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[aps]gnat

Kuznetsov CV

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That is, until we get the HUD and A-G radar functioning.. :D

Just use Mando Missile and create a named location and it will appear as 3D marker in the HUD's navigation mode.

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In fact you might create 3 or 4 locs there to form a line of 2km or more. So, you simply fly to align these marks on HUD and they will drive you directly to the carrier's deck.

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Really good job, gnat. PS i think it would be a good idea to add a catapult, as i'm having trouble launching A10's and SU25's off the deck, even from behind the rearmost launch position (hell, they're nearly falling off the deck from where i launch them!) The ramp helps, but...

---------- Post added at 01:06 AM ---------- Previous post was at 12:51 AM ----------

it took me 2 attempts the first one i came in a little over 250 and went right off the carrier. I recorded it but was too ashamed to include it LoL

Lol, when that happens, gun it and come around to try and land again, US Navy calls it "Touch & go". Wrong, yes, but it works :p

---------- Post added at 01:09 AM ---------- Previous post was at 01:06 AM ----------

Is launching f-16's off of this wrong?

.

nah, you're good. As in part one of my mega post, i've been launching and landing A10's, F35's, AV8B's the previous two in VTOL, YES F16's, and i even tried a C130, didn't turn out well, LOL :D

---------- Post added at 01:12 AM ---------- Previous post was at 01:09 AM ----------

PS Gnat the carrier can be found under OPFOR- Russia- Ship, does this mean it can be driven?

Edited by Blueteamguy

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Beta 4 Update on First Post

- Added Deck Lights

- Fixed vertical position bug

- Tweaked Catapults

- Included Mandobles awesome (updated) demo mission (requires Mando Missile ArmAII Addon)

-- FILEFRONT LINK - addon, signature and readme

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Gnat;1490069']Beta 4 Update on First Post

- Added Deck Lights

- Fixed vertical position bug

- Tweaked Catapults

- Included Mandobles awesome (updated) demo mission (requires Mando Missile ArmAII Addon)

-- FILEFRONT LINK - addon' date=' signature and readme[/quote']

Thanks for fixing position that will make it easier to add MMA.

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Sorry! I have not understood a little (Tweaked Catapults) How to use? I mov plane to point Catapult! nothing not changed no command a catapult :( Who can post video or picture or speak normal how use?) PLZ!

(sorry for bad english)

Edited by Keshman

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I apologize for my bad English. For TAKR Kuznetsov need animation bump. image011.jpg

---------- Post added at 06:02 PM ---------- Previous post was at 05:59 PM ----------

Photo Hangar 1251653120_aviabearing_cruiser_admiral_smiths_equipped_nuclear_weapon_7.jpg

Video. Maybe that will find the necessary: http://www.youtube.com/watch?v=2hRstJJFBuI&feature=related

Edited by [HA]CiberAlex

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I found in your demo mission the mando guns do not work ,please check if there is some error.

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static

As far as I know there is no moving version planned

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Hello gnat,

Are you going to make an american Carrier?

:j:

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Hi

new problem since last patch to 1.07

computer crashes as soon as you start to look at carrier

anyone else having this problem or no how to fix it

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Hi

new problem since last patch to 1.07

computer crashes as soon as you start to look at carrier

anyone else having this problem or no how to fix it

yeah i have this problem too. please fix it gnat

Edited by Leogecko27

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any updates on this problem

seems to be a problem with new patch and carrier

we need your help GNAT

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Jeez, the patch was only released yesterday. No one is going to die waiting for a friggin fix I'm sure.

...... anyhow, repairs are underway. No ETA

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Beta 5 Released today

Beta 5:

- fix several P3D files after CTD on ArmA2 1.07 patch

- improved access to Catapult actions

- added animated blast plates for catapult

- tweaked lights

Unfortunately not a great deal of water in OA ;)

Kuz2_9.jpg

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lol, I guess I'll have to put it on the lake..

or if you make a static object we can have it floating in the air :p

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Awesome!!! I had small hopes of ever seeing animated blast plates, just brilliant!!!

I have toyed with the previous version a little in the editor but never got it to work in my own mission for some reason (muppets kept falling in the water/ troug the boat), i guess i should just try harder :).

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