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norsu

Mipmapping problem - blurry textures

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I have a problem with smaller objects like weapons, their mipmapping is just too harsh. Here's an example:

New FDFmod RK95 with a single 2048x2048 WIP texture:

http://www.fdfmod.org/wp-content/uploads/2009/12/mipmap1.jpg

When zoomed in a bit:

http://www.fdfmod.org/wp-content/uploads/2009/12/mipmap2.jpg

Details just pop up after a brief zoom but in normal view texture size is reduced to 1024x1024. BIS weapons such as AK47S have no such problems:

BIS AK47S with a single 2048x2048 texture:

http://www.fdfmod.org/wp-content/uploads/2009/12/bis_mipmap1.jpg

When zoomed in a bit:

http://www.fdfmod.org/wp-content/uploads/2009/12/bis_mipmap2.jpg

I tested this with a simple 1m^3 cube in O2 and it too had messed up mipmaps. FDFmod M80 pistol has even stronger mipmapping due to its smaller size. I'm using standard BIS toolset and can't seem to find a setting that alters mipmaps for smaller models. Does anyone know how to address this problem? My ARMA2 and O2 graphics settings are at maximum. Also this problem wasn't present in Armed Assault.

Edited by Norsu

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Anyone know a workaround? I've seen this same problem in many weapon addons so I think it is a big issue :confused:.

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It seems the problem has fixed itself.

I don't know how this happened but I suspect it has something to do with proper resolution lods because as soon as those were finished, the problem disappeared. I will try to find the exact cause and post it here.

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Thanks for the info Norsu.

Sorry we're no help.

BTW, I remember back in ArmA1 editing I thought I saw this problem may have been related the Gfx card drivers. Maybe

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Yep, this definately has something to do with proper lods. FDFmod M80 pistol had the same issue but it was even worse. After I named resolution lods to 1.000, 2.000, 3.000, 4.000 and 5.000 the problem was gone.

O2 however still doesn't render small models such as weapons properly unless zoomed in greatly. This fortunately isn't much of a problem anymore :).

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