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I think you could forget OA momently. Maybe try to spend some time for WW2 weapon pack?

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i agree, I don't really see the need for OA FLIR maps etc, at the most maybe FLIR functional on the vehicles.

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if your uv unwrap is good then making TI maps should be about 30 mins (including adding the code to the rvmat.

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it is not in ammo box

check readme for class name

in weapon holders FIA guerilla has it

in ammo boxes there are "most popular" weapons, not all, maybe 80% of them (like there are no 2 Hungarian AMD 65 and 63 for example, Albanian Avtomate Schipitare 82 for UCK etc.)

Indian weapons as Insas are not in ammo box , but hold by units in weapons pack

G3 with 2 scopes are not in weapon box, but SG1 or ZF1 are in different units hands , etc.

Hey Vilas, could you please post an updated classnames list? The readme for the latest aks pack doesn't have many of the newer weapons' class names (AMD 63 for example).

Thanks

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it is released already in east pack, i just say about rearming Takistan soldiers in already released pack (SKS, AK47, East German AK, G3, RPD etc.)

links in first post

Cool, will have to go hunting for it

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Hey Vilas, could you please post an updated classnames list?

okay, current content of pack is following :

class vil_SKS :magazines[] = {"vil_10Rnd_762x39_SKS"};displayname = SKS;

class vil_APS : displayName = APS Stechkin; magazines[] = {"vil_20Rnd_9x18_aps", "vil_20Rnd_9x18_apsSD"};

class Vil_PYA : magazines[] = {"vil_17Rnd_9x19_PYA"}; libTextDesc = Yarigin pistol code name Grach MP-443;

class vil_apssd : vil_aps displayName = APB Stechkin; magazines[] = {"vil_20Rnd_9x18_apsSD", "vil_20Rnd_9x18_aps"};

class Vil_RPG16 : displayName = RPG-16; magazines[] = {Vil_PGO_PG16};

class Vil_RPG7V_PGO : magazines[] = {Vil_PGO_PG7VL, Vil_PGO_PG7VR, Vil_PGO_PG7T, Vil_PGO_PG7og};

class Vil_RPG7d_PGO : magazines[] = {Vil_PGOd_PG7VL, Vil_PGOd_PG7VR, Vil_PGOd_PG7T, Vil_PGOd_PG7og};

class Vil_RPG29 : displayName = RPG-29; magazines[] = {Vil_PG29_HEAT};

class Vil_RPO_A : displayName = RPO-A; magazines[] = {Vil_SHMEL_FTW};

class vilas_rpg22 : displayName = RPG-22; magazines[] = {vil_RPG22};

class vilas_rpg26 : displayName = RPG-26; magazines[] = {vil_RPG26};

-----------------------------

BIS PK MAGAZINES

class vil_PKP : displayName = Pecheneg ironsight;

class vil_PK : displayName = PK ;

class vil_PKM_N : displayName = PKM NSPU ;

--------------------------------

WEAPONS FOR BIS AK47 MAGAZINE OR 7.62X39 AMMO:

class vil_M70 : displayName = Yugoslavian Zastava M-70A/B;

class vil_ASH82 : displayName = Albanian ASh-82;

class vil_AMD : displayName = Hungarian AMD-65 (carbine);

class vil_AMD63 : displayName = Hungarian AMD-63 (wood stock) ;

class vil_PMI : Romanian AKM

class vil_MPi : East German AKMS

class vil_AKS_47 : displayName = AKS-47 ;

class vil_AK_47_49 : displayName = AK-47 (Type 1 from 1949-1951 production) ;

class vil_AK_47 : displayName = AK-47 ;

class vil_AK_47_m1 : displayName = Bulgarian AK-47 M1;

class vil_AKMSB : displayName = AKMS PBS ; magazines[] = {"vil_30Rnd_762x39_AKSD"};

class vil_AKM : displayName = AKM ;

class vil_AKM_GL : displayName = AKM GP;

class vil_AKMS : displayName = AKMS ;

class vil_AKMS_GP25 : displayName = AKMS GP;

class vil_AK_103 : displayName = AK-103 ;magazines[] = {"30Rnd_762x39_AK47"};

class vil_AeK_3 :displayName = AEK-973 ;magazines[] = {"30Rnd_762x39_AK47"};

class vil_AeK_23 : displayName = AEK-973 (N);magazines[] = {"30Rnd_762x39_AK47"};

class vil_AeK_3_K : displayName = AEK-973 Colimator;magazines[] = {"30Rnd_762x39_AK47"};

class vil_RPK : displayName = RPK;

magazines[] = { "vil_40Rnd_762x39_AK47" , "30Rnd_762x39_AK47", };

class vil_RPK75 : RPK with 75 rnd drum {"vil_75Rnd_762x39_AK47"}

class vil_RPD : displayName = RPD;magazines[] = { "vil_100Rnd_762x39_RPD"};

