post Link to post Share on other sites
Trracer 10 Posted February 19, 2010 I just saw that I dont get any new userconfig file after I download new patches for ACE2. Is there any solution for this since I get messages ingame about that. I just download the patches like usual with the six updater, but the userconfig doesnt change and is from january.Thx for help Look in your arma2 dir, @ACE\store copy the new userconfig-files there to userconfig\ACE and edit ace_clientside_config.hpp to your liking. Share this post Link to post Share on other sites
LiberNull777 10 Posted February 19, 2010 Are you ACE guys know this http://www.jcove-lite.co.uk/ VBS2 Lite for free (probably nothing new,only I was late)? Maybe you find many cool futures for ACE there. Sorry for my english. Share this post Link to post Share on other sites
kroky 1 Posted February 19, 2010 Are you ACE guys know this http://www.jcove-lite.co.uk/ VBS2 Lite for free (probably nothing new,only I was late)? Maybe you find many cool futures for ACE there.Sorry for my english. Didnt know this, thank you for the link. Did anybody try this? Share this post Link to post Share on other sites
zach72 1 Posted February 19, 2010 Swinging back to the hellfire issues - looking at the bug log on dev heaven, sickboy has closed the ticket with: •Status changed from Feedback to In progress•% Done changed from 80 to 90 I think i've tackled most of the issues, for upcoming update. When player is gunner, LOBL and LOAL should work now as advertised, incase of apache, if laser designator is off, longbow radar is used, and you need to right click lock-on targets. When player is pilot, he should be able to designate targets in AH64 for the gunner due to Longbow Radar, but in AH1 I am not sure yet. The issue is probably that there is no radar so also no targets to pick from :P •Status changed from In progress to Closed •% Done changed from 90 to 100 I am closing this for now. Please try the system in the update later today. If there are crucial bugs left, please create tickets for these, and i'll try to resolve them before the official stable release. If there's still some inconsitencies or things that are supposed to work differently, please create a ticket aswell, this will probably be handled in the next minor release 1.1 though. Now, I've always used right-mouse click for zoom or sights up. Lock on has always been tab by default. Is this changed in ACE mod, or have people re-mapped their keys, or is this something I didn't know about? I tried flying a couple of gunships again last night as pilot and gunner, and still couldn't get the damn things to follow a lock. Will try again tonight after fridays update..... Would really appreciate someone in the know writing a few words of how these new missile systems should work, what all the fire types mean (LOBL and LOAL etc), what keys to use, who can do what etc to get locks and start hitting targets again! At least it's made me become more used to flying fixed-wings while the gunships have been out of action :) Keep up the good work, ACE2 team - people are only passionate about getting it all working right as it's such a great set of changes to arma2 ~Z~ Share this post Link to post Share on other sites
Daniel 0 Posted February 19, 2010 Now, I've always used right-mouse click for zoom or sights up. Lock on has always been tab by default. Is this changed in ACE mod, or have people re-mapped their keys, or is this something I didn't know about? I guess I only tried right clicking my targets when I tested. By default, right mouse button toggles the target nearest your crosshairs. Tab cycles through available targets. Share this post Link to post Share on other sites
loosebruce 10 Posted February 19, 2010 Dear ACE 2 Dev Team: I humbly Request the addition of these small arms to your mod: Hecklar and Koch MP7 and variants http://www.armaholic.com/datas/thumbs/3-mp7_03.jpg Hecklar and Koch MP5 variants: -MP5K PDW (personal defense version) http://www.dreadgazebo.com/gunporn/wp-content/uploads/2007/05/mp5k.jpg -A4/A5 with Aimpoint sights or Red Dot/Holo Sights http://www.onpointsupply.com/GSG-5/gsg-5_mp5_22lr_clone_aimpoint.jpg -MP5/10mm version http://www.remtek.com/arms/hk/mil/mp5/mp510/mp510.gif Basically it would boost the SMG content and use in ArmA2 ACE2 mod and boost SFOD's and other specialist soldiers capabilities and add a bit of variety which we all like. I appreciate you will have to get permission for the MP7 off the creator and that the other weapons I have suggested do not exist in Arma2 will require heavy modding which will take time. So please let me know if its a "Go", "Maybe" or a "No" Thankyou for a wonderful mod! Share this post Link to post Share on other sites
papanowel 120 Posted February 19, 2010 So please let me know if its a "Go", "Maybe" or a "No" Maybe, you can have a look at this: http://dev-heaven.net/projects/ace-mod2/issues :) Share this post Link to post Share on other sites
