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[ACE] Chem lights attached to shoulder of AI.

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As title says, I'm in need of getting this to work (currently reading whole documentation about scripting and trying to learn it ;) ).

I was trying to throw myself on deep water and try something "hard" (at least for me in the current state).

I want AI soldiers to have attached Chem Lights to their shoulders... puting it in their inventory is not a problem, problem is to force them to wear it ;)

Anyone got some ideas how to do that ?

(ofcourse ACE is needed for that, tried to look on biki but found nothing about it... so... I need your help guys)

Thanks.

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have a look over worldtoModel and attachTo.

you can also have a look over the scripts in sys_knicklicht.

But to be blunt, the bit of code i think you need is:

_chml attachTo [_unit, [0,-0.06,0.05], "LeftShoulder"];

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I have been trying to get chemlights active on my ai players but cant seem to get it working. I have tried both the below

ACE_Knicklicht_G attachTo [soldier1, [0,-0.06,0.05], "LeftShoulder"];
ACE_Knicklicht_G_Used attachTo [soldier1, [0,-0.06,0.05], "LeftShoulder"];

But neither of them seem to work. I can get a chemlight in the ai's inventory and I can get the ai to select the chemlight, though it doesnt appear to be lit, But I cant get him to "attach chemlight". Any help greatly appreciated

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