Jump to content
Sign in to follow this  
TheMakaan

Carrier help please.

Recommended Posts

Hello, I trying to create a mission using the carrier I got pretty much all in order, but the re spawn keeps bugging out it seems, when I launch the mission I got the property of the height on each player, so they all spawn on the carrier when the mission starts its when they die, they always spawn under the carrier, and I cant find anything on the net that allows me to change the height of the respawn marker, if someone can help that would be good.

Share this post


Link to post
Share on other sites
Hello, I trying to create a mission using the carrier I got pretty much all in order, but the re spawn keeps bugging out it seems, when I launch the mission I got the property of the height on each player, so they all spawn on the carrier when the mission starts its when they die, they always spawn under the carrier, and I cant find anything on the net that allows me to change the height of the respawn marker, if someone can help that would be good.

this thread might help, not sure though

http://forums.bistudio.com/showthread.php?t=62012&highlight=respawn+height

Share this post


Link to post
Share on other sites
Hello, I trying to create a mission using the carrier I got pretty much all in order, but the re spawn keeps bugging out it seems, when I launch the mission I got the property of the height on each player, so they all spawn on the carrier when the mission starts its when they die, they always spawn under the carrier, and I cant find anything on the net that allows me to change the height of the respawn marker, if someone can help that would be good.

Gh0st are you using the carrier script, which creates the carrier for you. I was playing with a mission, and tried to use this, but all the vehicles and players I placed on it would fall through at mission start because they would get created before the carrier.

You can either try the addon version as the LHD pieces should be created at the same time as the other objects.

What I did though was to hand piece the LHD together (painful yes) so that I didn't have to organise a new addon to be allowed on the server. That solved all the falling through issues.

Otherwise you would need to place the vehicles etc elsewhere and move them onto the LHD after the script has finished?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×