Jump to content
Sign in to follow this  
W0lle

Dragon Rising has been released

Recommended Posts

Have to remember that Sion Lentons biggest claim to fame was directing the creation of those little Burger King games they had out a couple years ago. Seriously.

Share this post


Link to post
Share on other sites
Luhgnut;1504787']Have to remember that Sion Lentons biggest claim to fame was directing the creation of those little Burger King games they had out a couple years ago. Seriously.

and now McRoyal game or even BigMac game !

Share this post


Link to post
Share on other sites
and now McRoyal game or even BigMac game !

Prolly more like McUnemployed

now THIS is funny.

This guy writes a mission for competition, people crush it, then he tells them how they SHOULD play the mission.

and this

trying to make a patrol up and down a road. LOL We patrol whole cities with an Init line and a marker! LOL classic.

Edited by W0lle
link fixed

Share this post


Link to post
Share on other sites

lol ... stop blaming Codemasters. They tried to re-invent the wheel and ended up with a triangle :lol: That deserves acceptance. :D

I've taken a look into the demo and I haven't seen such a bullshit for a very long time now.

Cold War Crisis forever, Dragon Rising never!

Share this post


Link to post
Share on other sites
lol ... stop blaming Codemasters. They tried to re-invent the wheel and ended up with a triangle :lol: That deserves acceptance. :D

I've taken a look into the demo and I haven't seen such a bullshit for a very long time now.

Cold War Crisis forever, Dragon Rising never!

Nah, they deserve no mercy

Share this post


Link to post
Share on other sites

His description of his mission:

Be prepared for a mission like nothing you have seen before. Battle for control of Mologa in the most INTENSE battles you have ever witnessed! Grab the Intel and get out of there!

I highly doubt that I have never seen it before, and that it's anywhere near "intense". :rolleyes:

Share this post


Link to post
Share on other sites
lol ... stop blaming Codemasters. They tried to re-invent the wheel and ended up with a triangle :lol: That deserves acceptance. :D

I've taken a look into the demo and I haven't seen such a bullshit for a very long time now.

Cold War Crisis forever, Dragon Rising never!

My views entirely, the demo does nothing to pull you into the game & the graphics as I said before are very similar to PS2 games back in 2003 barring view distance! Theres a chance if this had been released before Arma 2 I would have given it the time of day, but since I have played Arma 2...a lot....I just cant find any redeeming features to dragon rising.

And whats with the music on the start up screen? theres the nice sounding music but with what sounds like a sample from aphex twins "come to daddy" going on in the background :confused:

Share this post


Link to post
Share on other sites

I can't really bring myself to knock anyone over there now. It would be like throwing an empty can at nursery kids playing in a sandpit, (I've been tempted though), kicking puppies, (never been tempted), or telling a 4 year old the truth about the drawing they've just made for you, (been tempted to do this most of all).

BI games are for the adults, the mature players who don't shit it when they see a learning curve. "That" game is for the kids, to keep them busy while the grownups play. And really, lets be thankful, if DR hadn't of been released, we might have had to put up with them over here. So, for me, I'm going to refrain from telling the 4 year that: "Kid, your drawing of a house and "daddy" looks like a dog has been sick all over the paper. Do you really think you can pass this crap of as art? I'm going to take this outside and burn it now because really, with this "painting" you have detracted from the sum total of art in the world. Now go to your room and think about what you've done". It's just cruel. :D

Share this post


Link to post
Share on other sites
* Pushes EGO engine to its limits with effects and details

That forum is always good for a laugh or two :D

Share this post


Link to post
Share on other sites
*waits for space to counter your review with the Computer And videogames review*

You know, the one where the reviewer is very objective.

*laughs at the notion of an objective video game review* if by objective you mean "easily swayed by hype and given to being shills", then i'd agree.

the "professional" reviewers are in cahoots with the video game industry to sell more copies. if you want a real review, you should have went to the game's official forum 2 or 3 weeks after it was released and look at the mass hysteria that went on.

my review of ofpdr: muddy graphics that look like the inside of a colon plus gameplay that is equivalent in depth and replayability to tetris.

Share this post


Link to post
Share on other sites
*laughs at the notion of an objective video game review* if by objective you mean "easily swayed by hype and given to being shills", then i'd agree.

the "professional" reviewers are in cahoots with the video game industry to sell more copies. if you want a real review, you should have went to the game's official forum 2 or 3 weeks after it was released and look at the mass hysteria that went on.

my review of ofpdr: muddy graphics that look like the inside of a colon plus gameplay that is equivalent in depth and replayability to tetris.

You sir, are insulting tetris. Shame on you:D

Share this post


Link to post
Share on other sites

Well, I played his "intense" mission.

I give it this much, the guy's trying, but it's nowhere near what you can whip up in 30 min with Arma2. Actually what he did, I can do in more like 5 min in Arma2's editor.

Yeah, there's shooting all over, but it's the same random DR spray and pray. It's basically just loaded down with enemy AI that spawn in when you get semi close.

