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Ish

Different enemy ai placement each time you start the mission?

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I'm sorry if this has been posted before, but I really don't know what to search for. We played something called MMAI with Anrop.se before (IF you've heard of it?) which is sort of what I'm looking for for my own mission.

Basically the enemy will use artillery, drop paratroopers, throw ka52's at you and everything in between. It's random but tactical. For example, you won't get strafed by Russian aircraft unless you've given up your position etc.

The AI basically responds to what the players are doing. I think :confused:

Mind you, I'm not the best scripter, and thus might not be speaking the same language as most of You in terms of scripting terminology. However, any help would be appreciated. What I'm really looking for is a finished script that will do what I described above.

Also, this mission only needs objectives and a way to place ai in a random but intelligent way so too speak, and it's finished :bounce3: Everything else is done!

<edit> Preferably something that spawns dynamically too spare the server (this is a 50 player coop).

Is UPSMON a good choice? I'd rather the units spawned when any non friendly unit (BLUFOR) gets within 1000 meters. This way you'd be able to have bigger battles at any given objective without lagging the server too much. As opposed to having 10 objectives pre-spawned in the editor. Why have something be present when it's not being used sort of.

Edited by Ish

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