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shuko

How to detect disarming mines

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Anyone figured out how to detect when an engineer disarms a mine? I'm referring to the built-in action they have.

If that's not possible, then how to remove that action from them?

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select 'demolition spec ops' or 'saboteur'

than 6key (Action). will find defusing bomb or mine.

also satchel bomb too walk same

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detect

Meaning, does any event fire up that can be catched, or some more complex workaround.

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@shk:

There is unfortunately no "disarmedmine" Eventhandler ;)

You could do several things.

Re-write the mine script, so that when it is disabled the nearby engineer gets found. Or put such a script on any engineer and check if he is within range of a mine. To identify the mine disarmament, you could check if the engineer unit is "playing" the disarming animation (if there is any, lol have never checked that)

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I've actually checked out the anims etc, but it seems a simple thing like this needs a workaround for a workaround. Not really unexpected, still disappointing.

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Just put a small trigger around the mine.

Activation repeatedly

Condition:

((nearestObject[(thislist select 0),"MineMineE"]) in thislist)

I think "MineMine" is planted mine, and "MineMineE" is disarmed mine (but still on ground)

I think it will work repeatedly, in case someone rearms the mine and disarms it later.

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Only if it was that simple... and worked.

Next ;)

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