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mandoble

Mando Missile ArmA for ArmA 2

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Wintercross, I'm not any expert in Warfare mechanics, but for the console you have a full set of global variables which value you can change dinamically, so you can actually buy more support planes, or missile strikes, or recco missions, etc. You have the full list of globals in the included pdf and in the online help.

A6-Intruder, that's a pretty awesome video. Hopefully you will see more systems like these in the near future.

BTW, these are the BOS (Jackass) models, available here (CIWS guns and Sea Sparrow launcher).

Edited by Mandoble

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Hey Mandoble, is it possible to set up mando console/bombs to either have respawning support requests, or to have the requests use supply/money from warfare?

I want to be able to integrate the support console for warfare for when I have LANs.

EDIT

I'd realy appreciate some help in getting the air support console working properly in a warfare game, I can't seem to get it to work right. X_x

What version of warfare are you using? I can help you if it's an older version of Benny's or my warfare.

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Hi all,

looking for a little bit of help if possible. Im trying to add the support console to my mission so that if a player picks up the UAV Backpack he can then access the console. It is a very simple 2 player COOP which I host on my own PC.

So in my init.sqf I have the following line along with the usual bits of code associated with MMA:

["Request Air Support", {"US_UAV_Pack_EP1" in weapons player}] execVM "mando_missiles\mando_bombs\mando_giveme_console.sqf";

};

I have confirmed that MMA is working fine by changing the condition for accessing the console to a simple time time based trigger which sets an objective to complete, thus enabling access to the console.

I dont seem to be able to get it to work based on an item or piece of kit which the player is carrying. I had this working aaaaaages ago so Im not sure if im missing something obvious.

Thanks guys.

EDIT!! Ignore the typo in "mando_giveme_console.s qf" Not sure where that space has come from. Could be the forum.

Edited by *TCF*Jackal

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Jackal, try with:

["Request Air Support", {typeOf (unitBackpack player) == "US_UAV_Pack_EP1"}] execVM "mando_missiles\mando_bombs\mando_giveme_console.sqf";

Thanks GossamerS ;)

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What version of warfare are you using? I can help you if it's an older version of Benny's or my warfare.

I actualy wanted to use standard BIS warfare, though I wouldn't mind working with one of the Bennys versions.

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Voted Mando Missile Mod in the 2010 BIS Community Awards :)

hope you win!

quote Goss I will vote Mando Missile too

About interface size I ask you to take in consideration to release a version for very small setting because I'm almost sure that it's the most used interface size, due to too much big unit icon and text size of others

About vote:

I don't understand people that doesn't like your addon and and usually play a simulation... when they are on land... when they board air vehicle they switch to arcade tab lock system and they are happy?! ( same for javelin and portable launchers ! )

I can't play without mando systems!

thank you to your support after release and to your effort to enhance the ArmA Missile system, I hope to see next release soon ;)

requested future features for me:

User Friendly GUI for rearming system

Interface more readable with very small interface setting

cheers

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Jackal, try with:

["Request Air Support", {typeOf (unitBackpack player) == "US_UAV_Pack_EP1"}] execVM "mando_missiles\mando_bombs\mando_giveme_console.sqf";

Thanks GossamerS ;)

Thanks Mandoble, I will try that this evening :)

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I actualy wanted to use standard BIS warfare, though I wouldn't mind working with one of the Bennys versions.

I'm not too sure how BIS Warfare entirely works as I do not use it myself. If you do work on my version or an older version of Benny's, I can most likely help you. I don't know about his newer versions though as he changed the way all variables are stored (I believe).

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MMA Scoring system is being heavily revisited. It will catch the kills better to assign BIS score and it will keep also an internal score per player counting MMA kills.

mma_score.jpg

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["Request Air Support", {typeOf (unitBackpack player) == "US_UAV_Pack_EP1"}] execVM "mando_missiles\mando_bombs\mando_giveme_console.sqf";

Worked perfectly! I would never have been able to figure that out. Many thanks Mandoble.

