jw custom 56 Posted November 7, 2009 (edited) The Base: Playing alone with non controllable AI: <object width="853" height="505"><param name="movie" value="http://www.youtube.com/watch?v=D471BIugXew&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=D471BIugXew&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object> Changelog: v1.0 -Initial release v1.1 - removed a left over debug message. - tweaked enemy spawn points to make the flow better. - turned 3 of the tower bunkers 90 degrees to provide better cover. - added parameters to adjust unit intensity. - added parameters to adjust chance of vehicles. - moved intial flare spawn position to make a better atmosphere. - fixed some minor not important stuff :p v1.2 - tweaked scripts here and there. - made assault flow much smoother (now you really feel your attacked from all around). v1.3 - made minor adjustments. - added parameters to select which faction to assault base. Choices are: Russians, Insurgents, Guerillas or All. v1.4 - complete new base design. - added trigger so mission fail if enemy gets too close to squad leader bunker. - players can heal themself 2 times(revive script option). - squad leader and sniper got mortar requests now(before it was the 2 fire team leaders). Todo: - I'm open for suggestions and ideas :) Info: 1-8 players. Uses revive script (no respawn only revivel. So playing alone gives you 1 life!). You can set numbers of max assault groups in game setup under parameters. You can set assault speed in game setup under parameters. The squad leader and the sniper each have a mortar request and will get a new one 5 min after usage. Game settings: Assault Speed: Time between assault groups being released. Number of Assaults: The total number of assault groups being released. Unit Intensity: How many enemy units allowed in combat zone at the time. Chance of Vehicle: The chance in percentage of a vehicle is attacking per group. Situation: Defend the base! Download v1.4 from filefactory: -> The Base Download v1.4 from Armaholic mirror: -> The Base Co-08 Edited November 11, 2009 by JW Custom Share this post Link to post Share on other sites
Ssgt.corrion 10 Posted November 7, 2009 Heh i play'd with you but i crached Share this post Link to post Share on other sites
jw custom 56 Posted November 8, 2009 Heh i play'd with you but i crached Ohh that suck :o Share this post Link to post Share on other sites
Archangellos 10 Posted November 8, 2009 loved it :) Share this post Link to post Share on other sites
jw custom 56 Posted November 8, 2009 Update, see details in first post :) Share this post Link to post Share on other sites
HyperU2 11 Posted November 9, 2009 Good times thanks. Share this post Link to post Share on other sites
jw custom 56 Posted November 9, 2009 Update, see details in first post :) Share this post Link to post Share on other sites
jw custom 56 Posted November 10, 2009 Updated again :) Share this post Link to post Share on other sites
jw custom 56 Posted November 11, 2009 Updated again. Base is complete re-disigned :) Video is not updated to show new base, will update it later. Share this post Link to post Share on other sites
HyperU2 11 Posted November 12, 2009 Nice updates. Things were going well last night until I got hit in the face with an RPG. :) Share this post Link to post Share on other sites
Desiderius 0 Posted November 12, 2009 Hello JW Custom, its a really nice mission. Is it allowed for us to make an ACE2 Version of this Mission for Testing ACE2 Features ? Greetings an keep up the good work. Share this post Link to post Share on other sites
jw custom 56 Posted November 12, 2009 Is it allowed for us to make an ACE2 Version of this Mission for Testing ACE2 Features ? Of course :) Share this post Link to post Share on other sites