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Will you be buy Dragon Rising?  

318 members have voted

  1. 1. Will you be buy Dragon Rising?

    • Yes, I definitely will buy it.
      72
    • No, I definitely won't buy it.
      96
    • I will decide based on the demo.
      131
    • I will decide based on reviews.
      26


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...why has he got the carry handle mounted on the forward RIS?... and why is there no barrel in his pistol...

Yeah, I've noticed that too:-D.

But c'mon, he's just game developer, not military specialist:)).

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It's easy to produce *nice* videos.

It's very difficult to develop a deeper gaming experience.

It will be difficult to get that certain experience if you spend too much time on other games. BI games certainly need (I love them for this) quite all your time & attention to get to the core of it.

And it's overwhelming and since 2001 a great experience to me.

I am hassling still with just only the little changed keyboard settings when turning from some hours of OFP (original) to AA1 or AA2 ...

You may recognize me ingame as I hit "v" for ironsight (in OFP and AA1) and therewith making a funny jump (AA2) and getting headshot ... ;-))))

I realise that BF BC2 does not have the depth of arma, but the good thing is it doesn't try and be something it's not. It looks like a very fun and immersive game with some awesome effects and physics work.

The game looks great (especially the destruction of pretty much anything) for what it is - an arcade shooter.

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Your Questions - Codemasters Answers

Can nullify the 275 m scheme in the Koop and the 4 km ² scheme in the remaining MP game modes "(possibly by * lua scripting)?

This limit has yet been found in the program and can not be changed in the editor, or LUA. However, we are working to increase this maximum distance in the future through a patch.

Are there any new information on the squad features (logos, customizable uniforms) who do not qualify even with release?

This is nothing official yet known.

Destructible trees still an option? Because in a local * xml Configfileden value DamageTrees = false "there?

This is no longer possible. The realization of this feature did not meet our quality requirements and was removed. At the moment there are no plans to integrate this feature back into the game.

What about the promised mud system for vehicles and weapons. This will be final included?

This feature has been removed and will not probably by retroactively patch again in Operation Flashpoint: Dragon Rising installed.

Come rain, perhaps via DLC / patch after?

Rain was made some time ago from the game. It is unlikely that it will rain on Skira ever - but in a possible successor to the game, this feature may be included.

Is the "tire problem" fixed? (in the July press release could be shooting up tires, but had no effect) on driving behavior

Tires can be shot to pieces and fall to the ground. A flatfoot obviously has an impact on the behavior of the vehicle.

Who determines the available equipment? The player? The host? The Mapersteller?

The Mapdesigner determines what weapons and equipment, and which vehicles can be used - the player can decide before the game / Spawnbeginn with what Fireteam (eg sniper ,...) and thus play with which he is armed.

How-created maps will be distributed. Is there an automatic download?

The player needs to download the map itself, before he can play there. Maps can be created with the editor on a specially-provided web site will be up and downloaded.

Is there a replay function?

This is unfortunately not possible at the moment, but perhaps nachgepatcht.

Will there be some sort of commander, to request air support can?

Only the Fire Team Leader (or Squad Leader) may request air support.

translate.google.com

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So the 275m tether in coop and the 2x2km MP box are hardcoded and there will definitely be no destructible trees, dirty vehicles or rain. :(

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One thing that really irks the sh*t out of me is why after countless questions over the AI's seemingly inability to shoot anything more than 10 feet in front of them, don't they just show us some lengthy AI vs Ai firefights?

So far all I hear is "It's probably on God mode" or "Have you played the game?" or "It's the beginning of the campaign so perhaps they are leveled" -type of nonsense. It takes 2 minutes to show off a proper firefight and this only makes me doubt its ability.

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One thing that really irks the sh*t out of me is why after countless questions over the AI's seemingly inability to shoot anything more than 10 feet in front of them, don't they just show us some lengthy AI vs Ai firefights?

So far all I hear is "It's probably on God mode" or "Have you played the game?" or "It's the beginning of the campaign so perhaps they are leveled" -type of nonsense. It takes 2 minutes to show off a proper firefight and this only makes me doubt its ability.

It is in fact confirmed that many clips are take in god mode for the guys to get the proper shots they wanted.

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It is in fact confirmed that many clips are take in god mode for the guys to get the proper shots they wanted.

Understood, but that still doesn't explain why they can't release some proper firefights especially since this area is widely questioned and there is no prerelease demo to let us determine for ourselves.

