.kju 3239 Posted November 30, 2009 As it gets easy overlooked, a separate thread makes sense it seems. :bounce3: = Download caa1_r_a2_clutter in the CAA1 filespace. = Images Share this post Link to post Share on other sites
.kju 3239 Posted November 30, 2009 10 min job, yet turned out fairly nice. Share this post Link to post Share on other sites
KeyCat 131 Posted November 30, 2009 Looks awesome Kju, thanks for your "endless" mods and tweaks! /KC Share this post Link to post Share on other sites
neokika 62 Posted November 30, 2009 (edited) Great work Kju. Im having a problem, I've updated Caa1 with Addon Sync 2009 and now I cant play, it shuts down arma 2. Any Ideas of what could be happening? "Error compilling pixel shader PSTreeAdv:0" Edited November 30, 2009 by neokika Share this post Link to post Share on other sites
mr.g-c 6 Posted November 30, 2009 Great work Kju.Im having a problem, I've updated Caa1 with Addon Sync 2009 and now I cant play, it shuts down arma 2. Any Ideas of what could be happening? "Error compilling pixel shader PSTreeAdv:0" I had that error with a beta-patch and a other mod i loaded, because IIRC i put a trailing ";" at the end of the target-line, which should not be there... EDIT: Yes looks awesome! Kju, do you think in future it could be possible to replace Arma1 Trees and Bushes with certain Arma2 ones? Share this post Link to post Share on other sites
.kju 3239 Posted November 30, 2009 Please CAA1 support in the CAA1 forum/issue tracker or at least the CAA1 BIF thread. ;) Share this post Link to post Share on other sites
Robalo 465 Posted November 30, 2009 This looks great, but IMO it should be optional. Maybe it's just me, but I'd rather have each island with it's own look and feel. Same with the autumn-colored plants. Share this post Link to post Share on other sites
jibemorel 10 Posted November 30, 2009 This looks great, but IMO it should be optional. Maybe it's just me, but I'd rather have each island with it's own look and feel. Same with the autumn-colored plants. What are you talking about ? Those features are totally optionals, it's up to you. Share this post Link to post Share on other sites
.kju 3239 Posted November 30, 2009 Robalo please clarify. It only applies for a1 worlds and worlds based on those classes without their own clutter definition. Also its a single download and not part of the CAA1 pack. Share this post Link to post Share on other sites
Robalo 465 Posted November 30, 2009 I was just hoping you won't make them defaults in CAA1. Thanks. Share this post Link to post Share on other sites
mr.g-c 6 Posted December 1, 2009 Ok, i tried it but now whole South-Sarahni is full of grass looking like a wheat-field.... It should be desert afaik: And now also Underwater we have the clutter: Share this post Link to post Share on other sites
phaeden 0 Posted December 1, 2009 Nice Q, as usual. Share this post Link to post Share on other sites
KeyCat 131 Posted December 1, 2009 (edited) Ok, i tried it but now whole South-Sarahni is full of grass looking like a wheat-field.... It should be desert afaik: Kju just wrapped this up in ~10 minutes so we could have an alternative to the old grass and made a config that replaces it with stock grass from Utes/Chernarus, he is limited to what 3D models/textures are there. I guess it was never intended to be a "perfect" grass solution but for me it's a really nice change and this grass morphs less and are actually less FPS demanding than the old grass, at least on my rigg. Maybe someone with enough free time and right skills will "pick up the ball" and improve things by making/improving new grass 3D models and/or tweaking the colors on the textures to better suit Sharani etc.... And now also Underwater we have the clutter: Sea weeds ;) /KC Edited December 1, 2009 by KeyCat Share this post Link to post Share on other sites
