Jump to content
Sign in to follow this  
.kju

lodTransitionSpeed - interested to do testing?

Recommended Posts

From the sound of it, this new a2 config value looks promising.

Try this add, tweak the value (default 0.125, in the addon at 1) in the config

and see if you can notice any change.

No documentation available as of yet about it.

TweakedLodTransitionSpeed_Visuals_C_PROPER.7z

class CfgCoreData
{
lodTransitionSpeed = 1;//0.125;
};

Share this post


Link to post
Share on other sites

Will try it now.

EDIT: It 'seems' to be quicker at changing the transitions. Hard to tell as there isn't much in it.

EDIT 2: I just realise that this will only work on vehicles and not trees (that I was testing on before!). Will try again

Edited by Kremator
More information

Share this post


Link to post
Share on other sites

Why only for vehicles?

Share this post


Link to post
Share on other sites

If it only worked for particles. Not tried it yet, but guessing no from past experience.

Share this post


Link to post
Share on other sites

Afaik particles only have a single LOD

Share this post


Link to post
Share on other sites

A reliable source told me that this has no effect in ArmA II.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×