"Buy it before you complain" seems to be the mantra and I say negative..

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It was hard to tell, but it kinda looked like the bullets were instantaneous. Is there going to be Halo-style sniping?

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Understood, but that still doesn't explain why they can't release some proper firefights especially since this area is widely questioned and there is no prerelease demo to let us determine for ourselves.

"Buy it before you complain" seems to be the mantra and I say negative..

"Buy it before you realise it's missing at least half the features we said it would have"

No thanks! How about I don't buy it and tell everyone else I know to avoid it as well :p

Eth

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It was hard to tell, but it kinda looked like the bullets were instantaneous. Is there going to be Halo-style sniping?

Probably cut away even that feature to prevent lagging.

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Maybe it's because I used Google translate, but am I understanding correctly that there is no replay option? :confused:

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why has he got the carry handle mounted on the forward RIS?... and why is there no barrel in his pistol.

Yeah, saw that too... Some serious facepalm material there...

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Maybe it's because I used Google translate, but am I understanding correctly that there is no replay option? :confused:

And is it that problematic ?

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Probably cut away even that feature to prevent lagging.

And maybe you should check out new sniper video.

...music is seriously drilling a hole in my head...

Yes, soundtrack is really horrible.

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And maybe you should check out new sniper video.

Well, the sniping itself looked horrible. But 2 good points: Whispering voices, and target positions which actually help you to find the enemy. :p

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Well, the sniping itself looked horrible. But 2 good points: Whispering voices, and target positions which actually help you to find the enemy. :p

How was the sniping bad? Can someone please explain?

I dont want to break the 100Kb rule so I'll leave this here: http://i210.photobucket.com/albums/bb317/valalupe1/headshotsniper11111111.gif

Edited by someguywho

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Developers (not just CM) really need to learn the difference between FLIR and DTV.

I think he meant either the bullet drop or recoil on the sniper rifle, we don't know distance (probably not far) so I imagine bullet drop wouldn't come into effect that close, and the recoil looks like it had the gun set back into place prior to the shot.

It looks alright I guess but there was alot of emphasis on action over tactics and things of that nature, also those bloody color filters, why o why is that popular these days.

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How was the sniping bad? Can someone please explain?

I dont want to break the 100Kb rule so I'll leave this here: http://i210.photobucket.com/albums/bb317/valalupe1/headshotsniper11111111.gif

See, the crosshair was still directly on his head when the blood splattered (and I assume there are several frames in the animation that play before that goreflower there).

And watching the sniping video, it still seems a lot faster than Arma's bullets, which have a noticeable delay at very short ranges. I bet they just fake it for scoped weapons and use lasers for everything else.

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And I see they still pull the charging handle on the M16/M4's. Did they really just ignore such a fundamental piece of the weapons operation? Last shot, bolt locks to the rear and you pop a new mag in, then hit the release. Hell of a lot easier to do, and Hell of a lot easier to animate. Guess it just didn't look "real" enough for them :p

I was excited about the game at one point. Signed up at their forums, posted, argued, finally got tired of the kids and quit visiting. I still figured I'd buy the game. Now... well, we'll see how the demo goes. Not holding my breath though.

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Sniping itself is OK i think, its the filming that sucks(dont have sound on as i have stated many post before it just too hollywood-kung-fu-movie-ish; aka "doesnt fit at all")

also from the video it seems the shooter dont need to take time to aim at all, may be because he know the target distance the the gun zeroing so well? But then the bullet speed still doesnt seem right as he basicly dont even need to care about forward movement of a moving target?

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Well the sniping video at least shows the game has bullet drop, that's good.

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FLIR shows enemies WAAAAAAAY too clearly.

Looks more like someone using a cheat then real world FLIR.

It needs to be toned down a LOT and the surrounding environment needs heat values.

Hopefully the FLIR in Arrowhead won't be that ridiculously overpowered.

Edited by jblackrupert

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FLIR shows enemies WAAAAAAAY too clearly.

Looks more like someone using a cheat then real world FLIR.

It needs to be toned down a LOT and the surrounding environment needs heat values.

Hopefully the FLIR in Arrowhead won't be that ridiculously overpowered.

I agree, it's more of a DTV with FLIR undertones only in that vehicles are hot (far hotter then they should be aka completely) and the environment is always cold everywhere..

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