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28thCDM

Zeus AI Combat Skills & AI Spotting modular - ACE

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http://www.armaholic.com/page.php?id=8688

hi there i am having real problems with setting this up ,The section where it explains how to stop AK-47 sniper AI

Server Admins Installation Guide :

If a server admin decides addon signatures should be verified, he should add

the following line to the server.cfg file:

verifySignatures=1

A server admin can decide which addon makers' keys he considers trustworthy by

placing their public keys in the "keys" directory. Usually (vanilla

installation) there's only Bohemia Interactive's signature, called bi.bikey,

in this directory.

You can find the Public Key for ZEU in this package under the following path:

"@zcommon_ace\Server Key"

Important Note:

Server admins are recommended to use Zeus AI Combat skills for ACE version:0.01

server side in combination with ArmA 2 beta version: 1.04.61032

AI performance in build 60819 is currently superior to that of later releases,

including 61062.

Typically 60803/60819 AI respond better to engagements, provide more effective

suppression, make better use of cover & concealment, maintain formation during

movement and make improved flanking attacks.

Player and server profile skill levels significantly affect gameplay. Empirical

data provides the following recommended skill settings for the profile:

skillFriendly=0.89999998;

skillEnemy=0.89999998;

With the above settings, AI provide good suppression levels, attempt flanking

manoeuvres on spotted enemy while maintaining close formation and also make use

of cover and concealment during movement. Attacks are slower, in larger force

and more deliberate. Spotting distance is slightly extended in comparison to

lower skill settings.

Reducing skill settings to:

skillFriendly=0.5;

skillEnemy=0.5;

With these settings AI tend attack individually or in loose formation with

little regard for use of cover. Frontal attacks are common.

Recommended precision settings for the player/server profile are:

precisionFriendly=0.5;

precisionEnemy=0.2;

Higher precision settings tend to make the AI too accurate, which destroys

some of the immersion. These are recommended values borne out of extensive

testing. You can of course vary them as you wish to make enemy more

lethal, but the window for adjustment is very small for precision: 0.2 - 0.245

Friendly precision is set higher to mitigate against friendly fire and does not

appear to unbalance gameplay when commanding AI squads.

It is recommended that enemy tags are disabled for all difficulty levels by

setting the server profile entries to:

EnemyTag=0;

UltraAI should also be disabled - enabling it makes AI into AK snipers, ruining

any chance of movement under fire:

UltraAI=0;

It says this need to go in the server profile what is a server profile and where can i find it .

If anyone can shed some light on this i would be greatful.

at the moment even on Cadet they can shot you in the head from 1000m with AK-47 :mad:

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Hi 28thCDM,

Have a look here and here, it should get you going.

When you set the recommended configuration in the server .armaprofile it will configure the AI up correctly for you.

Protegimus

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