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W0lle

Dragon Rising has been released

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Depends on your system Goeth. Ive not seen anyone in this thread say that OFP : DR is capable of better graphics, but for me personally it achieves better graphics when the two games are set to run smoothly.

Must be a low end PC. Geforce 7 series?

True that ArmA 2 can look pretty horrible when dropped down to the lowest settings. But if you have a PC that can at least manage medium with a decent resolution then it's already looking better than DR maxed out.

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You probably meant it was a cross of CoD and GRAW i'm sure... because i really can't find the ArmA part in it :j:

No, i think he meant DR is a cross between a dog turd and ananas milkshake because i cant find anything inside it. Can you call a game something that has 5 hours of boring SP, nothing that could be called MP and a broken editor? Sorry i dont think so

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Well thats what i'd do if im caught in crossfire and the only thing to hide behind is a tree :) No sounds cut off for me, maybe ur soundcard has probs? About FLIR being a cheat... y do u suppose the army uses it? because it IS a cheat. I also dont have bush problems, at least none that I noticed.

Late reply, but better late than never : My point was that I've yet to see them using group tactic and try anything else than poping in and out of the same tree again and again. When caught at distance, DR AI has big issues fighting back correctly

About the sound, I'm not the only one, heard many complaints about it

FLIR, check how a real FLIR works compared to DR one

And finally, the bush issue have been shown earlier in this thread. The game simply cut bushes at distance, revealing players hidden behind. And it's not grass patches that disappear, it's big bushes

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Im suffering from sound cut off to and my sound card doesnt have issues for sure...

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Must be a low end PC. Geforce 7 series?

True that ArmA 2 can look pretty horrible when dropped down to the lowest settings. But if you have a PC that can at least manage medium with a decent resolution then it's already looking better than DR maxed out.

So true. I've been editing on Namalsk all day and it is STUNNING.

DR doesn't come close.

Eth

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Hi I hope I am not breaking the rules or anything but i have some questions that are more curiosity of some things for people who have the game rather than technical support stuff:

1) From the videos and SS I have seen I did not see the cobra equipped with hellfires only hydra rocket pods. Are heli ATGMs not available? what about the Chinese one? if there are ATGMs then how do you lock them?

2) this is more important, I know that there is this 63 entity limit but how about how many units you can personally command at a time? form videos and SS I have seen only 4 at any one time (and maybe i have seen 5 in one SS) but I figured that might be due to the campaign being for one fireteam, but how about when you set up stuff in the editor? Can you even command the traditional OFP 12 man squad ?

also I have seen this:

ingame

Did I just see him take out a tank with three grenades :eek: that is worse than the HP system in arma !!!!!!

Also from that video; the AI in one word: Disappointing...

In more than one word: Why are people complaining about ArmA II AI ?

Edited by Barely-injured
bad URL

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Depends on your system Goeth. Ive not seen anyone in this thread say that OFP : DR is capable of better graphics, but for me personally it achieves better graphics when the two games are set to run smoothly.

i run arma 2 with the graphics set to medium at 1920x1080 and ive just installed ofp2(hate to have to call it that) dragon rising and ran it at same resolution with everything turned up high and looks shit compared to arma...both games run nice and smoothly.

first impressions is... well done codies you've made ghost recon.

i can see this game will be fun(for a week or 2) playing coop with a couple of mates on teamspeak

but then again i'd rather play arma coop with 30 or 40 mates on teamspeak :yay:

oh can anyone tell me how the fuck to get out of an ammo crate ?? everytime i click on an ammo crate to get ammo i can't get out of it :/

i've pressed every bastard button on the keyboard and i'm just stuck lol

only thing thats worked is escape then quit :P

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Just played it on XBOX 360...

I am dissapointed, it is just another battlefield meets cod4.. Graphics are good but lack colors! (everything is almost the same color lol) surely it looks better on pc.

But most of all NO EDITOR :eek

---------- Post added at 06:04 AM ---------- Previous post was at 06:01 AM ----------

So to end the great debate, " is Arma 2 better than OFP DR " YES definetly :P

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looking through some screens and vids i came to the realization:

do the PLA and USMC use the same character models?

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Against my better judgement, I decided to install the game yesterday. Maxed out the graphics (set shadow resolution to 2048) and started the campaign.

