shark-attack 2 Posted October 11, 2009 (edited) =Rogue Nation= max players 16 recomended min players 4 3 x 5 man Force recon teams 1 x pilot slot Situation report ---------------- Rebels recently shot down one of our transport aircraft flying inside their territory over the troubled northern borders of cheranus, where American forces are covertly aiding local troops in fighting separatist and communist insurgents. It is reported that the plane was hit by small arms fire and forced to make an emergency landing at a small airstrip noth off Krasnostav. U.S Space Command s KH-11 satellites have confirmed the plane is at the locaton and that the plane appears to be in good condition and intact. SAT intel shows us that there has been heavy traffic movement between the airstrip and numerous off site locations however they have been unable to clarrify the exact location of the crew.Your team are to carry out a close target recon on the four camps marked on the map Locate and return the missing four man crew from the aircraft to the field hospital at the Airbase or to any of the RV points and prevent sensitive equipment falling into the hands of our enemys by destroying the stricken C130. ================================================ *Note i understand not every clan are into using addons so ive packed two versions of the mission to the zip file . One using stock units from the game and the other using Emerys excellent Fast Attack Vehicles (Highly recomended) http://www.armaholic.com/page.php?id=7533&a=dl DOWNLOAD MISSION http://www.armaholic.com/page.php?id=7573&a=dl Edited October 11, 2009 by shark-attack Share this post Link to post Share on other sites
SnR 1 Posted October 13, 2009 Hotlinking :rolleyes: So you will provide a mission link without the Buggys ? Share this post Link to post Share on other sites
big 0 Posted October 13, 2009 Hotlinking :rolleyes:So you will provide a mission link without the Buggys ? The armaholic link contains both versions in same package. http://www.armaholic.com/page.php?id=7573 Share this post Link to post Share on other sites
gnarly_rider 0 Posted October 13, 2009 We'll give it another spin Shark! Share this post Link to post Share on other sites
shark-attack 2 Posted October 14, 2009 having a few issues *Occasional Desync on intro *In addon version players sometimes get injured when driving Fast Attack Vehicles *MIAs have to be orderd to stand up before responding to commands *Release captive action is sometimes displayed to other units after the captive has been released... Will get them sorted ASAP thanks Hoz for headsup ! :) Share this post Link to post Share on other sites
TAW_T-Bone 10 Posted October 19, 2009 Hi Shark Attack, Yesterday we run the mission without the FAV's. Davel63 and Narc were there as well, we had very very big problem getting the MIA's into the chopper or even to listen to us. I don't know if this is a bug or arma2 it self. The rest was very cool - and we will be running it soon again in our training. Share this post Link to post Share on other sites
shark-attack 2 Posted October 20, 2009 hi T bone thanks for the feedback mate ... the MIAs have to be commanded to stand up before they respond ... working on a fix Share this post Link to post Share on other sites
cri74 10 Posted October 23, 2009 (edited) Hi Shark Attack and thanks for another great mission ! Listen, we want to put this into rotation on our clan/squad server so if no admin is online the players still get the configuration we want to be playd. I'm viewing the description.ext and i find ////////////////////////////// titleParam1="Play Intro"; valuesParam1[]={0,1}; defvalueParam1=1; textsParam1[]={"No","Yes"}; /////////////////////////////////////////////////////////////////////////////////////////// titleParam2 = "Number of Revives:"; valuesParam2[] = {2000,1000,20,10,7,5}; defValueParam2 = 7; textsParam2[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"}; /////////////////////////////////////////////////////////////////////////////////////////// class CfgMusic { tracks[] = {}; class eve { name = "eve"; sound[] = {"\music\eve.ogg", db+10, 1.0}; }; }; class Params { class DayTime { //paramsArray[2] title = "Time Of Day"; values[] = {0,7.5,15.5}; texts[] = {"Dawn","Noon","Dusk"}; default = 0; }; class Grass { // paramsArray[3] title = "Grass Options"; values[] = {0, 1, 2}; texts[] = {"NoGrass", "Medium", "Normal"}; default = 0; }; }; Im guessing this is where i have to look to set my params in my server.cfg file if rouge nation is example Class_mission 02 in my rotation (rouge nation beeing my 2nd in rotation)? Please, how to i make it "no intro" - "dusk" - "normal" grass and "no revive" in my setup? Edited October 23, 2009 by cri74 Share this post Link to post Share on other sites
shark-attack 2 Posted October 23, 2009 hi mate ... you can set select your desired settings via the parameters tab in mission lobby. other than that i think you will have to change the default values in the description ext to suit your needs .. Share this post Link to post Share on other sites
gnarly_rider 0 Posted October 27, 2009 Hi Shark Attack,Yesterday we run the mission without the FAV's. Davel63 and Narc were there as well, we had very very big problem getting the MIA's into the chopper or even to listen to us. I don't know if this is a bug or arma2 it self. The rest was very cool - and we will be running it soon again in our training. Confirmed, we had major issues with this as well, and when they were in a hut, the MIAs had major problems actually leaving the hut (they wouldn't until we wounded them, then they would crawl out). Also, are the RV points supposed to be alternate MIA extraction points? When we got one there, they did nothing except wander around; no trigger or otherwise was activated.... Looking much better without the Cobra now Shark! Share this post Link to post Share on other sites
sjaba 19 Posted January 15, 2010 (edited) Hi Just played this map a couple of times with my clan now, and we seem to have the same issue with the MIA`s. They cannot be controlled and will not follow orders. Anyone know if this is a known bug? and if there are any fixes/ workarounds for this issue. Would love to play it again as we all thought it was a great map. Have tried to contact Shark-Attack, but with no luck. Hope it can be fixed, to bad to leave a nice map like this to its death ;) Edited January 15, 2010 by Sjaba Share this post Link to post Share on other sites