SFC11B 0 Posted November 6, 2009 (edited) Making a mission where player infiltrates area to ID target via scope or binos thereby enabling missile strike option. I don't want the option of just launching once player has played the mission and knows where the meeting place is. Also, want added realism w/ID of target. I tried making a trigger with condition 1 = player knowsabout target which i hoped to be made true when the player sees the target. This doesnt seem right (and doesnt work). I think this more of a return value command rather than an action command? <--- question mark on purpose. I dont know how to use return values at this point in mission editing. I've found that x = in the knowsabout cmd can be 0-4. How much does player start to know when 0 becomes greater? ---------- Post added at 05:18 PM ---------- Previous post was at 05:06 PM ---------- Sry, wrong subject area, reposting in mission editing Edited November 6, 2009 by SFC11B clearer title description Share this post Link to post Share on other sites