GenghisKhan 10 Posted February 8, 2010 -Ziggy-;1564960']i suggest you ask the guy who made that vid to help you. :D Well obviously he doesn't know what hes doing. I blindly followed this as my friend said it worked for him. I would really appreciate if someone could help me out on what to do. I don't have much knowledge on programming etc. so I was really confused by the six-updater. Share this post Link to post Share on other sites
a_blunt_rifle 10 Posted February 8, 2010 best method that helped me was downloading and installing six-updater and i watched this video, pretty simple. http://updater.dev-heaven.net/main/vid Share this post Link to post Share on other sites
Jemimus 0 Posted February 8, 2010 Been playing Warfare and we cant figure out how to use the Hellfires anymore. In the Cobra we can at least see a laser dot, but its untargetable, and the Hellfires just fly off straight out in all modes. They seem to be ignoring the laser dot. In the Apache we cant even see a laser dot, and the Hellfires just fly straight off there as well. Are we doing something wrong? Is it bugged? How should it be functioning? Share this post Link to post Share on other sites
GenghisKhan 10 Posted February 8, 2010 best method that helped me was downloading and installing six-updater and i watched this video, pretty simple. http://updater.dev-heaven.net/main/vid So does anyone know do I have to reinstall Arma 2 now that I have used that drag and drop method? Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted February 8, 2010 (edited) I would uninstall and reinstall arma2 again. easier to start over than to struggle with your borked game now. Edited February 8, 2010 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
GenghisKhan 10 Posted February 8, 2010 -Ziggy-;1564975']http://updater.dev-heaven.net/main/vid So I dont have to reinstall Arma 2? I just download that and let it do its thing? Share this post Link to post Share on other sites
Tim987 10 Posted February 9, 2010 Been playing Warfare and we cant figure out how to use the Hellfires anymore. In the Cobra we can at least see a laser dot, but its untargetable, and the Hellfires just fly off straight out in all modes. They seem to be ignoring the laser dot. In the Apache we cant even see a laser dot, and the Hellfires just fly straight off there as well. Are we doing something wrong? Is it bugged? How should it be functioning? Same here, hellfires are no longer fire and forget. Fire modes don't appear in the menu anymore. Currently, hellfires just behave like Hydras. Share this post Link to post Share on other sites
Moklakins 10 Posted February 9, 2010 Hmm for the last month arma has been crashing alot when playing ace. Anyone else having similar problems. Share this post Link to post Share on other sites
jasonnoguchi 11 Posted February 9, 2010 spent cartridges work at last! Thank you ACE. :) Share this post Link to post Share on other sites
noubernou 77 Posted February 9, 2010 So I dont have to reinstall Arma 2? I just download that and let it do its thing? If you can find and delete exactly the files you moved into the Keys and Addons folder then you should be ok. Share this post Link to post Share on other sites
sickboy 13 Posted February 9, 2010 12345 mod bugs 'n feedback updater bugs 'n feedback Share this post Link to post Share on other sites
Alex72 1 Posted February 9, 2010 So does anyone know do I have to reinstall Arma 2 now that I have used that drag and drop method? No you dont. If youve used a modfolder for ACE and not ARMA2/Addons folder there shouldnt be any problems. Delete all ACE related stuff. Did you try Yoma's AddonSync to install and maintain ACE? If SixUpdater for some very strange reason doesnt work for you then i suggest test that one instead. AddonSync: http://forums.bistudio.com/showthread.php?t=89792&highlight=yoma+ace Kellys Heroes AddonSync mod list: http://forums.bistudio.com/showpost.php?p=1561702&postcount=27 Take some time and read up on how to use it. It should be simple as there are good information on it. Share this post Link to post Share on other sites
