Freebie 10 Posted December 3, 2009 Hi all, I've just finished my 1st briefing and am stuck on one last thing. I have an obj1 which is arriving at a marked overwatch position. No problems setting the task to "succeeded" as I've just set a trigger with blufor detected, but how could I get it to be failed if the person doesn't arrive at the position and continues on without going there? Thanks. Share this post Link to post Share on other sites
shuko 59 Posted December 3, 2009 Either by making a trigger with timeout or one covering the area where he should not be before going to the first place. Or both. Share this post Link to post Share on other sites
Freebie 10 Posted December 3, 2009 Thanks shk, although in this case what I really need is a trigger (or something) past the overwatch stage that looks to see if the overwatch task was succeeded. If it was then it ignores it, if it wasn't then it sets the task to failed. Being new to mission editing I don't even know if this is possible to do? Share this post Link to post Share on other sites
Andy455 11 Posted December 3, 2009 The way that I would do it is to create a trigger that detects Blufor further ahead in the mission (at a point which they should have completed the overwatch objective), in the condition I would have something like: (player in thisList) && !(OverwatchVar) Where OverwatchVar is boolean variable (true / false) that is changed to true when overwatch objective is completed. Then on the onAct put something like: TaskName setTaskState "FAILED" Hope that made some sense :) Share this post Link to post Share on other sites
Freebie 10 Posted December 5, 2009 Thanks Andy but that didn't work. Should it have? Share this post Link to post Share on other sites