manzilla 1 Posted February 19, 2010 Maybe, you can have a look at this: http://dev-heaven.net/projects/ace-mod2/issues :) Yup. Not the place for requests. No matter how nice you made it look. Nice job by the way you should make the threads for my missions. :) EDIT: Wow no sickboy yet. The Update is there but his 12:00CST post isn't here yet. Share this post Link to post Share on other sites
sickboy 13 Posted February 19, 2010 A.C.E Release Candidate 3 Released! (rSync mirror network in sync and awaiting your requests!) Release Notes Mod Bugs 'n Feedback Updater Bugs 'n Feedback We hope this is one of our last builds before the first stable v1.0 release. Enjoy! :cool: Share this post Link to post Share on other sites
[kh]jman 49 Posted February 19, 2010 Kellys ACE Server & YAS Repository updated to b.272 **Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. Share this post Link to post Share on other sites
luckyhendrix 10 Posted February 19, 2010 (edited) when will it 1.00 be ? after RC4 or is RC4 actual 1.00 ?by 1.0 I mean a realease with .exe or .7zip and slower patch rates. Edited February 19, 2010 by luckyhendrix Share this post Link to post Share on other sites
manzilla 1 Posted February 19, 2010 when will it 1.00 be ? after RC4 or is RC4 actual 1.00 ?by 1.0 I mean a realease with .exe or .7zip and slower patch rates. It will be 1.00 when it's stable and ready. It may take an RC4 until it's ready or it maybe next release. When they think it's stable enough it will be v1.00. That's a pretty obvious answer. ;) Share this post Link to post Share on other sites
sickboy 13 Posted February 19, 2010 (edited) The first Release Candidate that we feel satisfied with to brand "Stable" will be the first official Stable release of A.C.E. Released as a setup or 7z. We're close... Minor version updates, the next one being v1.1.0, are scheduled in 2 months intervals, atm. The RoadMap paints the picture. DevBuilds will continue on schedule as have been for the past months (possibly with reduction to twice a week). Anyone who wants to enjoy the latest features in ongoing development, and help us by testing and reporting, is encouraged to (continue to) run the DevBuilds (Next to the Stable version, as they wish). Edited February 19, 2010 by Sickboy Share this post Link to post Share on other sites
zach72 1 Posted February 19, 2010 Improvements :) I can (as gunner) laser designate targets myself and fire hellfires at them fairly successfully. In the Apache, I can get a radar lock (as gunner) and fire, and *sometimes* it seems to go to the target. other times, it goes off straight. Doesn't seem to matter whether I select Hi, Lo or Dir(ect?) The Cobra can't lock radar targets at all in hellfire mode. And of course, manual fire as pilot doesn't let you do anything with them. Right mouse click sometimes locks, but also switches from down sights to 1st/3rd person view, so not much help! I know, I know, I should register on dev-heaven and report there. This is just easier, and easier to see if others have same issues.... ~Z~ Share this post Link to post Share on other sites
maturin 12 Posted February 19, 2010 I just upgraded ACE, but I didn't get any new userconfig files. The folder is empty, leaving me with only the old config files from a few weeks ago. So I'm going to get that mismatch error message when I play. Share this post Link to post Share on other sites
Daniel 0 Posted February 19, 2010 Sorry if this is a frequently asked question (searched the wiki), but how do we disable the ACE-added unit map markers? Share this post Link to post Share on other sites
TimRiceSE 10 Posted February 19, 2010 Sorry if this is a frequently asked question (searched the wiki), but how do we disable the ACE-added unit map markers? HMMM.. now did you REALLY check the FAQ on the ACE Wiki?.... http://ace.wikkii.com/wiki/Frequently_Asked_Questions_about_ACE2#How_do_I_turn_off_the_ACE_marker_system_in_my_mission.3F ---------- Post added at 09:51 PM ---------- Previous post was at 09:50 PM ---------- I just upgraded ACE, but I didn't get any new userconfig files. The folder is empty, leaving me with only the old config files from a few weeks ago. So I'm going to get that mismatch error message when I play. look in @ACE/store/userconfig Share this post Link to post Share on other sites
Daniel 0 Posted February 19, 2010 Shit, not well enough! Thanks. Share this post Link to post Share on other sites
Panda_pl 0 Posted February 19, 2010 Right mouse click sometimes locks, but also switches from down sights to 1st/3rd person view, so not much help Remap your Arma default controls. Lock target and view are under the same button by default IIRC. Share this post Link to post Share on other sites
JSj 12 Posted February 19, 2010 It says in the file ArmA2\userconfig\ACE\ACE_Tracking.hpp: "Comment to Disable Group Markers or set to 1 to enable group markers". This is wrong. Commenting away the group markers line doesn't disable them. You need to change the 1 to 0 to disable the group markers. Share this post Link to post Share on other sites