Spartan 163 0 Posted June 26, 2010 Old grass was bullet proof. Yes new helo has no glass. Keep up the great work. The guys I play with like the Domination I put on it. Share this post Link to post Share on other sites
dematti 10 Posted June 26, 2010 (edited) 1.7: Ai infantry has problems crossing the river from north to south. Good job on the westside (though groups are getting stuck at the fences) groups automaticly use the "bridge". But on the eastside the groups are not using the area where the 2 roads should connect, they cross a bit more to the south. Only the leader swims to the other side (and loses his weapon) the rest of the group gets stuck (when attacked they dont move or shoot) and stay on the northside of the river. Edited June 26, 2010 by dematti Share this post Link to post Share on other sites
Scrotus 10 Posted June 27, 2010 Can someone please help, this is driving me nuts! In MP upon joining it boots me and says "file ibr_isladuala.pbo has been deleted" I also cant see the map in single player under editor... Ive put the @duala folder to main dir, and added the string to the shortcut.. Share this post Link to post Share on other sites
Laertes 10 Posted June 27, 2010 Can someone please help, this is driving me nuts!In MP upon joining it boots me and says "file ibr_isladuala.pbo has been deleted" I also cant see the map in single player under editor... Ive put the @duala folder to main dir, and added the string to the shortcut.. What exactly have you got in your shortcut? Share this post Link to post Share on other sites
icebreakr 3157 Posted June 27, 2010 It should be: -mod=@duala;@anyothermod -world=empty Usually people make typos like =mod-, =mod: etc. Share this post Link to post Share on other sites
ACPL Jon 68 Posted June 27, 2010 Could be a broken file. Share this post Link to post Share on other sites
giuppo 1 Posted June 27, 2010 Hi IceBreakr, Many thanks for this update, Performances are better again. But i have just found a bug about your trucks (police and military): From outside, by windows i don't see the vehicle's inside. There are just nothing, like there were nothing at all. (Am i clear enough?? ) Share this post Link to post Share on other sites
icebreakr 3157 Posted June 27, 2010 You are, I already fixed it for next hotfix release. Someone's been toying around with p3d and managed to destroy window properties :) Share this post Link to post Share on other sites
cross 1 Posted June 28, 2010 (edited) Updated the Duala in KH Community Repo to 1.7 **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z Alternatively, as an easier method, you can click on this link to access both KH Repos directly from YAS -> Kelly's AddonSync Repos Edited June 28, 2010 by Cross Share this post Link to post Share on other sites
eggbeast 3673 Posted June 28, 2010 class list for mission-makers - Ice you may want to add this back into the readme CLASSES ========= Afrenian Army "AFR_Guard_AK" "AFR_Guard_M1014" "AFR_Guard_M16" "AFR_Soldier_Officer" "AFR_Soldier_Medic" "AFR_Soldier_Engineer" "AFR_Soldier_Rifleman" "AFR_Soldier_GL" "AFR_Guard_Marksman" "AFR_Soldier_Sniper" "AFR_Soldier_Spotter" "AFR_Guard_AR" "AFR_Soldier_MG" "AFR_Soldier_AT" "AFR_Soldier_LAT" "AFR_Soldier_HAT" "AFR_Guard_AA" "AFR_Soldier_Crew" "AFR_Soldier_Pilot" Old units "AFR_Guard_M9" "AFR_Officer" "AFR_Rifleman" "AFR_Soldier_Igla" "AFR_Soldier_Stinger" "AFR_Medic" Molatian Army "MOL_Soldier_Officer" "MOL_Soldier_Medic" "MOL_Soldier_Engineer" "MOL_Soldier_Rifleman" "MOL_Soldier_GL" "MOL_Soldier_Marksman" "MOL_Soldier_Sniper" "MOL_Soldier_Spotter" "MOL_Soldier_AR" "MOL_Soldier_MG" "MOL_Soldier_AT" "MOL_Soldier_LAT" "MOL_Soldier_HAT" "MOL_Soldier_AA" "MOL_Soldier_Crew" "MOL_Soldier_Pilot" Old units "MOL_officer" "MOL_Rifleman" "MOL_Medic" "MOL_Soldeir_AA" Vehicles Pinzgauers "AFR_Pinz" "AFR_Pinz_police" T-55 Tank "ibr_T55" AS-350 Squirrel "ibr_as350" Civilian Units "ibr_africaman1" "ibr_africaman2" "ibr_africaman3" "ibr_africaman4" "ibr_africaman5" "ibr_africaman6" "ibr_africaman7" "ibr_africaman1s" "ibr_africaman2s" "ibr_africaman3s" "ibr_africaman4s" "ibr_africaman5s" "ibr_africaman6s" "ibr_africaman7s" Protesters "ibr_rebel11" "ibr_rebel22" "ibr_rebel33" "ibr_rebel44" "ibr_rebel55" "ibr_rebel66" "ibr_rebel77" "ibr_rebel83" "ibr_rebel95" "ibr_rebel102" "ibr_rebel111" "ibr_rebel125" "ibr_rebel132" "ibr_rebel145" "ibr_rebel151" "ibr_rebel162" "ibr_rebel173" "ibr_rebel184" "ibr_rebel195" "ibr_rebel206" "ibr_rebel217" Share this post Link to post Share on other sites
