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Opticalsnare

WarFX Particles

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Awesome news!! Really looking forward to all the new mods/updates. I really can't wait for the sound mod. :D

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When I use this mod there seems to be A LOT of smoke coming out and FAST. It is ridiculous. The smoke goes like 200 feet in the air and it comes out so fast from the bottom. I might just be the mod though. But it doesn't look right.

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yeah, it's gona be fixed.. soon i hope.. I love most of the effects, but the gbu explosion and artillery kinda puts me off

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Yeah it only happens for me like that whenever an APC or something explodes and it creates the dark black smoke.

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but the gbu explosion and artillery kinda puts me off

The arty puts you off?! :eek:

th_isaf_helm1.jpg

Imho it´s one of the best effects' date=' or maybe i love arty too much lol

GBU explosion i have to agree though, not that i dislike the effect in general, but if watched from some distance you´ll notice that the dust carpet is perfectly square shaped - this can be seen multiple times in the following video, we dropped lots of GBU´s there :D

[url']

[/url]

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well, i like the effect, but It's a bit laggy for my missions and it feels too big.. it's the same for the err, m109 or whatever and the 81mm mortar. Duno if it's caused by that though.. i have too many addons..

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I´m not seeing any performance impacts from using WarFX neither have i witnessed any performance drops from arty-overkill,

and believe me when i say overkill i mean it - like four of the below scripts running simultaneously :turn:

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 10);

bomb = "Sh_105_HE" createVehicle _spawnPos;

sleep 5;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 3);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 4;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 4);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 5;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 4);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 5;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 4);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 5;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 4);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 5;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 4);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 200;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 5;

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 180;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep (random 4);

bomb = "Sh_105_HE" createVehicle _spawnPos;

_loc = getMarkerPos "arty";

_dir = random 360;

_dist = random 200;

_posX = (_loc select 0) + sin (_dir) * _dist;

_posY = (_loc select 1) + cos (_dir) * _dist;

_spawnPos = [_posX, _posY, 50];

sleep 5;

bomb = "Sh_105_HE" createVehicle _spawnPos;

And no, i´m not bill gates and i don´t even own a quadcore CPU or state of the art GPU.

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This mod is the best looking mod for Arma2 at the moment, all aspects looks awsome, maybe slow down of certain smoke but thats a minor aspect tbh.

The arty is by far the best effect!

@Opticalsnare, Love your work man. Thank you.

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I think 1.41 beta looks beautiful, but a few things that I noticed:

- Huge performance drop

- Smoke gushes out of wrecks at a crazy speed (kinda looks like it's in fast forward)

Other than that, I'm looking forward to the next release.

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I think 1.41 beta looks beautiful, but a few things that I noticed:

- Huge performance drop

- Smoke gushes out of wrecks at a crazy speed (kinda looks like it's in fast forward)

Other than that, I'm looking forward to the next release.

yeah dat smoke needs to be slowed down...

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The black smoke is most certainly a problem and need to be slowed down because it looks ridiculous. Ive seen the smoke come out of car explosions normally and the smoke doesn't go as high either.

Is there a fix for the smoke?

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I've found if you load this addons together with the JTDfire&smoke,you'd get some error message about missing something after some vehicles explored.

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i hope too:o ...and the WarFx v1.41 works with OA but the fire animation on destroyed tanks and cars is totally damage this must reworked.

Best Greetz

Stephsen

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Lets hope all together that these new muzzleflashes are out soon... Im dying to try them and ofcourse the new soundpack of the master of sounds aswell. :D

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Seems to be causing graphical issues since 1.07

I have loaded each mod one at a time and this one is the mod that is causing slow loading of buildings and also my troops look all blocky and low res.

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Seems to be causing graphical issues since 1.07

I have loaded each mod one at a time and this one is the mod that is causing slow loading of buildings and also my troops look all blocky and low res.

Like it's at a low LOD? Do you have Operation Arrowhead installed?

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...the WarFx v1.41 works with OA but the fire animation on destroyed tanks and cars is totally damage this must reworked.

Same problem here. The fire animation has to be fixed.

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OA is operation arrowhead ... in france we don't inverse word

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