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Alliexx

Buildings

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Hi all,

I hate to start a new thread, but i can't find anything.

I have a problem when placing objects from the BUILDINGS.PBO from ARMA 2.

When starting bulldozer i get this error:

http://img40.imageshack.us/img40/2329/visibull.jpg

Any idea ??

Another thing, When placing a background picture in visitor for Arma 1, you where able to see the background picture, it seems this is not working anymore ?!?.

Thanks,

Alphons

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So did you extract structures.pbo to p to the said folder layout?

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Hmm getting tired probly.

Other thing, this is my log file of binpbo (without the buildings)

Convert world p:\xx\entebbe\entebbe.wrp -> C:\Documents and Settings\Alliexx\Local Settings\Temp\ARMAaddons\xx\entebbe\entebbe.wrp

Updating base class ->NonStrategic, by p:\xx\ca\config.cpp/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by p:\xx\ca\config.cpp/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by p:\xx\ca\config.cpp/CfgVehicles/House/DestructionEffects/

<world = "p:\xx\entebbe\entebbe.wrp">

Bad case in XX\Entebbe\data\xx_travad2_mco.paa

W:\c\Poseidon\Lib\txtBank.cpp(377) : Bad case in texture name

Bad case in XX\Entebbe\data\xx_travad2_mco.paa

W:\c\Poseidon\Lib\txtBank.cpp(276) : Bad case in texture name

Bad case in XX\Entebbe\data\xx_travad2_mco.paa

W:\c\Poseidon\Lib\txtBank.cpp(377) : Bad case in texture name

</world>

W:\c\Poseidon\El\FileServer\fileServer.cpp(2287) : Assertion failed '_workerThread.Size() == _nRequestsLoading'

Any suggestions on that ?

Thanks,

Alphons

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Another thing, When placing a background picture in visitor for Arma 1, you where able to see the background picture, it seems this is not working anymore ?!?.

Still works without porblems.

..........W:\c\Poseidon\El\FileServer\fileServer.cpp(2287) : Assertion failed '_workerThread.Size() == _nRequestsLoading'

Any suggestions on that ?

Check your config files.

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p:\xx\entebbe

vs

XX\Entebbe

Seems like it wants to see the same case sensitivity .

The rest of that looks ok.

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Hi All,

Still busy here to try and get my island binarized without any problems, but that seems to be a sort of a mission impossible.

heres the latest version of it.

Lets make one thing clear here, Do we have to use ALL .pbo files from the ARMA2 Addons folder ?

Because if so, my structure of the CA folder on the P drive will NOT look like any sample, tutorial i can find on the net.

Last Log File:

*******************************************************

Convert world p:\xx\entebbe\entebbe.wrp -> C:\Documents and Settings\Alliexx\Local Settings\Temp\ARMAaddons\xx\entebbe\entebbe.wrp

Updating base class ->NonStrategic, by p:\xx\ca\config.cpp/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by p:\xx\ca\config.cpp/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by p:\xx\ca\config.cpp/CfgVehicles/House/DestructionEffects/

<world = "p:\xx\entebbe\entebbe.wrp">

Bad case in XX\Entebbe\data\xx_travad2_mco.paa

W:\c\Poseidon\Lib\txtBank.cpp(377) : Bad case in texture name

Bad case in XX\Entebbe\data\xx_travad2_mco.paa

W:\c\Poseidon\Lib\txtBank.cpp(276) : Bad case in texture name

Bad case in XX\Entebbe\data\xx_travad2_mco.paa

W:\c\Poseidon\Lib\txtBank.cpp(377) : Bad case in texture name

String STR_DN_OUT_O_DOOR not found

String STR_DN_OUT_O_DOOR_DEFAULT not found

String STR_DN_OUT_C_DOOR not found

String STR_DN_OUT_C_DOOR_DEFAULT not found

String STR_DN_OUT_C_DOOR not found

String STR_DN_OUT_C_DOOR_DEFAULT not found

String STR_DN_OUT_O_DOOR not found

String STR_DN_OUT_O_DOOR_DEFAULT not found

String STR_DN_TELEK1 not found

Class Land_ind_shed_01_main_ruins exists, but there is no property class in ca\buildings2\ind_shed_01\ind_shed_01_main_ruins.p3d

</world>

W:\c\Poseidon\El\FileServer\fileServer.cpp(2287) : Assertion failed '_workerThread.Size() == _nRequestsLoading'

********************************************************

Later,

Allie

---------- Post added at 02:49 PM ---------- Previous post was at 02:44 PM ----------

I'm really stupid, in the end this thread is about binarizing like the already existing thread about binarizing.

Maybe a modarotor can better move this one to the other one.

Later,

Alphons

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hey guys, didnt want to start a new thread. I searched but couldnt find anything. When i try to place objects in Visitor 3, I get this error.

Bad Version 48 in P3D file 'ca\buildings\bouda1.p3d'

It happens with all buildings it appears. Any suggestions as to whats causing this?

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It seems you are using ArmA1 tools. You need to upgrade ;)

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It seems you are using ArmA1 tools. You need to upgrade ;)

omg i am an idiot. Got it sorted, that was indeed the issue

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