Jump to content
Sign in to follow this  
PorkyJack

Deployable MG

Recommended Posts

I'd like to have a script which gives me the option to deploy a machine gun in front of me. I tried the CoIn but after respawn, the CoIn is lost. Any ideas?

Share this post


Link to post
Share on other sites

try this:

_pos = (position player);

_mg = "Fort_Nest_M240" createVehicle _pos;

_mg setpos getpos _mg;

_mg setDir direction player;

_mg setDammage 0;

processInitCommands;

it works fine in my version of evolution - I have it in the T menu. Alternatively you coudl execute the sctipt based on a wheel menu action using addaction

Share this post


Link to post
Share on other sites

Thanks mate. I tested it and it works, only downside is that you cant turn the MG. you cant really define in depth where it needs to stand.

Share this post


Link to post
Share on other sites
Thanks mate. I tested it and it works, only downside is that you cant turn the MG. you cant really define in depth where it needs to stand.

Sure you can. Just rotate yourself... :D

Share this post


Link to post
Share on other sites

Heh. Okay.

And how do I make it so that if the player respawns, he gets the action too?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×