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33BO11OF00

33BO11OF00's missions

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Hey friend i think you should try to build some anti armor mission.i have build one.

---------- Post added at 07:29 AM ---------- Previous post was at 07:27 AM ----------

Did you try to build an chopper mission.it always rocks.i downloaded your all mission,report will come after 6 hours.wait:

Edited by riffleman
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I will put the newest mission links in the new post and in the post #1.

Riffleman: You mean this. An Apache. Armor convoy... I'll try it :):)

Advice Riffleman(and all the other users;) ): Put your mission download links on the thread instead to your signature, because signatures can't exceed a certain limit. If you exceed it you will get an infraction.

Edited by 33BO11OF00

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:)Partisan mission updated. Download this file. First file was corrupted!!!:)

Post #29 link inactive. Don't use it.

http://www.mediafire.com/file/ojaumnzuwzn/Parti.rar

Partisan Mission

http://www.mediafire.com/file/zdjmvekkynx/Ange3.rar

Angelina Escape v3.0

NOTICE to everybody: No more pm's sent. Check this thread for updates. I think that's the best way. If I had bothered you with pm's I'm sorry :o

Edited by 33BO11OF00
New links added!

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:pistols: :coop: :flamethrower:

01 http://www.mediafire.com/file/1mh55m0mgw3/Base.rar

You need Kegetys Red Weapons Pack for this mission.

Link is:

http://www.kegetys.net/ofp/index.php?p=addon_ruswe

02 http://www.mediafire.com/file/nnm0onotzzv/Drive.rar

Drive Around Lipany

03 http://www.mediafire.com/file/ytm2mtnmizj/Ange2.rar

New mission Angelina Escape v2.0

04 http://www.mediafire.com/file/5irkmwxmujw/Armor.rar

Armor Combat Mission

You need Kegetys Red Weapons Pack for this mission.

Link is:

http://www.kegetys.net/ofp/index.php?p=addon_ruswe

05 http://www.mediafire.com/file/ojaumnzuwzn/Parti.rar

Partisan Mission

06 http://www.mediafire.com/file/zdjmvekkynx/Ange3.rar

Angelina Escape v3.0

07 http://www.mediafire.com/file/drzdzo...SRIDE.eden.rar

Bus Riders

08 http://www.mediafire.com/file/2zjf1fzq1ym/DTK.noe.rar

Surprise mission here.

09 http://www.mediafire.com/file/dyz2knmmddn/PLDT.noe.rar

Read text first before playing this mission.

10 http://www.mediafire.com/file/2m5wmzwyid2/Vdka.rar

VDKA. No more description.

11 http://www.mediafire.com/file/2y4mgogwjmm/Runn.rar

THE RUNNING MAN SHOW

12 http://www.mediafire.com/file/mz5fjjyymnf/Ebrig.rar

EAST BRIDGE ASSAULT. Vita Pc Addon needed.

13 http://www.mediafire.com/file/mmmyjzyn2z2/Spez.rar

Spez Naz special mission

Addon needed: Winter Nogova.

Blow up truck and kill officer

14 http://www.mediafire.com/file/dmktwozmzfw/Spetruck.rar

Here are the first FOURTEEN missions Made by ME.

I double post in my thread because I update my mission links here from post #1.

IMPORTANT INFO to everybody: No more update pm's sent. Check this thread for updates. I think that's the best way. If I had bothered you with pm's I'm sorry:o

Another thing: If BronzeEagle ever gets back here. Here is my public apology. I do this because I can ADMIT MY MISTAKE!!!

Edited by 33BO11OF00
Kolugev links removed

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The Armor Combat mission is good, but the tanks start too close to the town, so they are already being fired at while your "spin around the player" intro thing is still going on, and I can't do anything about it. Also there is only one thing that can really threaten me (the T-72), and that makes the mission too easy. One or two additional T-72s instead of all of the BMPs would make it more balanced.

The Partisan mission is good as well, although there are some points that could be improved. There are two ammo spots, both of which are guarded. You get the message that they are being guarded right away, it would be much more interesting for the mission if the player has to find that out for himself. Also the right (on the map) ammobox is being guarded by a T80, which is overkill. Infantry with a BMP would be much more realistic. Another thing is that there are 3 BMPs in the town (the target), I took them out at a distance of about 300m because I took position on a slope without any threat to myself. Adding some infantry patrols would make it much harder to destroy the vehicles.

In Angelina Escape v3.0, you've made some changes from v2.0, most of which are good, though not always implemented as well as you intended. For example at the start of the mission you are guarded by 2 West soldiers. It would be better if these didn't start to shoot at you right away, but only if you left the camp (stepped outside of the walls). The ships that were in v2.0 are also gone in v3.0 from what I could tell, and these were to me the best things in the mission.

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Don't use any infantry modifiying addons because that's why you're getting gunned down in Ange missions. About that AK noise in Armor Combat intro. It's ambient noise. It's trigger related.

I'm gonna update base combat to version 2.0 and angelina escape to version 4.0.