noubernou 77 Posted February 9, 2010 No you dont. If youve used a modfolder for ACE and not ARMA2/Addons folder there shouldnt be any problems. Delete all ACE related stuff.Did you try Yoma's AddonSync to install and maintain ACE? If SixUpdater for some very strange reason doesnt work for you then i suggest test that one instead. AddonSync: http://forums.bistudio.com/showthread.php?t=89792&highlight=yoma+ace Kellys Heroes AddonSync mod list: http://forums.bistudio.com/showpost.php?p=1561702&postcount=27 Take some time and read up on how to use it. It should be simple as there are good information on it. The video told them to drop the addons in the ARMA 2/Addons folder... :pistols::31::681: Share this post Link to post Share on other sites
m1n1d0u 29 Posted February 9, 2010 i see on your dev team site a new ticket creat by rocko with the title : MLODs , i have only on question , have you the mlods of arma 2 ? thx for your amazing work Share this post Link to post Share on other sites
rexehuk 16 Posted February 9, 2010 List of ACE Insurgent class names anywhere to be found? The actual naming scheme is non-intuitive. ACE_Ins_3_10 ACE_Ins_3_3 ACE_Ins_2_10 Be nicer if it was named in a way such as ACE_Ins_1_1 (First Insurgent Class in menu (1) then (1) for Unit) ACE_Ins_1_2 ACE_Ins_1_3 ACE_Ins_1_4 ACE_Ins_1_5 ACE_Ins_1_6 ACE_Inst_2_1 (Next unit type in Editor Menu) ---------- Post added at 11:23 AM ---------- Previous post was at 11:08 AM ---------- PLEASE FIND BELOW - ACE Terrorist Class Names Naming Conventions are the same as the editor presentation from the top down. vehicle="ACE_Ins_3_10"; description="Insurgent 1"; vehicle="ACE_Ins_3_3"; description="Insurgent 2"; vehicle="ACE_Ins_2_10"; description="Insurgent 3"; vehicle="ACE_Ins_1_1"; description="Insurgent 4"; vehicle="ACE_Ins_2_1"; description="Insurgent 5"; vehicle="ACE_Ins_2_5"; description="Insurgent 6"; vehicle="ACE_Ins_2_8"; description="AA Gunner 1"; vehicle="ACE_Ins_3_4"; description="AA Gunner 2"; vehicle="ACE_Ins_3_2"; description="Automatic Rifleman 1"; vehicle="ACE_Ins_2_2"; description="Automatic Rifleman 2"; vehicle="ACE_Ins_3_7"; description="Automatic Rifleman 3"; vehicle="ACE_Ins_1_5"; description="Automatic Rifleman 4"; vehicle="ACE_Ins_3_9"; description="Leader 1"; vehicle="ACE_Ins_3_8"; description="Leader 2"; vehicle="ACE_Ins_1_4"; description="Medic 1"; vehicle="ACE_Ins_1_2"; description="RPG 1"; vehicle="ACE_Ins_3_5"; description="RPG 2"; vehicle="ACE_Ins_2_4"; description="RPG 3"; vehicle="ACE_Ins_2_9"; description="RPG 4"; vehicle="ACE_Ins_3_6"; description="RPG Assist 1"; vehicle="ACE_Ins_2_6"; description="RPG Assist 2"; vehicle="ACE_Ins_1_3"; description="RPG Assist 3"; vehicle="ACE_Ins_3_1"; description="Sniper 1"; vehicle="ACE_Ins_2_7"; description="Sniper 2"; vehicle="ACE_Ins_2_3"; description="Sniper 3"; Please stick this in the WIKI ASAP to help others Sickboy :) Share this post Link to post Share on other sites
sickboy 13 Posted February 9, 2010 Thanks. It's a wiki, feel free to stick it in or give EE a call :) Share this post Link to post Share on other sites
GTO 10 Posted February 9, 2010 Same here, hellfires are no longer fire and forget. Fire modes don't appear in the menu anymore. Currently, hellfires just behave like Hydras. I hear lots of complaints on the servers about this. Any news on when it's going to be fixed? Share this post Link to post Share on other sites
Alex72 1 Posted February 9, 2010 The video told them to drop the addons in the ARMA 2/Addons folder... :pistols::31::681: Oh boy... :annoy: Dont teach if you ain't got the knowledge eh. :D Share this post Link to post Share on other sites
