Jump to content

Recommended Posts

I've tested it, nice work !

Just a suggestion, during takeoff, turning off the Vapour Trail can be better.

Share this post


Link to post
Share on other sites

Like it alot, just having a prob with the wingspan when AI is taxiing on the small airports at Chernarus.. (wingtip runs into a building, turning to plane around his axel and gets stuck)

Share this post


Link to post
Share on other sites

At DTM2801: This plane needs a big airport, no way for it to takeoff from a small airport... It needs a long and large field.

Share this post


Link to post
Share on other sites

Thats not entirely true. B52 can take off from Arnoldstein airbase in Panthera and its one of the smallest airfields. Landing this beast is similiar to C130, too low speed and it stalls into the sea ;)

Hopefully cockpit texture will be added soon and damage will be altered so the plane actually explodes on ground if you eject from it.

Share this post


Link to post
Share on other sites

Ouch, thats a different matter yeah ;) only big plane I can turn is that "civilian" C130 addon ;)

Share this post


Link to post
Share on other sites
in MP mission Domination dont work RKSL Flares Chaff and Flare system (no drop flares) have jast bombs :o in full normal addon (no beta) finish this problem plz!) :pray:

If I am not mistaken, the RKSL Flares and Chaff do not blanket all aircraft... Their addon, has specific setup configs for each aircraft... The way the addon works from my understanding is each config sets where the chaff and such comes from... So no, this one have it as it is not a standard BIS aircraft nor a RSKL production.

Share this post


Link to post
Share on other sites

Anyone know the reason why I can't see or lock laser targets as the gunner if I rearm the B52 with LGBs? Harpoons work fine though, against armour anyway... :D

Using GLT Missile Box.

Share this post


Link to post
Share on other sites

Very durable airframe. :eek: Till the Coup de Grâce anyway.

vDparUbF8VY

Share this post


Link to post
Share on other sites

Yea, not even a scratch on the nose ^^

ArmA 2 would need modular aircraft models so you could loose wings and stuff, that would be cool, maybe in some years.

And very funny ending. "We're heavily damaged...BOOOOOM"

Share this post


Link to post
Share on other sites

Something that someone pointed out in another thread, the bomb stick appears to be impacting in a reverse order (first out, last landed). Makes for a precision strike, but bends some physics.

Share this post


Link to post
Share on other sites

I am useing your Bomber in one of my up-coming missions, check it out over in the User mission thread, its called Operation Thunder Wave.

Share this post


Link to post
Share on other sites

I like the mod, do to the destruction. I leveled chernogorsk to a pancake in under 5 minutes :).

Share this post


Link to post
Share on other sites

Is this a brand new build? Must have taken forever, dimensionally it looks perfect. This is a really good addon.

Share this post


Link to post
Share on other sites

I think he ported over his previous build from OFP.

Gonna be smokin' when he's done with it.

Share this post


Link to post
Share on other sites

Wow - nicely done. Even the reflecting superficional effects.

And it flies perfectly well. I could manage to start/land at both Tscherno-Airports, but I think in reality it wouldn't work at south airport?

Share this post


Link to post
Share on other sites

Hi. How can i load this bird with bombs? Because my ammo is always red "0" :confused:

Share this post


Link to post
Share on other sites

You have to open the actions menu and choose the "Open weapons bay doors" action. At that moment you will be able to launch the bombs

Share this post


Link to post
Share on other sites

The bomb bay doesn't actually make any difference, you can drop straight through them. You have to go to the action menu and select MANUAL FIRE.

Share this post


Link to post
Share on other sites
Something that someone pointed out in another thread, the bomb stick appears to be impacting in a reverse order (first out, last landed). Makes for a precision strike, but bends some physics.

Any chance you'll re-visit this Gnat?

Share this post


Link to post
Share on other sites

I highly suspect you are using AI or human to "Lock onto" a target.

That being the case, it CAN NOT be changed. Its ArmA physics.

If you simply Free-Fall bomb drop, its DEFINITELY first out, first impact.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×