icebreakr 3157 Posted June 28, 2010 (edited) Thanks eggbeast, it will be included in the next release. Also added to the official page: Duala Classes To keep you up-2-date with the project: Maj helped me fix the windows of Pinzgauer, so expect a fully working Pinz in v1.71. I'm still figuring out what to do with that AS-350 Squirrel - its very GPU demanding due to only 2 LODs. Engine & fueltank is not configured and stuff like that. We will try to add windows to it, but I doubt I'll be able to fix other stuff. I might add UH1-H instead when Arrowhead comes... Edited June 28, 2010 by IceBreakr Share this post Link to post Share on other sites
icebreakr 3157 Posted June 28, 2010 (edited) Tnx to Maj Z. windows are now finally installed ;) Model donated by CheyenneAh56/Nemith Brothers, modded by NZDF_Crash, window tweaks by Maj Z. aka McHide Pinzgauer windows are also 100% done now: Pinz donated by LoBo/GIR Team - thanks guys! Additional help by Maj Z. aka McHide, Panda and zGuba. Couple of bugs will be fixed in upcoming day or two with the map, too. Until then please wait a bit... 1.71 is just around the corner =) p.s. message to BIS - President of Duala denies AAN rumors and further attacks will be launched against the terrorists behind the miserably failed coup ;) :P Edited June 28, 2010 by IceBreakr Share this post Link to post Share on other sites
m@ster 0 Posted June 29, 2010 Thanks for the new version! Nice work Share this post Link to post Share on other sites
eggbeast 3673 Posted June 29, 2010 Eagle Watch - we made our sandbagged base on top of the petrol station in Bolabongo under cover of darkness using the sniper ladder feature and took full advantage of the L115-SD with bipod to completely annihilate the enemy presence by sun-up. Moving across the roofs of Bolabongo's large towers and sniping along thelong city streets was a great atmosphere. with the MG and AT class functions we can mout a kord and SPG up there too... great fun Share this post Link to post Share on other sites
icebreakr 3157 Posted June 29, 2010 Dude, planting *anything* on a highly volatile object is a tactical no-go :) who were you playing up against? :) p.s. I've fixed all major bugs reported, so 1.71 is kinda ready. If you have something to report today, its is a good time. In 24 hours I'm releasing 1.71... Share this post Link to post Share on other sites
giuppo 1 Posted June 30, 2010 In 24 hours I'm releasing 1.71... Hehe, great! thx IceBreakr Share this post Link to post Share on other sites
eggbeast 3673 Posted June 30, 2010 Dude, planting *anything* on a highly volatile object is a tactical no-go :) who were you playing up against? :) yeah it made us chuckle how vulnerable we were... those molatians are a bit slow though. one of them refueled his vodnik right underneath us as we very quietly pulled silly faces at each other above. (not really) the real war was on the rooftops of the apartments, this was just the clean-up spotter position, so only a few leakers taking potshots and the odd wing of su25's to hide from Share this post Link to post Share on other sites
onchas 10 Posted June 30, 2010 Thanks for your work! This has become probably my favourite island in the game. Share this post Link to post Share on other sites
ACPL Jon 68 Posted June 30, 2010 and did You move da choppah to the afrene army faction in the editor? If so, please give us the patch! :) Share this post Link to post Share on other sites
icebreakr 3157 Posted June 30, 2010 JonPL: sure did ;) Share this post Link to post Share on other sites
sweguy96 10 Posted June 30, 2010 hoe long time till release ---------- Post added at 09:13 PM ---------- Previous post was at 09:12 PM ---------- i mean how Share this post Link to post Share on other sites
jdmt 12 Posted June 30, 2010 hoe long time till release---------- Post added at 09:13 PM ---------- Previous post was at 09:12 PM ---------- i mean how When it's done Share this post Link to post Share on other sites
ahmedjbh 0 Posted June 30, 2010 Thanks Icebreakr, excellent map, my favourite in the game. Share this post Link to post Share on other sites
AnimalMother92 10 Posted June 30, 2010 hoe long time till release---------- Post added at 09:13 PM ---------- Previous post was at 09:12 PM ---------- i mean how Because editing posts is so hard :rolleyes: Share this post Link to post Share on other sites
nobrainer 0 Posted July 1, 2010 looking forward to the release. Will it be tested against OA before release? Share this post Link to post Share on other sites