Meatball0311 79 Posted February 9, 2010 List of ACE Insurgent class names anywhere to be found? The actual naming scheme is non-intuitive.ACE_Ins_3_10 ACE_Ins_3_3 ACE_Ins_2_10 Be nicer if it was named in a way such as ACE_Ins_1_1 (First Insurgent Class in menu (1) then (1) for Unit) ACE_Ins_1_2 ACE_Ins_1_3 ACE_Ins_1_4 ACE_Ins_1_5 ACE_Ins_1_6 ACE_Inst_2_1 (Next unit type in Editor Menu) ---------- Post added at 11:23 AM ---------- Previous post was at 11:08 AM ---------- PLEASE FIND BELOW - ACE Terrorist Class Names Naming Conventions are the same as the editor presentation from the top down. vehicle="ACE_Ins_3_10"; description="Insurgent 1"; vehicle="ACE_Ins_3_3"; description="Insurgent 2"; vehicle="ACE_Ins_2_10"; description="Insurgent 3"; vehicle="ACE_Ins_1_1"; description="Insurgent 4"; vehicle="ACE_Ins_2_1"; description="Insurgent 5"; vehicle="ACE_Ins_2_5"; description="Insurgent 6"; vehicle="ACE_Ins_2_8"; description="AA Gunner 1"; vehicle="ACE_Ins_3_4"; description="AA Gunner 2"; vehicle="ACE_Ins_3_2"; description="Automatic Rifleman 1"; vehicle="ACE_Ins_2_2"; description="Automatic Rifleman 2"; vehicle="ACE_Ins_3_7"; description="Automatic Rifleman 3"; vehicle="ACE_Ins_1_5"; description="Automatic Rifleman 4"; vehicle="ACE_Ins_3_9"; description="Leader 1"; vehicle="ACE_Ins_3_8"; description="Leader 2"; vehicle="ACE_Ins_1_4"; description="Medic 1"; vehicle="ACE_Ins_1_2"; description="RPG 1"; vehicle="ACE_Ins_3_5"; description="RPG 2"; vehicle="ACE_Ins_2_4"; description="RPG 3"; vehicle="ACE_Ins_2_9"; description="RPG 4"; vehicle="ACE_Ins_3_6"; description="RPG Assist 1"; vehicle="ACE_Ins_2_6"; description="RPG Assist 2"; vehicle="ACE_Ins_1_3"; description="RPG Assist 3"; vehicle="ACE_Ins_3_1"; description="Sniper 1"; vehicle="ACE_Ins_2_7"; description="Sniper 2"; vehicle="ACE_Ins_2_3"; description="Sniper 3"; Please stick this in the WIKI ASAP to help others Sickboy :) nice work thanks for posting! Share this post Link to post Share on other sites
Herbal Influence 10 Posted February 9, 2010 Again, I ran a few metres (30 m`?) too much and blacked out with standard equipment - that, when you simply first start off. I like stamina - but pls change the values. Infantry is no more fun. Share this post Link to post Share on other sites
Defunkt 431 Posted February 9, 2010 Stamina parameters seem good to me though I still wonder if blacking-out is the right indicator (versus say gradual blurring). Share this post Link to post Share on other sites
dmarkwick 261 Posted February 9, 2010 Stamina parameters seem good to me though I still wonder if blacking-out is the right indicator (versus say gradual blurring). I think forced walking speed would be a viable alternative too :) Share this post Link to post Share on other sites
HyperU2 11 Posted February 9, 2010 I've been out of the service for 12 years and I'd still be able to run further than ACE stamina allows you. lol Share this post Link to post Share on other sites
Loki-Stuart 10 Posted February 9, 2010 Posting for a friend, he's getting this error message when trying to update, he's never had a problem before until recently. I've told him to uninstall the six updater and delete the folder in Appdata and any left over files from installation and install the new one and run it again. He's get the same error. NoMethodError in MainController#index undefined method `[]' for false:FalseClass RAILS_ROOT: C:/Users/Stephen/AppData/Local/Temp/tar2rubyscript.d.5740.1/release It's the very same error this poster has/had (http://forums.bistudio.com/showpost.php?p=1561697&postcount=3221), but didn't see a reply if he fixed or not. Help would be very much appreciated :cool: Share this post Link to post Share on other sites
Defunkt 431 Posted February 9, 2010 I think forced walking speed would be a viable alternative too :) Yes indeed but is that possible with the engine? Even if it is there should still be some other cue so it's not just can-run/cannot-run. As I understand it there's no way to vary the preset movement speeds dynamically. Share this post Link to post Share on other sites