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Will you be buy Dragon Rising?  

318 members have voted

  1. 1. Will you be buy Dragon Rising?

    • Yes, I definitely will buy it.
      72
    • No, I definitely won't buy it.
      96
    • I will decide based on the demo.
      131
    • I will decide based on reviews.
      26


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Those screenshots have already been posted on the last page.

Anyways, here is a comparison of Arma II and OFP2:

http://img18.imageshack.us/img18/7681/arma2ingamescreenshot1ou9.jpg

http://games.tiscali.cz/clanek....hgc.jpg

Both have their pros and cons. OFP2, for example, is way too saturated and has too much contrast, but the grass is visible much further than Arma II.

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What is really interesting, for me as developer, is extremly low comlexity of scenes in that sshots, there are just few objects on landscape. JUst few lowpoly trees, one or two units and lanscape, strange....

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What is really interesting, for me as developer, is extremly low comlexity of scenes in that sshots, there are just few objects on landscape. JUst few lowpoly trees, one or two units and lanscape, strange....

Well, that plus all the screenshots are positioned in a way you can't really see anything from the landscape...

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Hmm the landscape only holds a few trees which seems to be very randomly placed and the grass looks good in the distance but up close its poorly done, you can clearly see the seams everywhere.

Anyway to be honest ArmA2 looks far better than OFP2 currently. But graphics is one thing what about gameplay? smile_o.gif

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ArmA 2 looks better, but the engine needs a good viewdistance of gras and better ground details to be visually perfect (to me).

and better performance, animations, sounds, gameplay and atmosphere to be perfact playable biggrin_o.gif

Go go go BIS you can make the better sequel smile_o.gif

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I think the OFP2 developers are starting to realise step by step what they have taken on and are starting to rethink a few things(ie. 35 km viewdistance, who needs that! 100 soldiers battling it out, when is that ever going to be needed, psht, modding tools, what?).

That's why most of the screenshots probably look like poop and might give a clue in how far into development they really are. I think they're probably hitting the terrain barrier.

For most games there's a reason why you're in a box, it's because making large streaming terrain with large viewdistances and many objects is hard to do. Then adding complex AI over that along with shiny new graphics and you get a goal that's very hard to achieve in a relatively short time that OFP2 has been in development. You might have a big team, but if you don't have experts in the field of terrain streaming working for you then you're going to have to catch up to Bohemia who have 10+ years more expirence with this sort of thing.

Well, you know, making up 10 years in 2-3 is rather hard. Still, if they manage to get close it'd be pretty impressive.

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Hi all

In reply to Pulverizer:

I am not being malevolent, I am just asking questions.

I can not think of anything more

Quote[/b] ]half-assed arcade
than fake fast air. If they are going to put that in it takes OFP2 into the league of end level boss explosions and cut-scene hollywood death scenes does it not?

As to If codemasters with OFP2 want to say

Quote[/b] ]OFP2 is not a game made exclusively to OFP fans
but wants to claim the kudos of the OFP name they have to live up to it don't they?

If

Quote[/b] ]Of course CM would never say that officially for PR reasons. They would go with the obligatory "we're really respecting the original game and its fans" bullshit even if they were doing the exact opposite.
was the official attitude of a codemasters employee then that would surely anger a lot of true OFP fans would it not?

The thing about a Brand name is that if you whore it people recognise it as a prostitution of that brand and nobody wants to contract the marketing equivalent of AIDS do they?

People are not going to buy a game that is not as good as the original are they?

Kind Regards walker

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Maybe its CM's way of being faithfull to the original OPF.. graphics wise.. the gameplay will have to be really sweet to compensate though.

If thats all they have to show i doubt they will release this summer.

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i am realy disappointed of these new ofp2 screens. if there were not frome the console game the game will be a desaster.

anyways, i am playing ofp1/arma since 7 years. ofp2 was never an alternative for me.

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To be honest I can't tell what to make of those screens, there is so much post processing and the constant "moody" sky/lighting make it hard to decipher the quality of the models/textures or what the natural lighting is like.

Also noticed the background of that front M1a2 shot, its just flat continuous texture!! ?

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Hmmm...

I'm pretty diasppointed as well. So far CM hasn't showed us anything that can be remotely construed as tactical; no strategic icons, maps, orders; really nothing. These latest screens look like COD on mushrooms sad_o.gif

I'm really pulling for them as well as I want 2 great Mil-Sim's to play this year but up to this point OFP2 is looking more like a jazzed up, slightly-trippy 'shooter' than a full fledged 'All Arms sim'. Tactical concerns aside, Arma2 is really showing it's strength with the atmosphere and story in the latest videos.