And then stopped playing after about five minutes. My first impression: Everything about this game just feels wrong.

Gameplay: Way too slow running speed, view point too low (feels like playing a midget), animations are totally unimmersive, arcadey controls, unintuitive and 'consolish' command controls.

Story: Starts off bad and somehow I can't imagine it getting any better. After a brief animated back-story, you're basically plonked onto the island and given some objectives. The characters are apparently not important.

AI: Is this a joke? All I ever saw the AI do is sit behind something, popping out at fixed intervals and pumping tons of lead in my direction without ever actually scoring a hit (despite the fact that I was standing out in the open). I ended up switching to single shot mode, taking aim and easily dropping them one by one. It got even worse after destroying the tower...

Realism: So far, none. Even when engaging enemy AI at long range, bullet impacts seem to be instant and "on the dot". Reminded me of someones forum signature here: "Realism! No, fuck that. Fire the laser!".

Graphics: I wouldn't go so far as to say they "suck", but seriously - good graphics are something else. Low poly models, low resolution textures, ugly foliage, the environment looks bland, almost monochromatic. The heavy postprocessing effects may cover up the flaws for panorama screenshots, but once you're in-game the engine shows its true face.

Performance: Pretty much the only positive point I could find so far, but it's not really surprising. I'd love to see what happens if you let the engine handle some hi-res models and textures, Arma2-level object density, perhaps 100-200 AI and a bunch of civilians and animal life... but that's never going to happen.

All in all I'm not impressed.

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Realism: So far, none. Even when engaging enemy AI at long range, bullet impacts seem to be instant and "on the dot". Reminded me of someones forum signature here: "Realism! No, fuck that. Fire the laser!".
I don't think they are instant, but bullets are fast. I definitely scored HS on leading + firing above targets moving sideways, and the puff wasn't coming instantly, even with standard assault rifles. Maybe the bullets are a tad too fast (to be tested) but I think they got this part correct
Graphics: I wouldn't go so far as to say they "suck", but seriously - good graphics are something else. Low poly models, low resolution textures, ugly foliage, the environment looks bland, almost monochromatic. The heavy postprocessing effects may cover up the flaws for panorama screenshots, but once you're in-game the engine shows its true face.

Performance: Pretty much the only positive point I could find so far, but it's not really surprising. I'd love to see what happens if you let the engine handle some hi-res models and textures, Arma2-level object density, perhaps 100-200 AI and a bunch of civilians and animal life... but that's never going to happen.

I think performance goes with ugliness, and quite honestly, I wouldn't have minded BI going the same way, providing they didn't also put too high limits on rendenring like CM did (vegetation disappearing too fast, for example). If the capabilities in terms of view distance were the same, but the textures, lighting, etc... weren't as advanced, just to get the same performance in A2 than in DR, I'm ALL FOR IT

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I think performance goes with ugliness, and quite honestly, I wouldn't have minded BI going the same way, providing they didn't also put too high limits on rendenring like CM did (vegetation disappearing too fast, for example). If the capabilities in terms of view distance were the same, but the textures, lighting, etc... weren't as advanced, just to get the same performance in A2 than in DR, I'm ALL FOR IT

+1 mate. How many of us use the Proper low buildings and foliage to make AII the experience it should be?

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Agreed. I also seem to get a better performance/GFX ratio on Dragon Rising anyway, but thats probably because my ATI 4890 doesn't like Arma 2.

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I have to disagree. Of all games, ArmA especially is one you can expect to still be playing regularly in 2-3 years or more, stretching hardware to breaking point now, even if it means not enjoying all the eye-candy immediately is the right thing to do with such a title.

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I don't think they are instant, but bullets are fast. I definitely scored HS on leading + firing above targets moving sideways, and the puff wasn't coming instantly, even with standard assault rifles. Maybe the bullets are a tad too fast (to be tested) but I think they got this part correct

No they didnt i did some tests in editor and the bullets from small arms are way way to fast, for instance they are much faster than the heavy rounds from a tank, which in reality are ussually 2 times faster than small arms caliber. So they did it kinda completely wrong. I aint saying that arma2 has realistic bullet velocity but it feels much much more natural. If you ever fired a gun on a long range that is :)

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can anyone that crack open the files look into the config file and take a look at the data to guess how they work? :)

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I have to disagree. Of all games, ArmA especially is one you can expect to still be playing regularly in 2-3 years or more, stretching hardware to breaking point now, even if it means not enjoying all the eye-candy immediately is the right thing to do with such a title.

+1

Future proofing all the way. :)

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I'll be the first to admit that if Arma 2 had male genitalia I would gladly suck them.

I and I am very straight, sirs!

But I got Dragon Rising, played a bit with it and it was pretty good fun. Fun! Shooting enemies running around in the grass. I may give it a another shot soon.

Then back to Arma 2 for me.

Oh and the graphics are pretty good too.

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Played OFPR... At first I liked the design, all those delicious bits of art... I even had a good impression after playing in\with th editor. In fact, the editor is the only thing which is very good, Lua seems to be a serious programming language, the smooth editor interface, interesting ideas.... But unfortunately theres nothing interesting to edit... So here are some facts:

  • trees are invincible (nor tank neither heavy arty can destroy a humble piece of wood)
  • you can't lean left or right!!! (omg, a tactical war sim?!&@#)
  • suppressive fire of bots can still be precise (3m circle) at distance over 1.2 kilometres
  • the "buggy" car at full speed hits a stone, then jumps in the air at 10 metres, spins some 4-5 times around and lands on wheels, continues moving without a scratch
  • the chopper was smashed almost to pieces, then a spec ops soldier comes to it, without any movement or animation (with his mind power I guess), without any special gadgets or tools ... spends 40 seconds and the chopper is fully functional!! Even the blades went back and straightened The same story with a truck. He managed to even fix flat tires and inflate them all...
  • I shoot a soldier three times in the face with a pistol before he fell on the ground... But he was just injured. Then I applied some healthpack to him and he was only limping))) I shot him to the incapacitation four more times and managed to heal him.
  • theres no supersonic crack when somebody shoots at you
  • I shot a soldier form about 650 metres with a sniper rifle. At first I missed, he crawled two meters to the left and stopped. I shot him on the ground and had a reticle cross confirmation on hit! And it's not the end! I ran to him to see the body the whole 650m and guess what I saw? NOTHING))) The body disappeared, not a sign of enemy. The empty space seen from distance he was lying at was a bush...
  • I spent almost three minutes with automatic rifle shooting at a helicopter form about 5 metres, but it didn't get damaged.

That's only what I remembered...

The game reminded me two games... FarCry2 for its shiny designs and effects but boring and irrational gameplay (anyways it was fun for at least a week before I got tired of infinite and instant enemy respawn, and the graphics of FC2 were waaaay more pretty!), and Halo1, only when my "buggy" jumped and spinned like a warthog)))) But these two games at least didn't pretend to be realistic warsims.

P.s. The only very interesting idea in OFPdr was of making friendly bullets all tracers for teammate players to know where you're firing. I think it could compensate some "situational unawareness" even in Arma2.

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;1461114']No they didnt i did some tests in editor and the bullets from small arms are way way to fast' date=' for instance they are much faster than the heavy rounds from a tank, which in reality are ussually 2 times faster than small arms caliber. So they did it kinda completely wrong. I aint saying that arma2 has realistic bullet velocity but it feels much much more natural. If you ever fired a gun on a long range that is :)[/quote']

They tank shells are waaaayyyy off in DR. You have meters of drop by only shooting like 400m away. You can actually see the shell dropping, like you see them in BF, for example. Way off, not realistic at all

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A little comparison. Both running at 60fps (VSync).

Skira vs Sahrani : (1600x1000 TinyPic max ; in-game 1920x1200)

2ep1s0k.jpg

qysfua.jpg

2n00h9d.jpg

29nyvs0.jpg

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Can anyone give me a heads up of any good video recording software that works with DR, since Fraps doesn't? I tried ZD Soft but I don't find it's quality options to be good enough. Really want to make that comparison video.

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Can anyone give me a heads up of any good video recording software that works with DR, since Fraps doesn't? I tried ZD Soft but I don't find it's quality options to be good enough. Really want to make that comparison video.

The only one I found was XFire Ingame Video capture.

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