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CombatComm

Is it possible to FORCE teamswitch by trigger activation?

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bump. Not sure, but I have a feeling it's not possible.

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I am not sure what you mean by "Force Teamswitch".

Do you mean "enable teamswitch", or do you mean use a trigger to actually switch into another teammember?

Is it a single player requirement, or is it going to be over the network?

I think if you are going to have any success, then the unit you are going to switch into will need to be local to your machine. With ARMA, I think i remember that the unit had to be part of you group otherwise you would get a crash to desktop.

Do you have some more info about what you are trying to do?

Thanks

Frosty

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Hey bro thanks for the interest. What im essentially trying to do is after a certain trigger or something force the game/mission to turn into another playable charecter (on my machine yes). So that the player can essentially play diff characters. But I dont want them to be able to choose rather a trigger decides when they change to another character marked playable. Thanks

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Great it worked but I was wodering if their is a way to make it cinematic. Instead of 1 quick an unexpected switch. Maybe the screen fades out to black before switching. I was playing the trigger effects black out etc but that didnt work. Idealy it would fade out out to a briefing screen than switch. THANKS! :)

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Yah I guess that would be the ideal thing. Can u execute 2 or more briefing screens during mission? It dosent just have to be at the beggining?

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The briefing can be run whenever. If you put it in the init.sqf it runs at the beginning. But you can call a "briefing" whenever, can also be called whatever.

The briefing is nothing more than a sqf for adding tasks, and showing you pretty pictures, and movies.

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Ok so put something like execbreifing etc into an on activation of a trigger???

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how would you go about creating the cut scenes? do you have that part yet?

If you do, then put it in a say cutscene.sqf

then in the trigger, or however you call it.

_null = execvm "cutscene.sqf";

Just like you call the briefing.sqf.

But since your scripting it (however your using selectplayer) put the cutscene info into that.

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