clowns2 10 Posted July 2, 2012 Is there anyone from zeus even looking at this thread? Share this post Link to post Share on other sites
maturin 12 Posted July 2, 2012 This mod has been abandoned for a year at least. If you want the same set of features in an updated and expanded form that is compatible with ACE, use ASR AI. Share this post Link to post Share on other sites
clowns2 10 Posted July 2, 2012 Thank you for your response and your time. This mod has been abandoned for a year at least. If you want the same set of features in an updated and expanded form that is compatible with ACE, use ASR AI. Share this post Link to post Share on other sites
hyzoran 17 Posted July 19, 2012 Does ASR contain ALL of the features of Zeus? I ask because the Dynamic AI in Zeus hasnt been working right (doesnt follow waypoints) and I am running both ASR and Zeus, maybe its a conflict? Share this post Link to post Share on other sites
maturin 12 Posted July 19, 2012 Does ASR contain ALL of the features of Zeus? And considerably more, if you're not talking about the later Zeus PBOs that never saw stable release. I ask because the Dynamic AI in Zeus hasnt been working right (doesnt follow waypoints) and I am running both ASR and Zeus, maybe its a conflict? Yeah, that's a horrendous idea, running both. Share this post Link to post Share on other sites
dingyisun 10 Posted August 13, 2012 (edited) ASR so far seems great. I just switched to it from Zeus and I absolutely love how the AI ACTUALLY ATTACKS IN A FAIRLY TIMELY SCHEDULE NOW (in Zeus, they would fan out and sometimes flee the objectives or run in ridiculously roundabout ways so as to take unreasonably long times to reach an objective). Edited August 13, 2012 by dingyisun Share this post Link to post Share on other sites
^Th0mas^ 10 Posted August 13, 2012 ASR so far seems great. I just switched to it from Zeus and I absolutely love how the AI ACTUALLY ATTACKS IN A FAIRLY TIMELY SCHEDULE NOW (in Zeus, they would fan out and sometimes flee the objectives or run in ridiculously roundabout ways so as to take unreasonably long times to reach an objective). Maybe you should share this in the ASR_AI thread then? ;) ASR AI is being developed and updated as we speak. I think a new version was released today actully. As far as I know, Zeus AI is no longer in development, and will probably be outdated in time. ---------- Post added at 04:26 AM ---------- Previous post was at 04:25 AM ---------- Does ASR contain ALL of the features of Zeus?I ask because the Dynamic AI in Zeus hasnt been working right (doesnt follow waypoints) and I am running both ASR and Zeus, maybe its a conflict? I use ASR and TWCP mod at the same time with some great AI results. As I said, ASR ai is up to date. Share this post Link to post Share on other sites
clawhammer 10 Posted December 9, 2012 sry for the ask, how can i deaktivate zeus on a single unit in a mission? thanks for help! :) Share this post Link to post Share on other sites
asoy999 10 Posted March 5, 2014 So which is better, if that term can be used, ASR AI or Zeus AI ? Share this post Link to post Share on other sites
foffy 58 Posted March 6, 2014 ASR AI still gets updates, so almost by default that seems to be "better". I myself use pieces of Zeus AI alongside ASR AI, but I have no idea if they work together or conflict. No major issues, though. Share this post Link to post Share on other sites