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Drew

Need assitance with Triggers

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Hello I have the basic's down about the "playSound" function, but I need help with 1 more thing ; and that thing is this. I have a helicopter in the air & when he gets shot down I want the sound to play, (the sound is basically a "mayday mayday mayday" sound) I already have the sounds & such in the decription.ext I just need help getting the sound to play once he gets shot down, how would I go about this ? Thanks :)

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Dead as Condition

To check whether a unit is still alive, one needs a trigger with following settings. Of course

there are several variants available as well. One can see an example of a method often

used.

Activation None

Axis a/b 0

Condition ! (alive Name) or not alive Name

The trigger is now checking globally by (by using Axis 0/0) whether Name is still alive and would execute its effects at Activation if Name gets killed.

source:

Armed Assault Editing Guide - Deluxe Edition - English Version

then select your music track in the effects

report back if this works for you..

I just tried it, worked no problem ;)

Edited by [DirTyDeeDs]-Ziggy-

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