maltti 13 Posted October 9, 2012 I thought that progress of isla Duala has come to its end long time ago. Glad to see I was wrong. Still Duala is one and only mission on my server since of beginning. Hoping only that you dont make too much change to a terrain, because it might ruin my Duala Conflict mission (project of 2-3 years now). Anyway, what ever you got for us, cant wait to see it out.. maybe those afrenian voices and so ? :) t. Maltti-man Share this post Link to post Share on other sites
metalcraze 290 Posted October 10, 2012 Can you add a relatively big town at least while you are at it? With all those new buildings it should be Mogadishu style (can also throw in some OA buildings if possible) Duala kinda lacks that and there's enough open space for a nice town hell. That's what Duala lacks to be as good as Tonal was for OFP. Share this post Link to post Share on other sites
icebreakr 3159 Posted October 10, 2012 (edited) Metalcraze: are you reading my mind? Stahpp! Yes, there is a big town present in 1.97WIP, featuring Mondkalb's African generic buildings. Maltti: if you're thinking of heights, that is easily fixed with Load&Save of mission. Otherwise, some areas will be changed, yup. Edited October 11, 2012 by IceBreakr Share this post Link to post Share on other sites
icebreakr 3159 Posted October 15, 2012 I'm looking for a contributor of IMI Galil rifle or any similiar "copies". I also accept mission ideas for MP campaign, what area to change/add something, what new assets both sides use. Expect some new armor to roll it, too... Share this post Link to post Share on other sites
dimitri_harkov 10 Posted October 15, 2012 I'm looking for a contributor of IMI Galil rifle or any similiar "copies". I point to the 'usual' suspect -> Vilas ;) Cheers, D. Share this post Link to post Share on other sites
R0adki11 3949 Posted October 15, 2012 I'm looking for a contributor of IMI Galil rifle or any similiar "copies".I also accept mission ideas for MP campaign, what area to change/add something, what new assets both sides use. Expect some new armor to roll it, too... IMI Galil rifle vilas has one in his west weapon pack :). MP ideas how about something connected to Mining, such as diamonds or a discovery of Uraninite (also known as pitchblende, most common ore mined to extract uranium.). Perhaps BLUFOR have to stop a shipment of Uranite reaching a harbour? Share this post Link to post Share on other sites
derdoe 10 Posted October 15, 2012 Hi IceBreakr, any chance you could change the landing system lights at Molatia airport to the left side of the runway instead of having it left side of the taxiway? I mean when you are incoming from the east to the west, so approaching RWY 27. Would be really nice :) Share this post Link to post Share on other sites
icebreakr 3159 Posted October 15, 2012 Roger that derdoe. Tnx. Share this post Link to post Share on other sites
derdoe 10 Posted October 16, 2012 Roger that derdoe. Tnx. Great! I noticed the same at Kinsella airport when approaching from the east. Maybe you can change that aswell? :) Btw i love the unprepared landing strips, cant get enough of them :D Share this post Link to post Share on other sites
icebreakr 3159 Posted October 16, 2012 (edited) derdoe: yeah, noticed it, too. Both runways are fixed on W and E sides: Edited October 16, 2012 by IceBreakr Share this post Link to post Share on other sites
derdoe 10 Posted October 17, 2012 (edited) derdoe: yeah, noticed it, too. Both runways are fixed on W and E sides: Awesome, thanks a lot! :) Also sent you some € as a little thank you for the great work you do :) Edited October 17, 2012 by derdoe Share this post Link to post Share on other sites
icebreakr 3159 Posted October 18, 2012 (edited) A lot of changes were made yesterday: - new district of Molatian capital Bolabongo added: Dendala District - Canto armybase slight update - presidental palace added to Bolabongo outskirts (Arrowhead required now) - oil pumps are working now (Arrowhead required now) - Molatian country is building up their defensive posts due to recent deep assaults mounted by AFR. It is believed several outposts and garrisons are being built - new gunfire sound of Afrenian Steyr AUG - test of BMP1 and BVP M80A: both units failed to attack armor target with AT launchers, decision to include them is postponed - Afrenian Army refused to use Bedford truck as their new heavy transportation vehicle and is now looking for a new fast APC - Molatian Army will not pick T-62s as they decided to keep their T-55s due to recent military budget cuts Release is on hold until config issue is resolved with generic african buildings. Update: Mondkalb will fix the config, we know what is wrong (tnx Synide). Otherwise, Duala 1.97 is done, so I'll take this extra time to make a CoOp MP pack of missions for it. Edited October 19, 2012 by IceBreakr Share this post Link to post Share on other sites
icebreakr 3159 Posted October 21, 2012 Capital of Molatia: Bolabongo Share this post Link to post Share on other sites
rufor 1 Posted October 21, 2012 (edited) Capital of Molatia: Bolabongohttp://shrani.si/f/42/105/1REEY3Kx/bolabongo.jpg It looks... like a horrible place to live.. BUT thats a good thing it adds to the overall atmosphere :D Edited October 21, 2012 by rufor Share this post Link to post Share on other sites
lousy_lizard 3 Posted October 21, 2012 (edited) Hi sorry if this question was already posted I searched quite a while for it. I am looking for the group names of the units that comes with this map so I can spawn using the BIS_fnc_spawngroup. I can find names for the individual units but not the groups. The units are [MOL,AFR,IBR} with both inf and vehicles thanks for your time. I found the information inside the unit's pbo thanks IceBreakr you do amazing work! Edited October 22, 2012 by lousy_lizard Share this post Link to post Share on other sites
R0adki11 3949 Posted October 21, 2012 Capital of Molatia: Bolabongohttp://shrani.si/f/42/105/1REEY3Kx/bolabongo.jpg Looks great IceBreakr, it certainly reminds me of Tonal :cool: Share this post Link to post Share on other sites
papanowel 120 Posted October 21, 2012 That's a welcome update, thank you for your dedication IceBreakr. Share this post Link to post Share on other sites
icebreakr 3159 Posted October 22, 2012 Release this week. Probably Wednesday. Share this post Link to post Share on other sites
derdoe 10 Posted October 22, 2012 Release this week. Probably Wednesday. Great news! :) Share this post Link to post Share on other sites
chrys45 1 Posted October 22, 2012 Hi Icebreakr :) I'm looking forward to your update. It's great. Share this post Link to post Share on other sites
gatordev 219 Posted October 23, 2012 I think this was asked a long time ago, but I can't seem to find the answer in the thread... Were you able to fix the various soldiers that were inheriting their class from Spec Ops? Everyone always got reported as "Spec Ops...2 o'clock..." If not, just putting it out there. If you've already fixed it, nevermind and thanks. Looking forward to the release. Share this post Link to post Share on other sites
icebreakr 3159 Posted October 24, 2012 Thanks for pointing it out gatordev, fixed for release. Share this post Link to post Share on other sites
icebreakr 3159 Posted October 24, 2012 Duala 1.97 release: - 450 MB 7zip sent to Foxhound @ Armaholic ;) Sorry I cannot provide any mirrors myself as I'm recieving a lot of traffic lately (tnx to Rocket, grrr... naah just kiddin'). Share this post Link to post Share on other sites
kremator 1065 Posted October 24, 2012 Excellent news IB ..... thanks mate ! Share this post Link to post Share on other sites
gatordev 219 Posted October 24, 2012 Thanks for pointing it out gatordev, fixed for release. Thank YOU for the release! Share this post Link to post Share on other sites