Radnik 18 Posted September 15, 2009 one noob question for kju. Is it for vehicles used same technique as for plants and buildings?...in that way is it possible to apply it on them to? Share this post Link to post Share on other sites
noobiewarrior 10 Posted September 15, 2009 Gdt hdr what does Gdt hdr mean Share this post Link to post Share on other sites
GLeek 10 Posted September 15, 2009 change dynamic exposure in something quite static. but you must often change value with action menu , as time roll ... Share this post Link to post Share on other sites
suhsjake 1 Posted September 16, 2009 For the best FPS performance on my rig, I used Oswald's suggestions plus VF FPS Saver. Thanks kju. Share this post Link to post Share on other sites
xy20032004 0 Posted September 16, 2009 Hi, everyone, I think that the best way is not to only use the highest LOD or the Lowest LOD but to only make small changes in LODs. Just like Kju did in the first version, its a good balance for quality and performance, no sharp visual loss in medium and far distance. What I did was to romove the last 2 lowest LODs from all p3d vegetations with 5 or 4 LODs, and for 3 LODs, set them to 2 LODs. In short, 5/4 to 3, 3 to 2. Removing 1 or 2 lowest LODs can bring your better image quality and keep you at good FPS. Share this post Link to post Share on other sites
bushlurker 46 Posted September 16, 2009 (edited) @noobiewarrior GTD HDR Mod HERE... Read the first post real carefully, then download and give it a go... might help tone down the light/dark extremes... Also search this "addons and mods complete" section for sakura chans sun addon - tones down the glare... B Edited September 16, 2009 by Bushlurker Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 16, 2009 ...to only make small changes in LODs... The problem is, the different "level of details" of many trees are so different in look that the changing in front of your eyes is a pain. As long as no one is going to remodel the existing tree model lods or creating complete new trees and makes a "tree replacement pack", I prefer the "1 medium/high LOD" solution. MfG Lee ;) Share this post Link to post Share on other sites
Mad-h 0 Posted September 16, 2009 yes a tree remodel would be nice, these trees are too complex, eats up a lot of fps, and who really give them a closer look? Kinda like fallout 3 bushes, i got 30-40 fps overall, but when looking at the bush from close it drops to like 10. This tweak is good for reducing lod changes, but the performance issue can only be solved with less complex trees. Share this post Link to post Share on other sites
kklownboy 43 Posted September 16, 2009 yes a tree remodel would be nice, these trees are too complex, eats up a lot of fps, and who really give them a closer look? Kinda like fallout 3 bushes, i got 30-40 fps overall, but when looking at the bush from close it drops to like 10. This tweak is good for reducing lod changes, but the performance issue can only be solved with less complex trees. I look at the trees, i want even more complexity... A option for lesser Hardware would be nice, but bigger faster hardware is the real fix to FPS. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 16, 2009 ...but bigger faster hardware is the real fix to FPS. Or doing a proper job programming a game, so it works on "normal" hardware... Like "The Hunter", a hunting sim. This game works since it's release and it plays super smooth with fantastic graphics. Oh, and the screen is from the FREE* version. MfG Lee ;) *=Full game, but you can hunt only one species. Share this post Link to post Share on other sites
Mad-h 0 Posted September 16, 2009 well you really can't compare a hunting sim to arma 2, but it's true that arma2 engine is not optimized really well. Share this post Link to post Share on other sites
-=seany=- 5 Posted September 17, 2009 Or doing a proper job programming a game, so it works on "normal" hardware...pic Like "The Hunter", a hunting sim. This game works since it's release and it plays super smooth with fantastic graphics. Oh, and the screen is from the FREE* version. MfG Lee ;) *=Full game, but you can hunt only one species. Woah, that looks really similar to Arma2's engine. I thought it was Arma2 when I first looked at it. Share this post Link to post Share on other sites
.kju 3244 Posted September 17, 2009 @ Radnik It can be applied on any p3d or texture. I will do a test with vehicles, infantry and weapons. Also will test more with 1 Res LOD only for vegetation. Maybe 2nd or 3rd is fine. It would be great to come to a conclusion to release a pack and sign it. The summary of Lee_H._Oswald was a great one. Any other recommendations? Especially for buildings only one member reported issues for object so far. Share this post Link to post Share on other sites
icebreakr 3157 Posted September 17, 2009 kju: can you give me a tip how to change the water color, I've inserted that two rgb lines in Water {}; but it seems that it doesn't change in A2? I hate this shitty looking A2 water, looks like in Netherlands :) Share this post Link to post Share on other sites
.kju 3244 Posted September 17, 2009 Try this thread IceBreakr. :) I assume it is still done the very same way. Share this post Link to post Share on other sites
Mad-h 0 Posted September 17, 2009 Well the buildings are the same for me, weird transparent walls, ceiling, and the doorways are whole black. The same problems as reported. Should use a higher res lod. The low vegetation worked fine for me, the only problem is that most servers don't allow mods, so i have to play without it. Share this post Link to post Share on other sites
.kju 3244 Posted September 17, 2009 @ Mad-h Please read again Report bad models. Share this post Link to post Share on other sites
icebreakr 3157 Posted September 17, 2009 (edited) kju: compiling right now, just got home ;) Update: Yaaay, tnx kju! It works ;) Edited September 17, 2009 by IceBreakr Share this post Link to post Share on other sites
dmarkwick 261 Posted September 17, 2009 (edited) Using the Buildings_Low, I noticed that many large buildings in Sahrani (CAA1) simply no longer show ingame. Probably connected to the various "unable to open xxx.pbo" errors ;). Hangars, castles etc. Probably more than that, but they're the most immediately obvious from the test scenarios I'm using. :) *edit* Also, I am getting mega-slowdowns when in very dense vegetation in Sahrani. (Like those dense copses north-north-west of Badango level with the castle) I guess this is a separate issue to the above, if it is even an issue and not merely a consequence :) Edited September 17, 2009 by DMarkwick Share this post Link to post Share on other sites
.kju 3244 Posted September 17, 2009 CAA1 merges a2 and a1 buildings. Of course if you load an a2 only buildings addon, that you will get missing objects for a1 worlds. The vegetation is simply the a1 vegetation. Remember what was said about its performance? Share this post Link to post Share on other sites
Radnik 18 Posted September 17, 2009 @ RadnikIt can be applied on any p3d or texture. I will do a test with vehicles, infantry and weapons. Thx for info and time on efford to do all this things to make comunity happy and satisfied!.Just take your time...and keep up the good work! Share this post Link to post Share on other sites
dmarkwick 261 Posted September 17, 2009 The vegetation is simply the a1 vegetation. Remember what was said about its performance? Well, in that case I don't know. All I can tell you is that with the addon, lots of slowdown, without the addon, no slowdown. But only when among the dense vegetation. Share this post Link to post Share on other sites
.kju 3244 Posted September 17, 2009 DMarkwick you need to state precisely which addon you are about please. There are dozens out there. ;) Share this post Link to post Share on other sites
dmarkwick 261 Posted September 17, 2009 Hah :D the ones I have are: Buildings_Low_Visuals_R_PROPER Vegetation_Low_Visuals_R_PROPER both downloaded 12/09/09. Share this post Link to post Share on other sites