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Embarrassing IF-THEN-ELSE question

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I am almost pulling my hair out.

I am playing around with an If-Then-Else condition for an hour now and cannot make it works. I made few test and I can’t even make the simplest one to work. (In a sqf file)

Entance1 being a building, if I do this it works correctly

_d = getdammage entrance1;

hint format ["%1",_d];

if (_d<1) then{hint "not dead"} else {titletext["Dead","Plain"]};

But if I do it this way (different indentation), it behaves really strangely (I receive both the hint and the title cut, meaning that both the If and the Else parts are executed.

_d = getdammage entrance1;

hint format ["%1",_d];

if (_d<1) then

{

hint "not dead"

}

else

{

titletext["Dead","Plain"]

};

I tried to put ; at the end of both the hint and the titletext lines …resulting in the same effect.

Am I stupid or I am missing something? I looked at many scripts without understanding what I am doing badly.

ps: I am using Arma Edit 1.3 as the editor

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Try this:

_d = getdammage entrance1;

hint format ["%1",_d];

if (_d<1) then

{

hint "not dead";

}

else

{

titletext["Dead","Plain"];

};

incase you didn't notice a difference, its semicolon ( ; ) in the bolded part

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Try this:

_d = getdammage entrance1;

hint format ["%1",_d];

if (_d<1) then

{

hint "not dead";

}

else

{

titletext["Dead","Plain"];

};

incase you didn't notice a difference, its semicolon ( ; ) in the bolded part

I tried it also (look at the end of my original message). I wonder if it could not be a bug with the "hint" call or such. I will make further testing tonight, but I have to say that I am really tired playing around a simple if.

I wonder if one of you guys could try this out for me and tell me if you have the same result.

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When you say you get both hint and titletext, do you mean you see the damage or the "not dead" text?

_d = getdammage entrance1;
if (_d < 1) then {
 hint "not dead";
} else {
 titletext["Dead","Plain"];
};

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You use exec or execVM?

[] exec "scripts\test.sqf"

---------- Post added at 05:10 PM ---------- Previous post was at 05:09 PM ----------

When you say you get both hint and titletext, do you mean you see the damage or the "not dead" text?

_d = getdammage entrance1;
if (_d < 1) then {
 hint "not dead";
} else {
 titletext["Dead","Plain"];
};

I see the hint"Not dead" appearing and the title text as well. Considering it is an If-Then-Else condition, I should see only one.

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use execVM

exec thinks your running a SQS script, even if it's called sqf. sqs has a different format. which is why when in a single line it worked.

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That's your problem. Use execVM next time.
use execVM

exec thinks your running a SQS script, even if it's called sqf. sqs has a different format. which is why when in a single line it worked.

You are the dudes!

Thanks a lot! It makes sense! I will try it on later on tonight.

But is the execVM will run asynchronously? I guess that if I have to keep the thing synchronous I will have to change my syntax in the script to use exec instead of execvm.

Thanks again guys, this forum is a bless.

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You can just use call to run it in the same thread if you need to make sure something is done asap. Or you can start a new one with execvm and add a waituntil at the start to wait whatever is needed.

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You are the dudes!

Thanks a lot! It makes sense! I will try it on later on tonight.

But is the execVM will run asynchronously? I guess that if I have to keep the thing synchronous I will have to change my syntax in the script to use exec instead of execvm.

Thanks again guys, this forum is a bless.

By the way I tested it yesterday night and it was in fact my problem.

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