I'm also making a campaign called: Kolugev Series

Edited by 33BO11OF00
info

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:coop:News flash: I'M gonna publish ONE kolugev series mission today for testing. It's called: AREA 1 defense. It has custom sounds, timed way points and hard action.:coop:

Publish time:

20:00 - 21:00 Finland time

Time zone :GMT +2

Edited by 33BO11OF00
info & time info

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i like your tenacity kid. ive seen mission makers come and go but if you keep this up you may be one of the greatest, like me. soon im going to release the code blue sounds pack aka mission editing resources and you'll be able to do some crazy musical things with missions as far as sounds go. i just have to finish compiling it but its almost done. it should help you alot.

bronze

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ive seen mission makers come and go but if you keep this up you may be one of the greatest, like me.

Wow. I like your modesty. Then again, it makes sense, since you've already had to change your name once in the past.

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Wow. I like your modesty. Then again, it makes sense, since you've already had to change your name once in the past.

No flame-baiting, please.

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HEY GUYS! HERE IT IS:

LINK REMOVED. INACTIVE

:yay: This mission is BIG. It takes over 50 minutes to complete! :yay:

If you think you have cleared the objective in first attack.

Do not think so. Surprises waiting.

If you think Kolugev Series has 4 missions. No way:

It has OVER 10 missions.

My next campaign after this: Nogova Series

Russians Invading Nogova. Over 12 missions. Custom sounds. Hard Action.

Release date: Unknown. Maybe next year.

What:

I44_JOHN in post #32

Does the LAW go over 300 meters? Tell me this.

What is a range of that thing anyhow?

Edited by 33BO11OF00
Link removed

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Here's a link to the addon that is required by the mission, courtesy of Rellikki. You also need the EditorUpdate102, along with said addon.

The mission only took me 10 minutes to complete. :confused:

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Does the LAW go over 300 meters? Tell me this.

What is a range of that thing anyhow?

You can even take out tanks with the LAW launcher from a kilometer away, if you've got the skills.

I gave the mission a try and I must say that it's a little confusing. The objectives were frequently ticking red and green, even though I didn't do anything - While I was on the way to another objective, it would a minute later tick green again and the other objective behind me goes red, so I return back, but the same thing happens vice versa. I also thought the objectives were kinda far away from each other. I don't like traveling.

There's also a slight flaw in the mission due to the frequent objective ticking - You might aswell travel straightaway to the last objective, clear it and wait until the three other objectives tick green on their own, making the mission last less than 10 minutes, unlike you promised.

Voice acting is good, but not so suitable for American characters, because of the accent.

The ZU's at the crossroad don't engage the player, making them useless.

I like the idea of defending several areas from enemy waves and then counterattack, but it could use some improvements.

Edited by Rellikki

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Reply to posts #41 , #42:

It was the point that the objectives were ticking on/off because of multiple attacks. Some cases infantry runs away and comes back to the objective after I'm gone. If you go straight to the mission complete objective you lose lot of points.

I have a question here:

How to make a trigger check then all objectives are complete?

Like this:

First complete objectives 1,2,3.

Then complete objective 4.

I know this is not a mission editing/scripting thread but answer this please.

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What:

I44_JOHN in post #32

Does the LAW go over 300 meters? Tell me this.

What is a range of that thing anyhow?

Ingame you can pretty much shoot it to the distance that you can see (view distance). In real life, the M72 LAW only has an effective range of 150-200 meters. I can fire a LAW at one of the BMPs in the town, and no one reacts to it. I can comfortably sit there and complete the objective without being attacked. That's not good.

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To Rellikki to Post #44:

Read the briefing: Some objectives are NOT player controlled. They are ticking because computer AI's are fighting each other there.

Those ZU's in the crossroad: It's just the AA-Guard not AT-Guard :).

Thanks for the info. I put multiple objective because I wanted the mission have some action.

Maybe I should put some player addrating -points to triggers ;)

I will make other version of this mission soon.

TO I44_JOHN to post #45:

Sheesh. The weapons range need some tweaking here.

About voice acting:

It's my own voice. I can't do "yank" accent.

---------- Post added at 01:30 AM ---------- Previous post was at 12:10 AM ----------

Can you help me. Can I lock objectives with this trigger:

Activated :East Not present

Type :End #1

Condition : obj1c==1 and obj2c==1 and obj3c==1

Does this prevent the player completing mission before other objectives are complete?

Can I use triggers also this: If player tries to make a shortcut before all the objectives are complete he is killed immediately as punishment.

THIS IS SOLVED. LOOK POST #48

---------- Post added at 01:49 AM ---------- Previous post was at 01:30 AM ----------

This is just a BETA version. ;)

Edited by 33BO11OF00

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Yea! Forget that trigger question. PROBLEM SOLVED. New feature in Kolugd mission: If you go to objective 4 before objectives 1,2,3 are solved you will DIE!:throwup::yuck::dead::yikes: It can be coded with triggers. If you like to use that code from my mission use it. I will update Kolugd mission probably in 11 hours. Now I'm tired. Going to bed.

Edited by 33BO11OF00
typo

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Try this mission :yikes:

Install this to users/missions folder:

http://www.mediafire.com/file/2zjf1fzq1ym/DTK.noe.rar

---------- Post added at 05:26 PM ---------- Previous post was at 04:37 PM ----------

HEY. Here is a updated version of the Kolugd mission.

Now try to go to the objective 4 straight and see what happens. ;)

LINK REMOVED

WOW! OFP has a really great music.

Edited by 33BO11OF00
Link removed. Inactive.

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