Drew 10 Posted December 7, 2009 Hello I have the basic's down about the "playSound" function, but I need help with 1 more thing ; and that thing is this. I have a helicopter in the air & when he gets shot down I want the sound to play, (the sound is basically a "mayday mayday mayday" sound) I already have the sounds & such in the decription.ext I just need help getting the sound to play once he gets shot down, how would I go about this ? Thanks :) Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 7, 2009 (edited) Dead as ConditionTo check whether a unit is still alive, one needs a trigger with following settings. Of course there are several variants available as well. One can see an example of a method often used. Activation None Axis a/b 0 Condition ! (alive Name) or not alive Name The trigger is now checking globally by (by using Axis 0/0) whether Name is still alive and would execute its effects at Activation if Name gets killed. source: Armed Assault Editing Guide - Deluxe Edition - English Version then select your music track in the effects report back if this works for you.. I just tried it, worked no problem ;) Edited December 7, 2009 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites