maturin 12 Posted October 10, 2009 I'm a typical bf/cod player and it appeals to me. You don't fit the established cliches. Your opinion is worthless. Go away. ;) Share this post Link to post Share on other sites
Bulldogs 10 Posted October 10, 2009 Yeah, unforunately I haven't found anyway to tell my guys to target an enemy without them breaking "do not engage" protocols. Also can't tell them where to look. I think it would have been a lot better with the brothers in arms order system as so many times you see cover, tell your AI to move to it, 1 runs off the right, one runs out in front of cover, and I have no idea where the other guy went. Share this post Link to post Share on other sites
sparks50 0 Posted October 10, 2009 I like the "wait for my fire" command. Share this post Link to post Share on other sites
Inkompetent 0 Posted October 10, 2009 I like the "wait for my fire" command. Now that is a BRILLIANT command. I really hope that is included in ArmA2 at some point. Share this post Link to post Share on other sites
Madus_Maximus 0 Posted October 10, 2009 Now that is a BRILLIANT command. I really hope that is included in ArmA2 at some point. .... it is. I think that's what he's refering to. Or were you being sarcastic? Hard to tell in text form lol. Share this post Link to post Share on other sites
Inkompetent 0 Posted October 10, 2009 I was completely serious. Finally the roomie of my best friend bought the game and I've been spending half the day watching it, and I don't think I'll buy it before it hits the very cheap bargain bin. But that command and the weapon animations are things I really, really wish we had in ArmA2. Generally though it feels like a PC-hostile console port. Like CM has really made an effort to NOT make people like it on PC. Menus are dumb, the FOV makes it impossible to measure distances and at a 5:4 ratio screen it's so zoomed it is borderline nauseous, driving cars seems completely impossible, it's impossible to walk without a 360 gamepad (since the game doesn't support any other joystick/gamepad). At a console, with the lower standards console games have, I suppose it could be a 4-4.5/5 points game. At PC I'd give it 3/5. At best. The game is so full of bad design decisions it doesn't really matter if the game is well optimized or not. I'm fairly confident that Modern Warfare 2 will make Dragon Rising as short-lived (at least on PC) as it deserves to be. It should never have left the consoles. Share this post Link to post Share on other sites
pj[cz] 2 Posted October 10, 2009 Ok I happened to make a mistake of buying OFDR (imho it should stand for Overly Foolish Demency Raid) and here are the highlights: Pros: -Maybe performance but that is discutable because the scale isnt comparable to OFP1 (thats right in OFP1 the unit limit per mission is around 12 times larger) -The editor is kinda easy to use -Some particle effects look neat -I can put the DVD box on top of my games pile so the other games dont catch dust. That is about it Cons: -Less vehicles and weapons than in OFP1 -The island is dead, there are no civilians, the houses are completely empty boxes, no furniture nothing. There can be a maximum of 63 units across the whole island at one time -Your character has a deep state of parkinsons (his hands shake, some controls stop working from time to time, you need to stop moving to do anything like command, change some weapons etc... -The car driving is whorse than OFP1! Ive seen people having more control over their epileptic pittbull dogs than i could achieve driving almost any of the vehicles -Finished the campaign in cca 5hours 30minutes and it wasnt all bad but nowhere near OFP1. I would say it was pretty identical to ARMA1s campaign, just few missions (11) slapped together -Wanted to play adverted single missions butoh, there arent any, you can only replay campaign missions in single mission mode so you can be bored again -The balistics are a joke, the tank HEAT rounds drop more over distance than small arms rounds and ive seen many times a soldier surviving 5 rounds from .50cal -The editor is nowhere near as powerfull as the one in OFP1, all missions produced will be very alike. You must remap your controls when previewing from the editor and the load times are horrible -No dedicated server prodeces brutal lag + dcs on player hosted servers. Have never achieved a ping under 80 and i have 1Gbit internet. -Maximum of 4 players coop -Overall awfull consoloidness (is that a word?) - the menus are a pain to navigate and sometimes the forgets about your mouse cursor and simply disables it leaving you only with keyboard -Some mapped features such as weapon swithcing with 1,2,3... keys sometimes for no reason stop working and you have to switch with mousewheel whitch sadly cant be done while running -The glass on vehicles and sometimes even the air inside vehicles is bulletproof -No matter what difficulty you play on the games is totally the same, only thing it changes is your hud -Ceckpoint type savegame (Console powa) -The sounds sometimes skip and often you cant tell if your hit because your character doesnt say anything and the impact sound got forgotten leaving you to bleed out not even knowing about it -Something at codemasters HQ went BOOM a while ago leaving the online multiplayer dead for all players, including consolists (yea take that :) ) -If you thought AI in arma can see through things, the AI in DR knows always where you are and just play dum untill you trigger them alive. But thats not an issue really cause they cant hit anything -All weapons have treacer rounds (one of a few things that remained same from OFP1 but i would actually pass on that if i could) -The game crashes alot while trying something in editor or by simply tweaking the graphics options -I died four times during the whole campaign on hardcore mode and 3 of those deaths were caused by friendly fire from my own fire team. This one time i was standing on the edge of a hill directing artillery for good 5 minutes and my AT gunner got bores or something and decided to shoot his SMAW into back of my head, which in case you are not a terminator is very annoying -You cant play as terminator in OFDR The list can go on and on but there is so many bugs atm that a sane person cant remember them all --EDIT - some typos, sry for bad english Share this post Link to post Share on other sites
Madus_Maximus 0 Posted October 10, 2009 Fire on my lead IS in ArmA 2. It's under the engage menu in the squad commands. The weapon animations are nice and all in DR, but they got them wrong in terms of cocking after every reload. It should play a different one depending if you spent all rounds or not as if you reload mid mag you don't need to recock. If you did you'd just waste a round by expelling it from the breach. Some seem to take a little too long too, especially considering they way they've gone with the gameplay. It's more "fast and hard" than ArmA 2 combat (generally), so it can slow the pace down a little too much. At least that's the impression I get from watching videos, live streams and hearing people's experiences with it. Share this post Link to post Share on other sites
-RIP- Luhgnut 10 Posted October 10, 2009 Yeah, unforunately I haven't found anyway to tell my guys to target an enemy without them breaking "do not engage" protocols. Also can't tell them where to look. I think it would have been a lot better with the brothers in arms order system as so many times you see cover, tell your AI to move to it, 1 runs off the right, one runs out in front of cover, and I have no idea where the other guy went. If you're speaking of Arma2 on the "do not fire" it's a reported bug, and being worked on. If you want someone to look a different direction, choose them, press ALT and click where you want them to look. Works in first person and on map. ---------- Post added at 01:58 PM ---------- Previous post was at 01:55 PM ---------- Fire on my lead IS in ArmA 2. It's under the engage menu in the squad commands. The weapon animations are nice and all in DR, but they got them wrong in terms of cocking after every reload. It should play a different one depending if you spent all rounds or not as if you reload mid mag you don't need to recock. If you did you'd just waste a round by expelling it from the breach. Some seem to take a little too long too, especially considering they way they've gone with the gameplay. It's more "fast and hard" than ArmA 2 combat (generally), so it can slow the pace down a little too much. At least that's the impression I get from watching videos, live streams and hearing people's experiences with it. What totally bugs me, is when you switch from standard fire to the grenade launcher, and you already have a round chambered with a grenade, he dumps the grenade and loads it with another. Then if you want a different type of grenade, he has to unload that one and put in the other. Totally stupid and meaningless. Share this post Link to post Share on other sites
pj[cz] 2 Posted October 10, 2009 Luhgnut;1459816']What totally bugs me' date=' is when you switch from standard fire to the grenade launcher, and you already have a round chambered with a grenade, he dumps the grenade and loads it with another. Then if you want a different type of grenade, he has to unload that one and put in the other. Totally stupid and meaningless.[/quote'] And it is the same but even more painfull with launchers, you take half a minute to get your launcher ready and the animatins are quite nice if you ask me (not sure if they are realistic tho), than an enemy soldier shows u close so you quickly swith to rifle, pop him and then thinking i can finally kill that APC you switch back to launcher which has apperantly disassembled itself and you spent the whole time loading it again Share this post Link to post Share on other sites
jw custom 56 Posted October 10, 2009 ;1459807']-I can put the DVD box on top of my games pile so the other games dont catch dust. Well congratulations with your new dust cover :p Share this post Link to post Share on other sites
-RIP- Luhgnut 10 Posted October 10, 2009 (edited) and the next is up... sorry used the same song, really like it at the moment :)I thought it was technically impossible to do a forward flip in a helo? Does anybody know? If ANYBODY thinks this game is a good game after seeing this excellent, debunking video, should just sell their PC. Edited October 10, 2009 by W0lle quoted video Share this post Link to post Share on other sites
dm 9 Posted October 10, 2009 ;1459807']- the menus are a pain to navigate and sometimes the forgets about your mouse cursor and simply disables it leaving you only with keyboard-Some mapped features such as weapon swithcing with 1' date='2,3... keys sometimes for no reason stop working and you have to switch with mousewheel whitch sadly cant be done while running[/quote'] Its not just me then. Its massively frustrating when your controls just.. die... for no reason what so ever. Less broken than ArmA2 my ass... Share this post Link to post Share on other sites
Madus_Maximus 0 Posted October 10, 2009 (edited) Luhgnut;1459839']I thought it was technically impossible to do a forward flip in a helo? Does anybody know?If ANYBODY thinks this game is a good game after seeing this excellent' date=' debunking video, should just sell their PC.[/quote'] A few choppers let you do these kind of things.... but not like this lol. The Lynx and Eurocopter Tiger can do some pretty impressive aerobatic manouvers, but they're still limited by something we call "physics", which this game seems to severly lack when it comes to vehicles lol. Tada! *WARNING: CHEESEY 80's ELECTRONIC ROCK!" Edited October 10, 2009 by Madus_Maximus Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 10, 2009 @ PJ[CZ] : you made my day, i had a good laugh reading your report :D Hope to read more from you ! Share this post Link to post Share on other sites
-RIP- Luhgnut 10 Posted October 10, 2009 (edited) Even better, why dont we compare it to OFP:CWC? That's good, but I like to compare Dragon Rising to the steamy pile that my Rottweiler left in the back yard. Comparisons: Both the graphics and the general overall color of her pile is the same (Brown with streaks of black). Took the same amount of time for her to create her pile as CM did coding their game. Both leave a horrible odor if they were left in the room, with no ventilation. Both the DVD and the pile is approximately the same size in diameter. Both are full of bugs. Both leave a nasty taste in your mouth. After her's dries, you can fling it just like the DVD. Sometimes you catch the kids playing with it. Both are used once. When they both are done being produced, in the end, they both go in the trash. Edited October 10, 2009 by [RIP] Luhgnut Share this post Link to post Share on other sites
LoLL 10 Posted October 10, 2009 Even better, why dont we compare it to OFP:CWC? OFP: CWC storyline is better than OFP: DR. I am so sure of it! :D Share this post Link to post Share on other sites
maturin 12 Posted October 10, 2009 Luhgnut;1459839']I thought it was technically impossible to do a forward flip in a helo? Does anybody know?If ANYBODY thinks this game is a good game after seeing this excellent' date=' debunking video, should just sell their PC.[/quote'] I thought that most choppers cut their own tails off when inverted. Share this post Link to post Share on other sites
-RIP- Luhgnut 10 Posted October 10, 2009 I thought that most choppers cut their own tails off when inverted. bwahhaahha uh... hmmmm...:confused: Share this post Link to post Share on other sites
Zipper5 74 Posted October 10, 2009 What's making me feel sad is that more and more and more people on the CM forums who are defending DR are stating that CM were the makers of OFP. :( Share this post Link to post Share on other sites
Dwarden 1125 Posted October 10, 2009 http://www.bit-tech.net/gaming/pc/2009/10/07/operation-flashpoint-dragon-rising-review/1 it's to see realistic reviews of the game :) Share this post Link to post Share on other sites
-RIP- Luhgnut 10 Posted October 10, 2009 http://www.bit-tech.net/gaming/pc/2009/10/07/operation-flashpoint-dragon-rising-review/1it's to see realistic reviews of the game :) Wow they almost used my same comparison in the first paragraph! I'm too good. Share this post Link to post Share on other sites
marstewart 10 Posted October 10, 2009 Unfortunatley I also bought Dragon Rising hoping this would be a Flashpoint game with better grapics - how wrong I was the game is very basic and I would say it is an arcade game similar but in no way equal to COD: Modern Warfare (the first one). I installed the game played for 5 mins then uninstalled and went back to ArmA 2 hoping to sort out some of the issues there. In the 5 mins of playing OFP DR I simply ran to the way points and kept going I got to the 3rd mission before being shot ?? good AI Share this post Link to post Share on other sites
dm 9 Posted October 10, 2009 I thought that most choppers cut their own tails off when inverted. The vast majority will damage their rotors/tail booms (as well as their rotor heads and other equipment) if they attempt to fly inverted. There are a few that can however. The Lynx, Apache, Tigre and H-53 are all famed for doing loops and rolls. This is due to the way their rotor heads and blades are constructed. However, it is also possible to loop and roll ALL helicopters in both dragon rising and ArmA. It is not possible to do the extreme pedal turns at speed (I managed a full 720 spin in the AH-1 last night) as it is in dragon rising. So whilst both flight dynamics have their downsides, dragon rising is by far the worse. Share this post Link to post Share on other sites
-RIP- Luhgnut 10 Posted October 10, 2009 At the end of the day, if the question is whether Codemasters can replicate the success of the original Operation Flashpoint without the help of Bohemia Interactive Studios then the answer is simple. No. and so that's the way it was, October 10th, 2009, only this time, you were there. (unfortunately) Share this post Link to post Share on other sites