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RazorHead1

Buldozer Viewing crashes?!?!?

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I just downloaded the toolset. I am following Gnat's great tuts from OFPEC. During tut #1 when you create a simple box in O2 and try to view it in Buldozer I get a msg 'Arma2 has stopped working' So now I can't preview any work. Any fixes for this? I am a vista user.

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I am curious about this as well as I am having a similar problem.

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I have same problem with visitor3, if I launch separately bulldozer work, of I launch it from visitor3 become an appcrash of windows and finish.

Anybody have find a solution?

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Im having different kind of problem but still related ( kinda ). If I go to Preview from O2 I get this:

1_tmb_339425757_shaders.PNG

1_tmb_339425757_shaders1.PNG

Anyone have a solution for this? Windows 7 64bit btw.

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Is the game installed on the same computer? (it has to be)

Whats your external viewer call-up line in O2->FILE->OPTIONS ?

Is your P drive working?

Does your CA directory have the Bin folder and others setup ?

Did you run any other tools before using O2 ?

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Gnat;2275582']Is the game installed on the same computer? (it has to be)

Whats your external viewer call-up line in O2->FILE->OPTIONS ?

Is your P drive working?

Does your CA directory have the Bin folder and others setup ?

Did you run any other tools before using O2 ?

- Yes I have CO + RFT

-

"p:\buldozer.exe" -window -buldozer -noland -cfg=p:\ArmA2OAbuldozer.cfg

Arma2OAbuldozer.cfg

language="English";
adapter=-1;
3D_Performance=1500000;
Resolution_Bpp=32;
Resolution_W=1440;
Resolution_H=900;
refresh=60;
winX=205;
winY=172;
winW=800;
winH=600;
winDefW=800;
winDefH=600;
Render_W=1440;
Render_H=900;
FSAA=0;
postFX=1;
GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=0;
HDRPrecision=8;
lastDeviceId="";
localVRAM=490143744;
nonlocalVRAM=1878290432;
Windowed=0;
vsync=0;
AToC=0;
PPAA=2;
PPAA_Level=3;
class ModLauncherList
{
};
serverLongitude=0;
serverLatitude=0;

- "P" drive is working fine.

- I have bin folder in "P:\" and it has cfg*.*.hpp files Im not sure but I might off did accidental drag-copy there. SHould "bin" be inside "CA"? Right now in CA I have four folders named Roads..etc

- O2 used to run fine and it still is, its just buldozer not working

Edited by _MaSSive

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So Buldozer used to work ?

Try a simpler CFG

language="English";
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
winX=16;
winY=32;
winW=800;
winH=600;
winDefW=800;
winDefH=600;
Render_W=1440;
Render_H=900;
FSAA=2;
postFX=2;
HDRPrecision=8;
lastDeviceId="";
localVRAM=1063993344;
nonlocalVRAM=1873815552;

No, Bin is meant to be in the root of P

From memory DTA and Core should be there to

In CA by default is usually just Roads

Maybe DATA is there?

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Tried with this cfg no dice...

All is there what youve said, and no DATA is not there. Damn it.

1_tmb_104454356_buldozer.png

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Not sure if this helps, but i've had various crashes with bulldozer, and updating my nvidia drivers seemed to fix it, might be worth trying..

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Anyone found a fix for this, I've been following the ArmA 2 Terrain Tutorial off the wiki (would post like but it won't let me as this is my first post), to get it all setup but it crashes and says "ArmA 2 OA has stopped working" when trying to connect via Visitor 3. I'm on windows 7.

Edit: I fixed it after messing around with the settings.

Edited by ScottH

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