The way to beat it hands down is just forget about the enemy, run in, grab the important docs and get out of there. Don't even slow down and mess with the AI.

I think I'll build the same type of thing in Arma2. Ok, done.

Share this post


Link to post
Share on other sites
Luhgnut;1505545']now THIS is funny.

This guy writes a mission for competition' date=' people crush it, then he tells them how they SHOULD play the mission.[/quote']

Actually, to be fair that is not what is happening in that thread at all.

Its actually one mission maker rubbishing another mission maker's competition entry because, in his own opinion '4 10/10s is fishy' and therefore he should balance it with a 0/10. Its obviously rotten voting

The advice on how to 'play' the mission is not because anyone rubbished it, its the mission maker's advice on how to get the best experience out of it; although a good mission in a realistic simulator should not need such advice

Share this post


Link to post
Share on other sites
Luhgnut;1506496']

The way to beat it hands down is just forget about the enemy' date=' run in, grab the important docs and get out of there. Don't even slow down and mess with the AI.[/quote']

Sounds like Island Tour V2.0 with a watered down Sec Ops module.

....one mission maker rubbishing another mission maker's competition entry because, in his own opinion '4 10/10s is fishy' and therefore he should balance it with a 0/10. Its obviously rotten voting

Though its good to see, after the post release mess, on those forums the community has really come together with a spirit of mutual aid and appreciation. Bravo. Can't wait for the seasons greeting to start flying around.

Share this post


Link to post
Share on other sites

I'm curious as to when this mythical second patch will come out. It's supposedly much larger than the first patch, but whether that means simply filesize or content is yet to be seen. Personally, I think it will be filesize. Something will be wrong with the resolutions of the splash images in the game. Can't believe they left such an issue go unfixed. :rolleyes:

Share this post


Link to post
Share on other sites

To be fair we had more than our share of bugs with Arma 2 on release, the difference been we know damn well that BIS are taking care of us & sorting/have sorted things out :)

Share this post


Link to post
Share on other sites

Yeah but when you compare two games in terms of buggines you must take the amount of content in consideration, if the method chosen is: buginnes/content = our magic number. Than with Arma2 you will have a very very small number but with DR it will be kind of a problem because you cant devide with 0 im afraid :)

Share this post


Link to post
Share on other sites
To be fair we had more than our share of bugs with Arma 2 on release, the difference been we know damn well that BIS are taking care of us & sorting/have sorted things out :)

The bugs in ArmA 2 weren't game killers either and were related to it being a massively complex huge scale war simulator, not a sandbox rail shooter with naff all in it with the false sense of a larger open world.

Share this post


Link to post
Share on other sites
Actually, to be fair that is not what is happening in that thread at all.

Its actually one mission maker rubbishing another mission maker's competition entry because, in his own opinion '4 10/10s is fishy' and therefore he should balance it with a 0/10. Its obviously rotten voting

The advice on how to 'play' the mission is not because anyone rubbished it, its the mission maker's advice on how to get the best experience out of it; although a good mission in a realistic simulator should not need such advice

no, he wants people to play it as intended, but at same time, he wants to be voted for best mission. The option in combat games (DR saying this also) is able to approach a mission from various angles for success. Your way may not be my way. So it's the mission designers job to prod the player into a style of play that shows off the mission better. It's the mission designers job to make sure the player enjoys whatever style of gameplay. You don't make a mission and then tell people, "Slow down and do the stealth way because I designed it for stealth." so he can be graded better. Me? I ran in as fast as I could grabbed the stuff and got out. That's not normally how I play stuff, cause I like more stealthy, thought out approach, but knowing the AI in DR can't hit anything over 3 feet away from you, I've learned the best way to get anything done, is to not even bother with the AI. Pretty pathetic. A combat game, where it's best to run through the combat.

The predication programming of DR AI is atrocious. If you run fast enough and not slow down or reverse direction, it's damn near impossible for them to shoot you.

Share this post


Link to post
Share on other sites

I´ve tried the DR Demo now too, after spending months before and after release just browsing the forums here and there and being amazed at the kind of trainwreck codies managed to pull off.

It´s kind of sad to see the OFP name dragged down by this half-baked Ghost Recon+Delta Force clone. This game feels like it was a complete victim of the marketing departement.

I put up a video on my youtube, where I flail around to russian folk music, which was the only way to make playing it bearable for prolongued periods of time.

Very satisfying to come back to Arma2 and drive a tank trough people´s lawns with the Chernarussian anthem playing in the background. I think while Arma 2 has its share of problems, DR comes nowhere near feeling as complete. About the only thing that´s cool about it is the scope of the Island, and watching the hillcrests and ravines as the sun goes up. Everything else feels incredibly watered down and shabby.

Share this post


Link to post
Share on other sites

I've played Dragon Rising and found it enjoyable as long as it lasted. Especially I found the handling of the helicopter much better than ARMA, it is ashamed that ARMA doesn't recognize the fact that helicopters have rear rotors, and that airplanes have tailfinns.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×