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Bon

vehicleInit not synchronized to JIP players

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Hi,

since 1.04 the initline code of vehicles seem not to be synchronized with jip players anymore.

I have a helicopter initialized out of the editor with the helilift script. As the servermachine I always can lift vehicles with this chopper, as a client I cannot.

Creating a new helicopter and set the code with setVehicleInit, all machines can lift vehicles with this helicopter, server as well as clients.

But for all then connecting players it does not work, the helicopter must be recreated.

Quite sure it worked with ArmA2 v1.03.

Can anyone confirm that issue?

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