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SFC11B

KnowsAbout for player ID of target enabling assination options

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Making a mission where player infiltrates area to ID target via scope or binos thereby enabling missile strike option. I don't want the option of just launching once player has played the mission and knows where the meeting place is. Also, want added realism w/ID of target.

I tried making a trigger with condition 1 = player knowsabout target which i hoped to be made true when the player sees the target. This doesnt seem right (and doesnt work). I think this more of a return value command rather than an action command? <--- question mark on purpose. I dont know how to use return values at this point in mission editing.

I've found that x = in the knowsabout cmd can be 0-4. How much does player start to know when 0 becomes greater?

---------- Post added at 05:18 PM ---------- Previous post was at 05:06 PM ----------

Sry, wrong subject area, reposting in mission editing

Edited by SFC11B
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