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BoxiouS

Need a little help with a trigger for an airstrike.

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I want an A-10 and a couple of F-16s to soften a target for me and then bug out before i go in on foot. They are there to take out any Anti-tank/anti-personel vehicles and do this very effectively but there are also lots of ground troops for the infantry (and myself) to take out. I can do this now but the A-10 and F-16s are constantly flying overhead and rarely shooting after the initial strike so, in a nutshell, i want them to bugger off after the hit. I'm thinking the best way to do this is with a timed trigger synced to a waypoint? I'm really not sure though. I'm nooby at the editor though so could do with a little guidance.

Thanks in advance.

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The current one is a search and destroy waypoint. how do i specify when they move on?

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you can also give it destroy waypoints on enemy units. Then it will intentionally engage those units.

Also, you might consider just scripting some vehicles to destroy moments before the jet flys over the area. This would simulate an attack. Or script in some bombs falling in after or before it flies by. To create bombs use the createvehicle command and get "muzzle" name of the bomb from the arma 2 weapons list (search in editing wiki for "createvehicle" and also "arma 2 weapons").

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You can also use;

plane doMove (getpos target); target could be an invisible_h or unit

plane doTarget target;

waitUntil {((position plane) distance target) < 500};

plane fire "BombLauncherA10"; or any other weapon

plane doMove (getpos start);

If plane started as empty then use pilot not plane id

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Thanks very much both of you. Haven't had time to try these ideas out yet but will do as soon as i get chance.

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