mr.g-c 6 Posted December 1, 2009 Kju just wrapped this up in ~10 minutes so we could have an alternative to the old grass and made a config that replaces it with stock grass from Utes/Chernarus, he is limited to what 3D models/textures are there.I guess it was never intended to be a "perfect" grass solution but for me it's a really nice change and this grass morphs less and are actually less FPS demanding than the old grass, at least on my rigg. Maybe someone with enough free time and right skills will "pick up the ball" and improve things by making/improving new grass 3D models and/or tweaking the colors on the textures to better suit Sharani etc.... /KC I think the point is that a desert, especially like the ground desert texture of Southern Sahrani looks like (small patterns in a brown/reddish Sand), shouldn't have any grass growing on it. As far as i understood it, what he/they did was to apply the Arma2 Grass-Clutters on every textures which didn't had any clutter (= no Grass) by default in Arma1, which is not very good. This looks great, but IMO it should be optional. Maybe it's just me, but I'd rather have each island with it's own look and feel. Same with the autumn-colored plants. Absolutely the same here, i opened a ticket about it, that especially the ugly and very unfitting autumn trees should not be the default foliage for Sahrani. Look and see Kju's reaction for your self :rolleyes::(: http://dev-heaven.net/issues/show/6409 Share this post Link to post Share on other sites
Colt45_GTO 10 Posted December 1, 2009 that looks so much better. good work :D ---------- Post added at 09:44 PM ---------- Previous post was at 09:41 PM ---------- Ok, i tried it but now whole South-Sarahni is full of grass looking like a wheat-field.... It should be desert afaik:And now also Underwater we have the clutter: something to do with global warming i think? Share this post Link to post Share on other sites
.kju 3239 Posted December 1, 2009 mr.g-c it is simple. Just remove CAA1 and you and me will be more happy again. Now stop derailing threads about CAA1. Thank you. Share this post Link to post Share on other sites
mr.g-c 6 Posted December 1, 2009 mr.g-c it is simple. Just remove CAA1 and you and me will be more happy again.Now stop derailing threads about CAA1. Thank you. You having/had a bad day? Because what you say is clear nonsense. Your reactions are also questionable at least.... :(:o The point is that you seems to be not caring at all what the community, or the player of your (i know it) very time consuming addons are wanting/suggesting. Then upon questioning why, you react very very strange. Is there any sane reason why to keep for instance the autumn trees as default, besides a "because i decided so?" Share this post Link to post Share on other sites
.kju 3239 Posted December 2, 2009 Yes I can repeat it once again and for the last time for you: Because I decided so. PlantsClassic Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 2, 2009 Indeed some things look a bit strange but imho it would be too much work to get different and great looking clutter/in all areas of (United) Saharni, Porto and Rahmadi. Good to have a optional features that you can activate if needed/fit with scenario. Thanks kju. :) Btw quote from Przemek_kondor: Hi.I have recolored plants 2 weeks ago:...Trees looks very nice in north Sahrani's Plain, in north vilages and cities but there are places in Sahrani mostly in South Sahrani where it looks strange (you know - autumn in desert - :/ ). Share this post Link to post Share on other sites
wiggum2 31 Posted February 26, 2010 I dont know where exactly i should put the files, can someone help me ? Share this post Link to post Share on other sites
rubberkite 19 Posted March 1, 2010 I dont know where exactly i should put the files, can someone help me ? Hi wiggum This is a clutter replacer for CAA1 clutters, so for see those new one simply put the pbo in the archive inside one of CAA1 Addons folder ( one that is loaded ) for example I've moved all the Caa1 pbo of the last release in one folder arma2\@CAA1\AddOns\ <All Caa1 Pbo here, so easy way copy the clutter pbo inside the @caa1\addons folder hope to help ;) Share this post Link to post Share on other sites
miller 49 Posted April 12, 2011 Hi kju, :) I dont find the Download in the CAA1 filespace: :j: http://dev-heaven.net/projects/list_files/cbp-caa1 Share this post Link to post Share on other sites
Ceej 0 Posted April 13, 2011 Sorry, I don't understand how to download the file. Can I have a direct link please? Share this post Link to post Share on other sites
ArmAriffic 10 Posted April 13, 2011 1. pretty :D 2. hmm 2 hours after i start downloading CAA1 i notice this, coincidence I THINK NOT!!!!!! Share this post Link to post Share on other sites