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MuteAssassin

Bis Scripts that are in the game.

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Is there any place that lists and defines the scripts that is allready in the game coded by Bis?

I just found out about the Vapor Trail script that is in the game?

called in init

_xtype = [this,1] execvm "CA\Data\ParticleEffects\SCRIPTS\misc\aircraftvapour.sqf";

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yes. for your vaipour use..

[YourVehicle] spawn BIS_Effects_AircraftVapour;

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I believe the OP is asking for a listing and documentation on all the BIS scripts out there... Not for an explanation on the Vapor Trail script which it appears he already figured out.

Personally I'd like to see some documentation on the BIS scripts myself. OFPEC seems to be lacking in this area.

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oh sorry.

my mistake.

well i dont know about any doc about the ingame scripts.

i just open them up and see what they do. thats doc enough for me :)

some scripts by madmatt "the effect scripts" are kinda explained inside the files.. like a header you might say.

i see many post refering to lack of documentation on scripting commands etc etc.

i blame the communiy a bit for this aswell. there have been posted tonz of examples howto use commands, proven facts etc etc on the forum.

to bad this stuff isnt been updated on the wiki aswell..

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well i dont know about any doc about the ingame scripts.

i just open them up and see what they do. thats doc enough for me :)

How do you open them up? Where are they?

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How do you open them up? Where are they?

Answer 1. ther are several tools for opening *.pbo files. i use one called cpbo.exe

Answer 2. all over the place :p ..for the modules scripts. look in Modules.pbo. for the particle effect. look in Ca.pbo file

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Rather than poking around in the PBOs, use the built in viewer :)

Place a trigger in your map:

Condition: !isnil "bis_fnc_init"

OnAct: [] call BIS_fnc_help;

Brings up a nice viewer with params / descriptions etc.

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Rather than poking around in the PBOs, use the built in viewer :)

Place a trigger in your map:

Condition: !isnil "bis_fnc_init"

OnAct: [] call BIS_fnc_help;

Brings up a nice viewer with params / descriptions etc.

Thanks for that!

Yeah, I realize I could've opened up the PBOs, but I wasn't too keen on that idea ;)

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Rather than poking around in the PBOs, use the built in viewer :)

Place a trigger in your map:

Condition: !isnil "bis_fnc_init"

OnAct: [] call BIS_fnc_help;

Brings up a nice viewer with params / descriptions etc.

Those are only for the BIS functions, there are many, many more...

But yes, the BIS functions are very helpful.

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It would be nice to have a refrence sticky for atleast, the common Scripts that is in the game. or even a text doc you can download for refrence.

format:

Name

Discription

Ways to call the script

you would think that this would be the wiki.

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