-------------------------------------------

SP AMMO magazines

class vil_VSS_PSO : displayName = VSS ;

magazines[] = {"10Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "vil_10Rnd_9x39_SP6_VSS","vil_20Rnd_9x39_SP6_VAL"};

class vil_VSS_N : displayName = VSS NSPU-3;

class vil_VAL : displayName = AS VAL;

magazines[] = {"10Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "vil_10Rnd_9x39_SP6_VSS","vil_20Rnd_9x39_SP6_VAL"};

class vil_VAL_C : displayName = AS VAL Kobra;

class vil_VAL_N : displayName = AS VAL NSPU-3;

class vil_Vikhr : displayName = SR-3; magazines[] = {"vil_20Rnd_9x39_SP6ns_OC", "vil_20Rnd_9x39_SP6_OC"};

class vil_9a91 :displayName = 9A-91;

class vil_9a91_c :displayName = 9A-91 Kobra;

class vil_9a91_csd : displayName = 9A-91 SD Kobra; magazines[] = {"vil_20Rnd_9x39_SP6_OC"};

class vil_Groza_HG : displayName = OC-14 ;magazines[] = {"vil_20Rnd_9x39_SP6ns_OC", "vil_20Rnd_9x39_SP6_OC"};

class vil_Groza_SC : displayName = OC-14 (scope + SD);

class vil_Groza_GL : displayName = OC-14 GP;

class vil_Groza_SD : displayName = OC-14 (SD);

magazines[] = {"vil_20Rnd_9x39_SP6_OC"};

-----------

BIS AK74 MAGAZINE OR WEAPONS ON 5.45 MM AMMO

class vil_Abakan : displayName = AN-94;

class vil_Abakan_gp : displayName = AN-94 GP;

class vil_Abakan_P29 : displayName = AN-94 (1P29);

class vil_AKs_74_u : displayName = AKS-74U;

class vil_AK_105 : displayName = AK-105;

class Vil_AK_105_c : displayName = AK-105 Kobra;

class Vil_AKS_74_UB :displayName = AKS-74UB (silenced magazne);

class vil_AK_74 : displayName = AK-74;

class vil_AK_74_N : displayName = AK-74 NSPU-2;

class vil_AK_74M_N : displayName = AK-74M NSPU-3;

class vil_AK_74M_PSO : displayName = AK-74M PSO-1;

class vil_AK_74P : displayName = AK-74(Polymer, after 1985);

class vil_AKS_74 :displayName = AKS-74;

class vil_AKS_74p : displayName = AKS-74 (Polymer, after 1985);

class vil_AKS_74_gp : displayName = AKS-74 GP25;

class vil_AKS_74p_gp : displayName = AKS-74 Polymer GP25;

class vil_AK_74m : displayName = AK-74M;

class vil_AK_74m_k : displayName = AK-74M (PK-A Russian "aimpoint");

class vil_AK_74m_c : displayName = AK-74M Kobra;

class vil_AK_74m_p29 : displayName = AK-74M 1P29;

class vil_AK_74m_gp_29 : displayName = AK-74M GP (1P29);

class vil_AK_74m_gp : displayName = AK-74M GP;

class vil_AK_74_gp : displayName = AK-74 GP;

class vil_AK_107 : displayName = AK-107;

class Vil_AK_107_c : Kobra AK107

class vil_AEK1 : displayName = AEK-971;

class vil_AEK2 : displayName = AEK-971 (N);

class vil_AEK_GL : displayName = AEK-971 GP-25;

class vil_RPK74 : displayName = RPK-74;

magazines[] = {"75Rnd_545x39_RPK", "30Rnd_545x39_AK", "vil_45Rnd_545x39_AK"};

class vil_RPK74M_P29 : displayName = RPK-74M (1P29);

class vil_RPK74M :displayName = RPK-74M;

class vil_RPK74M_N : displayName = RPK-74M NSPU-2;

class vil_AK_101 displayName = AK-101;magazines[] = {"VIL_30Rnd_556x45_AK"};

