Tom_48_97 523 Posted October 6, 2009 I've tested it, nice work ! Just a suggestion, during takeoff, turning off the Vapour Trail can be better. Share this post Link to post Share on other sites
DTM2801 10 Posted October 6, 2009 Like it alot, just having a prob with the wingspan when AI is taxiing on the small airports at Chernarus.. (wingtip runs into a building, turning to plane around his axel and gets stuck) Share this post Link to post Share on other sites
Tom_48_97 523 Posted October 6, 2009 At DTM2801: This plane needs a big airport, no way for it to takeoff from a small airport... It needs a long and large field. Share this post Link to post Share on other sites
icebreakr 3159 Posted October 6, 2009 Thats not entirely true. B52 can take off from Arnoldstein airbase in Panthera and its one of the smallest airfields. Landing this beast is similiar to C130, too low speed and it stalls into the sea ;) Hopefully cockpit texture will be added soon and damage will be altered so the plane actually explodes on ground if you eject from it. Share this post Link to post Share on other sites
Cionara 10 Posted October 6, 2009 Yea but he meant to turn the plane 180 degrees. Share this post Link to post Share on other sites
icebreakr 3159 Posted October 6, 2009 Ouch, thats a different matter yeah ;) only big plane I can turn is that "civilian" C130 addon ;) Share this post Link to post Share on other sites
Schilly 10 Posted October 7, 2009 in MP mission Domination dont work RKSL Flares Chaff and Flare system (no drop flares) have jast bombs :o in full normal addon (no beta) finish this problem plz!) :pray: If I am not mistaken, the RKSL Flares and Chaff do not blanket all aircraft... Their addon, has specific setup configs for each aircraft... The way the addon works from my understanding is each config sets where the chaff and such comes from... So no, this one have it as it is not a standard BIS aircraft nor a RSKL production. Share this post Link to post Share on other sites
Thirdup 0 Posted October 7, 2009 Looking forward to flying this tonight! Share this post Link to post Share on other sites
Daniel 0 Posted October 7, 2009 Anyone know the reason why I can't see or lock laser targets as the gunner if I rearm the B52 with LGBs? Harpoons work fine though, against armour anyway... :D Using GLT Missile Box. Share this post Link to post Share on other sites
HyperU2 11 Posted October 7, 2009 Very durable airframe. :eek: Till the Coup de Grâce anyway. vDparUbF8VY Share this post Link to post Share on other sites
Cionara 10 Posted October 8, 2009 Yea, not even a scratch on the nose ^^ ArmA 2 would need modular aircraft models so you could loose wings and stuff, that would be cool, maybe in some years. And very funny ending. "We're heavily damaged...BOOOOOM" Share this post Link to post Share on other sites
Thirdup 0 Posted October 8, 2009 This is going to make for some cool missions. YTH4-x1pwhM Share this post Link to post Share on other sites
Thirdup 0 Posted October 8, 2009 Something that someone pointed out in another thread, the bomb stick appears to be impacting in a reverse order (first out, last landed). Makes for a precision strike, but bends some physics. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted October 8, 2009 Seems to be unable to actually do carpet bombing runs due to the backwards way bombs fall. Share this post Link to post Share on other sites
Drew 10 Posted October 8, 2009 I am useing your Bomber in one of my up-coming missions, check it out over in the User mission thread, its called Operation Thunder Wave. Share this post Link to post Share on other sites
TimeDeatH 10 Posted October 9, 2009 I like the mod, do to the destruction. I leveled chernogorsk to a pancake in under 5 minutes :). Share this post Link to post Share on other sites
chris330 0 Posted October 11, 2009 Is this a brand new build? Must have taken forever, dimensionally it looks perfect. This is a really good addon. Share this post Link to post Share on other sites
Thirdup 0 Posted October 11, 2009 I think he ported over his previous build from OFP. Gonna be smokin' when he's done with it. Share this post Link to post Share on other sites
Herbal Influence 10 Posted October 11, 2009 Wow - nicely done. Even the reflecting superficional effects. And it flies perfectly well. I could manage to start/land at both Tscherno-Airports, but I think in reality it wouldn't work at south airport? Share this post Link to post Share on other sites
Spec.OPS 10 Posted October 25, 2009 Hi. How can i load this bird with bombs? Because my ammo is always red "0" :confused: Share this post Link to post Share on other sites
mankyle 417 Posted October 25, 2009 You have to open the actions menu and choose the "Open weapons bay doors" action. At that moment you will be able to launch the bombs Share this post Link to post Share on other sites
Daniel 0 Posted October 25, 2009 The bomb bay doesn't actually make any difference, you can drop straight through them. You have to go to the action menu and select MANUAL FIRE. Share this post Link to post Share on other sites
Thirdup 0 Posted November 18, 2009 Something that someone pointed out in another thread, the bomb stick appears to be impacting in a reverse order (first out, last landed). Makes for a precision strike, but bends some physics. Any chance you'll re-visit this Gnat? Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 19, 2009 I highly suspect you are using AI or human to "Lock onto" a target. That being the case, it CAN NOT be changed. Its ArmA physics. If you simply Free-Fall bomb drop, its DEFINITELY first out, first impact. Share this post Link to post Share on other sites