Bellum 10 Posted November 17, 2009 I am editing Domination West v1.09. I just need one small thing. I need to know how to make the engineers able to repair new vehicles I've added with mods such as the F-16, etc... I've searched in every file and I cannot find out how to do this. Thanks in advance. Share this post Link to post Share on other sites
tcp 10 Posted November 17, 2009 Did you already try to see if the engineer can repair it? x_playerfuncs.sqf Line 7: x_sfunc = { private ["_objs"]; if ((vehicle player) == player)then{_objs = nearestObjects [player,["LandVehicle","Air"],5];if (count _objs > 0) then {objectID2 = _objs select 0;if (alive objectID2) then {if(damage objectID2 > 0.05 || fuel objectID2<1)then{true}else{false};}else{false};};}else{false}; }; It only checks that the vehicle is within "LandVehicle" or "Air" class. If the F-16 is outside those base classes for some reason, then you could add it. Share this post Link to post Share on other sites
Bellum 10 Posted November 19, 2009 (edited) Where would I go to add it? edit: Nevermind I found it. Edited November 19, 2009 by Bellum Share this post Link to post Share on other sites