5.56 MM AK

--------------------------

SNIPER RIFLES

class vil_SVU_A : displayName = SVU-A;

class vil_SVU : displayName = SVU;

class vil_SVD_63 : displayName = SVD;

class vil_SVD_N : displayName = SVD NSPU-2;

class vil_SVD_S : displayName = SVDS;

class vil_SVD_M : displayName = SVD Modern (PSO);

class vil_SVD_P21 : displayName = SVD Modern (1P21);

class vil_SVDK : displayName = SVDK; magazines[] = {"vil_10Rnd_SVDK"};

class vil_SV_98 : displayName = SV-98 (PKS-07);magazines[] = {"vil_10Rnd_762x54_SV"};

class vil_SV_98_69 : displayName = SV-98 (1P69);magazines[] = {"vil_10Rnd_762x54_SV"};

class vil_SV_98_SD : displayName = SV-98 (SD);magazines[] = {"vil_10Rnd_762x54_SV"};

i agree, I don't really see the need for OA FLIR maps etc, at the most maybe FLIR functional on the vehicles.

maybe you are right, for 1985 not

but for modern Polish addon i am making it and it is work in progress under test

think you could forget OA momently. Maybe try to spend some time for WW2 weapon pack?

and WW1 and release it to people for other mods , let they do WW2 mods with those (i will try)

than urban type island for RPG-like mods or "police type missions"

@sv5000

there were missing links in first post, sorry, please visit again to take link for west pack and weapon holder (India, Pakistan)

first post fixed, added links which were not added

Edited by vilas

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i think that modern polish army and police addon havnt BWP-1 or Rosomak HQ model

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you are right

when i will be making OA_standarts update

i will add this and general (in staff uniform) and thinking about prison guard

cause i prepare "whole forces system" for upcoming urban-type island (next months)

put some pictures of such HQ or on my wip forum to suport me with photos

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Do you have an image of the PKS-07 sight from the POV of down the scope? I just find it really strange that a sniper rifle like the SV-98 would use a red-dot sight that lacks any ranging or distance marks.

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could we get an updated replacement file for the AK's pack that includes replacements for the new OA factions?

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Vilas, I have made an update mod to supplement your two weapon mods that updates them to OA standard. Feel free to use any or all of the icons I've included in the mod, as I've pretty much added weapon icons for every weapon that you didn't have an icon for.

You'll need INKO Disposable, as I've set the RPG-22, RPG-26 and RPO-A to be disposable by that mod.

You can grab it here: http://forums.bistudio.com/showthread.php?t=107590

Edited by Xeno426

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Hi peeps

Here's my latest replacement config leveraging Vlias' excellent AK pack: UPDATED

http://www.filefront.com/16454213/PH-VILAS-AKs-Replacement-addon.zip

Contents below in spoiler section

TermiPete's Replacement Pack for Vilas' AK Pack

----------------------------------------------

Notes:

- I have not done the respawn weapons and ammo for the 3 Russian groups

- dependent on only Vilas' AKs pack

- I've tried not to mix up the weapon themes too much:

CDF = AK74

NAPA = AK47

Chedaki = AKM+Hungarian AMDs

RU = AK-74M

MVD = representative of Vityaz

- I have decided to use Vilas' PKM and Pecheneg addons in preference to the BIS ones

MVD:

* MVD_Soldier - AK_107_kobra > VIL_AK_74M_C

* MVD_Soldier_AT - AK_107_kobra, RPG7V > VIL_AKMS, VIL_RPG26

* MVD_Soldier_GL - AK_107_GL_kobra > VIL_AEK_GL

* MVD_Soldier_MG - Pecheneg > VIL_PKP, VIL_PYA

* MVD_Soldier_Marksman - VSS_vintorez > VIL_SVU_A, VIL_PYA

* MVD_Soldier_Sniper - SVD > VIL_SV_98_69, VIL_PYA

* MVD_Soldier_TL - AK_107_GL_pso > VIL_Abakan_P29 , VIL_PYA

Spetsnaz:

* RUS_Commander - AKS_74_U, MakarovSD > VIL_AKS_74_U, VIL_PYA

* RUS_Soldier1 - Bizon, Pipebomb > vil_AK_74m, VIL_APS, Pipebomb

* RUS_Soldier2 - Bizon_silenced, Pipebomb > VIL_Groza_SC, VIL_APSSD, Pipebomb

* RUS_Soldier3 - AKS_74_UN_kobra (SD) > VIL_VAL_C , VIL_APSSD

* RUS_Soldier_GL - Bizon, RPG18 > VIL_GROZA_GL, VILAS_RPG26

* RUS_Soldier_Marksman - VSS_vintorez > VIL_VSS_PSO , VIL_APSSD

* RUS_Soldier_Sab - Bizon_silenced, Pipebomb > VIL_VAL_N, VIL_APSSD, Pipebomb (note - this is usually a hidden character, but i have changed status to Public)