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MMA Scoring system is being heavily revisited. It will catch the kills better to assign BIS score and it will keep also an internal score per player counting MMA kills.

mma_score.jpg

Thank you very much for working on that aspect of MMA.

I can't wait for it to be released :)

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anyone knows how I can get in contact with Jay? noticed he fixed mando missiles for SFP.. something I wanted for a long time but never got around to do. Want to thank him and also talk some..

jay, if you see this, please pm me :)

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a question....have you changed your default lock key from "tab" to something else?

Because if i look at a target using the monocle i have to push "Alt" key,plus the lock key "Tab" the result is Alt+Tab = Back to desktop.

Strange question i know but i thought there is a trick for that without changing shortcuts.

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a question....have you changed your default lock key from "tab" to something else?

Because if i look at a target using the monocle i have to push "Alt" key,plus the lock key "Tab" the result is Alt+Tab = Back to desktop.

Strange question i know but i thought there is a trick for that without changing shortcuts.

Press Alt twice to turn on the free look, then you can freely tab lock.

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No, but lock on is not TAB, it is Lock Targets key, which by default A2 has assigned to TAB. Check in your controls setup what do you have assigned to Lock Targets.

By default ALT toggles between A2 free look (view with the mouse) and fixed view, you dont need to use FreeLook in order to lock on, while obviously it helps as you can move the monocle with the mouse.

Edited by Mandoble

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No, but lock on is not TAB, it is Lock Targets key, which by default A2 has assigned to TAB. Check in your controls setup what do you have assigned to Lock Targets.

By default ALT toggles between A2 free look (view with the mouse) and fixed view, you dont need to use FreeLook in order to lock on, while obviously it helps as you can move the monocle with the mouse.

thanks mandoble!

Just figured out the "double tap" trick for free lock camera :)

Another quick question,from gunner position can u lock target without using the "camera" mode?

Can't lock the target using the "lock target" key:confused:

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It depends on the plane/chopper. For example you can from AH64 but you cannot from AH1Z. From the AH1Z gunner's "HUD" you can "spot" targets and then you switch to the TV in order to engage them from long range. These details make a chopper more expensive than the other.

Of course at mission level you can change all these default configurations and provide the AH1Z gunner with all the tools to destroy the entire world ;)

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Concerning my problem with locking target from gunner ,without any addons it works.Only with mando+CBA.....now i try with ACE as well...

Edit:CBA+ACE+Mando = no lock from gunner position

CBA+Mando = Fine!

ACE version b.452 (ACE 1.7-U2)

Edited by Isola

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Check if within ACE config there is anything assigned to TAB key, and if so, assign it to another key and re-test.

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Check if within ACE config there is anything assigned to TAB key, and if so, assign it to another key and re-test.

thanks,only a keybinding problem.

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Hi, I have both Arma2 and OA through steam. I have an option when launching from steam to play in combined operations but it does not load your mod when I try this, but i can play with it on arma 2 and OA standalone. am i not putting the files in a location that i should be or any other ideas?

Edited by =]PF[= Soul
Resolved the problem :)

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PF[= Soul;1833287']Hi' date=' I have both Arma2 and OA through steam. I have an option when launching from steam to play in combined operations but it does not load your mod when I try this, but i can play with it on arma 2 and OA standalone. am i not putting the files in a location that i should be or any other ideas?[/quote']

The mod has to be either loaded into the mission that you are playing or must be initialized in the mission. Otherwise it won't work. Mando's readme tells you how.

Mando, I have a few requests.

  • Ability to set what kind of FLIR the MMA camera uses separate from the style of daylight camera used
  • Ability to set whether or not an MMA camera has FLIR
  • Ability to change the level of zoom available to different MMA systems
  • MMA with zoom beyond the "100" currently available
  • Ability to set discrete zoom levels in MMA, like x7 and x23

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I will consider these points Xeno.

MMA SAM Site control for players will be included in the next release as well.

TEgM_jvl7pw

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