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TimeDeatH

ArmA 2, 3 helicopter bugs found.

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Just did a load/unload mission yesterday and it works perfect. Having the heli coming in - squad boarding - getting flown to the target area - helicopter being shot a lot when entering LZ - lands and everyone gets out and start fighting.

Something that doesnt seem to work good is that the helicopter is leaving them to fight, and i made so that a trigger feels when the enemies are dead wich makes the helicopter come back to load the squad at another location (100 meters from drop off), but the damn heli wont land at the new place even though i have land"land" and the "H" on the ground. Maybe im doing something wrong there, but my point was that the initial thing works good wich you seem to have problems with.

Ofcourse i use WP's and not fancy scripts.

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I'm having trouble trying to get a heli to land under fire also. It's strange because sometimes it DOES, but more often than not it just hovers over the landing spot....

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Just did a load/unload mission yesterday and it works perfect. Having the heli coming in - squad boarding - getting flown to the target area - helicopter being shot a lot when entering LZ - lands and everyone gets out and start fighting.

Something that doesnt seem to work good is that the helicopter is leaving them to fight, and i made so that a trigger feels when the enemies are dead wich makes the helicopter come back to load the squad at another location (100 meters from drop off), but the damn heli wont land at the new place even though i have land"land" and the "H" on the ground. Maybe im doing something wrong there, but my point was that the initial thing works good wich you seem to have problems with.

Ofcourse i use WP's and not fancy scripts.

Hi Alex72,

can you test the 3 repros posted on http://dev-heaven.net/issues/show/3919#note-5 ? Each one of them highlights a single bug (ArmA2 build 58834). No scripting involved there, just plain waypoints.

I don't know whether things were fixed in latest beta, but i doubt it, since there's nothing in the changelog.

Edited by fabrizio_T

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I know this is a necropost, but is this problem EVER going to be fixed? I haven't been playing ArmA II for about 6 months now, because I wanted to wait so I can get that mission finished. It seems like it's just kind of being ignored.

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Im having problems landing the 2nd helicopter on a runway, the first heli unload my soldier and his squad OK just creating a H (INVISIBLE) landing spot and a MOVE WAYPOINT.

But i created another heli to land over another H (INVISIBLE) spot with MOVE, UNLOAD, TRANSPORT UNLOAD waypoints and NONE WORKS, THE HELI STAYS IN HOVER POSITION, and never lands, the only waypoint that works is the GET OUT but i don't need that one.

I already tested it with MANDOHELIPORT script on the waypoint, chopper land "LAND"; etc... and none works.

What can be the problem?

Thank you!

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My usual method is to set a TRANSPORT UNLOAD waypoint near the H, and synchronise it with the transported squad's MOVE waypoint. This will prevent the helicopter from proceeding to the next waypoint until the squad has reached its move waypoint. For your first one, who did you give the MOVE waypoint to (chopper or squad)?

The only quirk I've noticed is that the waypoint types that instruct the heli to land will cause it to land at the nearest H, not the H which is nearest the waypoint. So if you have two landing near each other, coming from the same direction, it's very likely they'll both pick the same H to land at. The second helo won't notice the H is already in use until it reaches it and is about to begin landing, at which point it will look for an alternate location.

Mostly this works okay but looks inelegant, sometimes they'll crash into each other if the timing's unfortunate (particularly if the first one is taking off at the time the second one arrives).

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No the problem isn't that the chopper is going to it's next waypoint before it drops off the units, it's that when fired upon during landing it will just hover over the invisible H and do nothing. I have had suggestions to turn off the enemy fire until the helis have left the battle, but then again that would seem kind of strange for them just to sit there while helis and planes are flying over-head, and it also would make it so the rpg soldiers have no use.

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Ah yes, well the AI helos won't land under fire. It would be really nice if BIS would add some kind of micro-AI for them to do so, but I don't know if that will ever happen. The best you can do is set the chopper to CARELESS behaviour and NEVER FIRE mode, but I'm not sure even that works. Plus if it's at night, careless causes them to turn their lights on which kills the atmosphere a bit.

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The best you can do is set the chopper to CARELESS behaviour and NEVER FIRE mode, but I'm not sure even that works.

It won't work.

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