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-HA-badger

Disable ACE group markers for Server

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So, it is small server addon for ACE2.

If your server is ACE, and it played a mission where the player must determine its position himself. For example it might be "find and rescue downed pilots." Or a sniper DM.

Then this addon for you.

It disaible ACE group markers like this:

acemarkers.JPGacemarkers2.JPG

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==>Created by Badger<==
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======>[HA]CCCP<=======


So, it is small server addon for ACE2.
If your server is ACE, and it played a mission where the player must determine its position himself. 
For example it might be "find and rescue downed pilots." Or a sniper DM.
Then this addon for you.

Author addon: [HA] badger

Credits:
ACE team and Sickboy personally

Uses:
Just put it in your addons folder and enjoy :)
If you use this addon without ACE, then when you start ÐÐ2 will depart error, and it will be pointless.

(c) badger, Russia, Saint-Petersburg, 2009

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Nice one mate! Thanks. This will do until we provide better means to control our features on/off etc.

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Heya, i found this little thread, dont know where to post this soo ill ask here, How do you change the names of the group markers? I've seen others change it to raptor or w/e callsign you want. Tried setidentity but that wasn't it. Anyone?

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Err really dont want to piss on you fire bud, but i think theres a ACE module that turns these off. soz

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Yes but you cannot put a module down in missions that are not built with ACE without work. This forces them off. As he mentions, in a Sniper DM built for Normal Arma, the markers will be on. This forces them off.

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Good bump. Most appreciated as otherwise i´d never found this useful pbo :yay:

Thx to [HA]badger too!

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huh :) one year after the addons release, it adds to the news site...

My thanks to the archaeologist, who had raised the topic :)

p.s.

It seemed to me that in one version of ACE was able to disable these markers through the server config... Strange, but now I can not find it...

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