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I am so happy, that BIS is continuing with such a setting instead of using damn sunny states again in ArmA II. Flashpoint was about East vs. West, set in the eastern block. And that is what i am looking for. The setting of OFP2 is not really attracting me, sry pals at CM.

Grahphics wise, also, OFP2 is currently looking near cartoonish to me. It seems they just missed the 'target renders quality' according to what i've seen so far. No masses of NPCs, no dense fooliage, just billboards and stuff. However, we all know, what counts is re-playability and depth of a game, and as we don't know anything for sure, we should wait until codies reveal what OFP2 is really going to be.

Of course you devs over there at Prague may be proud of what you have done so far, because technically you're on top of the hill from a dev's eye (as far as we can tell), but you lack and have failed in some usability related stuff since OFP. You've ported glitches over and over and over - reinventing faults. So i beg you to not just articulate your pride in such a teasing way. When you have done ArmA II well, and when you really have listened to what the comm is telling you since 2001, then we are going to do the propaganda. It's all about style to not just start blaming and flaming competitors. wink_o.gif

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Damn, those screens look bad... I expected much, much more... Good to know I'm in the right forum biggrin_o.gif

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To BIS: Keep shoving it in their faces. Put "In-game" on your screenshots and have them make them want to go home and cry. Oooh and send them pictures in emails and make an evil laugh! tounge2.gif

These screenshots really disappoint me, but I do not understand the fact there are only a few units on the battlefield. The post on that forum shows it posted on February 14th, yesterday! So after all this time and with only so much time left, they have got a long way to go before they can impress a lot of people.

But still, I still hope BIS works on Arma2 just as hard, even knowing their one and only competitor - cant even compete!  wink_o.gif

--Aside from all the graphical junk, hopefully they will actually show an in-game non-scripted moment so we can actually SEE how the game will play out. Gameplay is whats most important, not graphics, because thats the only thing that stands the test of time.  

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Close up detail there looks decent. But it seems like they are trying to hide the more distant scenery. Possibly because it still looks as terrible as it did in those old screenshots with the chopper...

How true......

Finally an actual ingame screenshot to compare to ArmA2...i'd say Codemasters must be sh*tting bricks about now....

ArmA2

VS

OFP2

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Looks like the GC-Gameplay we've seen there. However besides graphic lets hope for some ingame-video to see the game-mechanics. I really hate these poor console-textures...

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But still, I still hope BIS works on Arma2 just as hard, even knowing their one and only competitor - cant even compete!  wink_o.gif

Yes, indeed Arma2 is graphically much much better, but on the other hand Codies announced that they will make it much more gameplay feature-rich on the other hand, with stuff we won't see most likely in Arma2.

Examples like Tank interiors, realistic operation at weaponsystems (have to assemble and maybe cool-down Javelin before fire, realistic tank operations with Tank laser-rangefinder/FCS), every hatch, door is openable, different animations for every different vehicle, etc. etc....

Really important and immersive stuff that many player wish to see in a tactical shooter/simulation like game.

However we will see if this is/was only marketing "bla-bla"...

Quote[/b] ]Codemasters are releasing lots of new info on the 20th of Feb.

Ohh really? On Facebook again nener.gif

No, seriously is there any official words from them what they want to release in 4 days? I'm of course curios....

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Ohh really? On Facebook again  nener.gif

No, seriously is there any official words from them what they want to release in 4 days? I'm of course curios....

Only official word about it is this:

"I cant tell you what it is, but you all will be blown away -TOTALLY! So spread the word, tell your friends, go dancing in the street as you prepare for next week"

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This will be interesting. Judging by the hype CM is building for the update, BIS better give us something good this week. All well, I've been very impressed with everything BIS has shown so far so I don't think it'll be very hard for them to win. (Yes, it's a competition now for who will have the better update on friday). tounge2.gif

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Ohh really? On Facebook again  nener.gif

No, seriously is there any official words from them what they want to release in 4 days? I'm of course curios....

Only official word about it is this:

"I cant tell you what it is, but you all will be blown away -TOTALLY! So spread the word, tell your friends, go dancing in the street as you prepare for next week"

I didn't say that tounge2.gif

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"I cant tell you what it is, but you all will be blown away -TOTALLY! So spread the word, tell your friends, go dancing in the street as you prepare for next week"

The magnitude of their confidence is interesting.

Not impressed by those screenshots at all.

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