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sic-disaster

Co-op 12 - Operation Hit and Run

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Hello guys, i just finished version 1.1 of my mission Operation Hit and Run.

This is my second mission for ArmA 2, next to Operation Bee Sting, which had i'll admit, some flaws.

I made it too complicated and in the end i couldnt find the cause of some problems anymore, before i had to go away for 8 weeks.

Right now i couldnt be arsed to work on that anymore, so i started a new project, which you now see before you.

Don't worry though, this here mission should be working perfectly :)

The mission:

Your mission is to kill two Chedaki officers currently at Dubrovka.

For this, you have two teams and two UH-60's available.

To succeed, you must use speed and agression: fly in low, drop off your assault squads and provide airial cover with the UH-60's machineguns.

Speed is of the essence because there are Chedaki reinforcements in a nearby town, which you cannot defeat.

If you are agressive in your assault however, you can be gone before they arrive.

That makes teamwork essential: communication between ground and airforces is critical!

(That is also why i didnt make this sp-compatible. Bots are fail in this case)

Mission features:

- Custom voice-acting by SiC (me) and Rulero

- Trophe's house-patrol script (allows AI to patrol inside buildings)

- Fast and agressive mission-setup (if you aren't, you'll die)

Required addon:

- Dutch Army v2.0 by Aeneas: http://forums.bistudio.com/showthread.php?t=93591

There is one possible bug that is related to the house-patrol script.

Units can get stuck on stuff in buildings and they will die. Still, it is a great script and i plan to use it for a lot of future missions :)

Mission download:

Operation Hit and Run Co-12

CHANGELOG v1.2:

- Optimized objective triggers: objectives sign off properly, and i added a secondary ending which fails the mission if you retreat to the airbase without killing both officers.

- Now makes use of Aeneas's excellent Dutch Army soldiers, version 2.0!

Edited by SiC-Disaster

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There is no respawn, but it uses the ArmA 2 drag and heal modules.

But if you die, it's over.

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I updated this mission to version 1.2!

Changelog and new download can be found in the original post.

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Something seems to have been broken during the last update, causing reinforcements to come way to quickly, leaving you no chance of survival.

I can't tell what might cause it because all ive done is changed some minor stuff, but i'll have a look into it and then post a new version soon after.

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