* RUS_Soldier_TL - AKS_74_U, MakarovSD > vil_AK_74m_gp_29, VIL_APSSD

Russian Army:

* RU_Commander - AKS_74_U, Makarov > VIL_PYA

* RU_Soldier - AK_107_kobra > VIL_AK_74M

* RU_Soldier2 - Saiga12K > No change

* RU_Soldier_AA - AK_107_kobra, igla > VIL_AK_74M, igla

* RU_Soldier_AR - RPK_74 > VIL_RPK74M

* RU_Soldier_AT - AK_107_kobra, RPG7V > VIL_AKS_74P, VIL_RPG7V_PGO

* RU_Soldier_Crew - AKS_74_U > VIL_AKS_74_U

* RU_Soldier_GL - AK_107_GL_kobra > VIL_AK_74M_GP

* RU_Soldier_HAT - AK_107_kobra, MetisLauncher > VIL_AK_74M, VIL_RPG29

* RU_Soldier_LAT - AK_107_kobra, RPG18 > VIL_AK_74M, VILAS_RPG26

* RU_Soldier_Light - nothing > no change

* RU_Soldier_MG - Pecheneg > VIL_PKM

* RU_Soldier_Marksman - SVD, Makarov > VIL_SVD_M , Makarov

* RU_Soldier_Medic - AKS_74_U > VIL_AKS_74_U

* RU_Soldier_Officer - AKS_74_U, Makarov > VIL_AKS_74_U, Makarov

* RU_Soldier_Pilot - AKS_74_U> VIL_AKS_74_U

* RU_Soldier_SL - AK_107_pso, Makarov > VIL_AK_74M_K (PK-A), Makarov

* RU_Soldier_Sniper - SVD_CAMO, MakarovSD > No change

* RU_Soldier_SniperH - KSVK, MakarovSD > No change

* RU_Soldier_Spotter - AK_107_pso, VIL_AK_74M_P29

* RU_Soldier_TL - AK_107_GL_kobra > VIL_AK_74M_GP_29

CDF:

* CDF_Commander - AKS_74_U, Makarov > VIL_AKS_74_U, Makarov

* CDF_Soldier - AK_74 > VIL_AK_74

* CDF_Soldier_AR - RPK_74 > VIL_RPK74

* CDF_Soldier_Crew - AKS_74_U > VIL_AKS_74_U

* CDF_Soldier_Engineer - AK_74, Mine > VIL_AK_74, Mine

* CDF_Soldier_GL - AK_74_GL > VIL_AK_74_GP

* CDF_Soldier_MG - PK > VIL_PKM

* CDF_Soldier_Medic - AKS_74_U > VIL_AKS_74_U

* CDF_Soldier_Militia - AK_47_S > VIL_AKMS

* CDF_Soldier_Marksman - AKS_74_PSO > No change

* CDF_Soldier_Officer - AKS_74_U, Makarov > VIL_AKS_74_U, Makarov

* CDF_Soldier_Pilot - AKS_74_U > Makarov

* CDF_Soldier_Sniper - SVD > VIL_SVD_63

* CDF_Soldier_Spotter - AKS_74_UN_kobra > Vil_AKS_74_UB

* CDF_Soldier_RPG - AK_74, RPG7V > VIL_AK_74, VIL_RPG7V_PGO

* CDF_Soldier_Strela - AK_74, Strela > VIL_AK_74, Strela

* CDF_Soldier_TL - AKS_74_kobra > VIL_AKS_74_GP, VILAS_RPG22

NAPA:

* GUE_Commander - AKS_74U, Makarov > VIL_AKS_47, Makarov

* GUE_Soldier_1 - AKS_74_U > VIL_AKS_47

* GUE_Soldier_2 - AK_47_M > VIL_AKM

* GUE_Soldier_3 - AK_47_S > VIL_AK_47

* GUE_Soldier_AR - RPK_74 > VIL_RPK

* GUE_Soldier_AT - AK_47_M, RPG7V > VIL_AK_47, RPG7V

* GUE_Soldier_CO - AKS_74U > VIL_AKS_47

* GUE_Soldier_GL - AK_74_GL > VIL_AKM_GL

* GUE_Soldier_Medic - AK_47_S, VIL_AKS_47

* GUE_Soldier_MG - PK > VIL_PK

* GUE_Soldier_Pilot - AK_47_M > Makarov

* GUE_Soldier_Sab - AKS_74_U, Pipebomb > VIL_AKMSB, Pipebomb

* GUE_Soldier_Scout - AKS_74_UN_kobra > VIL_AKMSB, mine

* GUE_Soldier_Sniper - SVD > VIL_SVD_63

* GUE_Soldier_AA - AK_47_S, Stinger > VIL_AK_47, Stinger

* GUE_Worker2 - AK_47_S > VIL_AKS_47

* GUE_Woodlander1 - AK_47_M > VIL_AK_47_49

* GUE_Woodlander2 - HuntingRifle > No Change

* GUE_Woodlander3 - AK_47_S > VIL_AKS_47

* GUE_Villager3 - HuntingRifle > No Change

* GUE_Villager4 - HuntingRifle > VIL_SKS

Chedaki:

* Ins_Bardak - Makarov > No change

* Ins_Commander - AKS_74_U, Makarov > VIL_AKS_74_U, Makarov

* Ins_Lopotev - G36C, Makarov > VIL_AMD, Makarov

* Ins_Soldier_1 - AK_47_M > VIL_AKM

* Ins_Soldier_2 - AK_74 > VIL_AK_74

* Ins_Soldier_AA - AK_47_S, Strela > VIL_AMD, Strela

* Ins_Soldier_AR - RPK_74 > VIL_RPK74

* Ins_Soldier_AT - AK_47_M, RPG7V > VIL_AKM, RPG7V

* Ins_Soldier_CO - AKS_74_pso > VIL_AK_74

* Ins_Soldier_Crew - AKS_74_U > VIL_AMD

* Ins_Soldier_GL - AK_74_GL > VIL_AKM_GL

* Ins_Soldier_Medic - AK_47_S > VIL_AMD

* Ins_Soldier_MG - PK > VIL_PK

* Ins_Soldier_Pilot - AKS_74_U > VIL_AMD

* Ins_Soldier_Sab - AKS_74_U, Pipebomb > VIL_AKMSB, Pipebomb

* Ins_Soldier_Sniper - SVD > VIL_SVD_63

* Ins_Soldier_Sapper - AK_47_S, Mine > VIL_AKMS, Mine

* Ins_Worker2 - AK_47_S > VIL_AMD

* Ins_Woodlander1 - ? > VIL_AKM

* Ins_Woodlander2 - HuntingRifle > No Change

* Ins_Woodlander3 - AK_47_S > VIL_AKS_47

* Ins_Villager3 - HuntingRifle > No Change

* Ins_Villager4 - HuntingRifle > VIL_SKS

Still haven't done respawn loadouts or any crates.

Open to feedback . . .

Pete

Hello! Can you reupload your config pls! there's an error

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Not so much an error as FileFront took the file down. They tend to do that to files that aren't getting enough traffic.

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Ok, but where can I get the file? Do you have the one?

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Ok, but where can I get the file? Do you have the one?

Try again! It worked for me.

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If it goes ok to you could you reupload the file at another host?

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Try again! It worked for me.

I just tried it myself and got the following error:

Oops! An unexpected error (-1) has occurred.

If this problem persists or you need further assistance, contact support.

If this problem persists, please contact support.

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Hello, Vilas!

I have two questions.

1. Can I include your addons and re-distribute them with my mission or should I provide users with a link to this page?

2. Can you make russian vehicle UAZ 451/452 van with damagable wheels? They are not damaged after being hit.

Thanks.

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ad 1 )

simply you can give direct link (thanx to Armaholic hosting)

direct links are in first post, they should work hotlinked, as Foxhound made hotlinking possible (many thanx to him)

ad2 )

i am not that skilled at the moment, but i know it should be done, if anyone knows how to do it, i would be happy for cooperation to release new version of addons

my time and my skills are limited , but i agree that dammage wheels should be done

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Since last beta patch the hand anims on the akm_gl and the amd do wierd things to the player models. The arms appear to be 10 foot stilts and the gun floats aound the chest?

Lamar

Edited by FA Dalai Lamar

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Since last beta patch the hand anims on the akm_gl and the amd do wierd things to the player models. The arms appear to be 10 foot stilts and the gun floats aound the chest?

Lamar

what patch ? any other mods ? or beta patch from BIS ? i have 1.07 on my PC , nothing new , i have almost no time for gaming and thats why i am not in what is present now :)

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