Jump to content
Sign in to follow this  
Rhodesy77

Config error

Recommended Posts

G'day, working on the aussie troops for the PA mod, and ive run into a problem...

when i try to start arma2 with the addon in i get this error:

configerror.jpg

heres the config (all credits for original config go to STALKERGB as he is so kindly letting us use his units.)

class CfgPatches
{
          class Brit1
          {
                       units[]={"Aus1", "Aus11", "Aus12", "Aus13", "Aus14", "Aus15",  "Aus16", "Aus17", "Aus18", "Aus19", "Aus110","Aus111","Aus112","Aus113", "Aus114", "Aus115", "Aus116", "Aus117", "Aus118", "Aus119"};
                       weapons[]={};
                       requiredVersion = 1.000000;
                       requiredAddons[]={};
           };
};

class CfgVehicleClasses
{
           class Aus1
           {
                        displayName="ARA Auscam";
           };
};

class CfgFactionClasses {
class ProjectAus {
	displayName = "Project Aus";
	priority = 8; 
	side = 1;
};
};

class cfgSkeletons
{
class default;
class OFP2_ManSkeleton : default
{
 SkeletonBones[]=
 {
  "pelvis","",
  "spine","pelvis",
  "spine1","spine",
  "spine2","spine1",
  "spine3","spine2",
  "neck","spine3",
  "neck1","neck",
  "head","neck1",
  "headcutscene","head",
  "jaw","head",
  "chin","head",
  "jaw_rf","head",
  "jaw_rm","head",
  "jaw_rs","head",
  "jaw_lf","head",
  "jaw_lm","head",
  "jaw_ls","head",
  "ear_r","head",
  "ear_l","head",
  "lip_lc","head",
  "lip_lwlb","head",
  "lip_lwlf","head",
  "lip_lwm","head",
  "lip_lwrf","head",
  "lip_lwrb","head",
  "lip_rc","head",
  "lip_uprb","head",
  "lip_uprf","head",
  "lip_upm","head",
  "lip_uplf","head",
  "lip_uplb","head",
  "nose_tip","head",
  "nose_r","head",
  "nose_l","head",
  "zig_lt","head",
  "zig_lm","head",
  "zig_lb","head",
  "zig_rt","head",
  "zig_rm","head",
  "zig_rb","head",
  "cheek_r","head",
  "cheek_l","head",
  "eyebrow_lb","head",
  "eyebrow_lm","head",
  "eyebrow_lf","head",
  "corr","head",
  "eyebrow_rf","head",
  "eyebrow_rm","head",
  "eyebrow_rb","head",
  "eye_upr","head",
  "eye_lwr","head",
  "eye_upl","head",
  "eye_lwl","head",
  "cheek_rf","head",
  "cheek_rm","head",
  "cheek_rb","head",
  "cheek_lf","head",
  "cheek_lm","head",
  "cheek_lb","head",
  "forehead_l","head",
  "forehead_m","head",
  "forehead_r","head",
  "l_eye","head",
  "r_eye","head",
  "l_pupila","head",
  "r_pupila","head",
  "neck_t","head",
  "neck_b","head",
  "neck_r","head",
  "neck_l","head",
  "tongue_b","head",
  "tongue_m","head",
  "tongue_f","head",
  "leftshoulder","spine3",
  "leftarm","leftshoulder",
  "leftarmroll","leftarm",
  "leftforearm","leftarmroll",
  "leftforearmroll","leftforearm",
  "lefthand","leftforearmroll",
  "lefthandring","lefthand",
  "lefthandring1","lefthandring",
  "lefthandring2","lefthandring1",
  "lefthandring3","lefthandring2",
  "lefthandpinky1","lefthandring",
  "lefthandpinky2","lefthandpinky1",
  "lefthandpinky3","lefthandpinky2",
  "lefthandmiddle1","lefthand",
  "lefthandmiddle2","lefthandmiddle1",
  "lefthandmiddle3","lefthandmiddle2",
  "lefthandindex1","lefthand",
  "lefthandindex2","lefthandindex1",
  "lefthandindex3","lefthandindex2",
  "lefthandthumb1","lefthand",
  "lefthandthumb2","lefthandthumb1",
  "lefthandthumb3","lefthandthumb2",
  "rightshoulder","spine3",
  "rightarm","rightshoulder",
  "rightarmroll","rightarm",
  "rightforearm","rightarmroll",
  "rightforearmroll","rightforearm",
  "righthand","rightforearmroll",
  "righthandring","righthand",
  "righthandring1","righthandring",
  "righthandring2","righthandring1",
  "righthandring3","righthandring2",
  "righthandpinky1","righthandring",
  "righthandpinky2","righthandpinky1",
  "righthandpinky3","righthandpinky2",
  "righthandmiddle1","righthand",
  "righthandmiddle2","righthandmiddle1",
  "righthandmiddle3","righthandmiddle2",
  "righthandindex1","righthand",
  "righthandindex2","righthandindex1",
  "righthandindex3","righthandindex2",
  "righthandthumb1","righthand",
  "righthandthumb2","righthandthumb1",
  "righthandthumb3","righthandthumb2",
  "weapon","spine1",
  "launcher","spine1",
  "camera","pelvis",
  "leftupleg","pelvis",
  "leftuplegroll","leftupleg",
  "leftleg","leftuplegroll",
  "leftlegroll","leftleg",
  "leftfoot","leftlegroll",
  "lefttoebase","leftfoot",
  "rightupleg","pelvis",
  "rightuplegroll","rightupleg",
  "rightleg","rightuplegroll",
  "rightlegroll","rightleg",
  "rightfoot","rightlegroll",
  "righttoebase","rightfoot",
 };
};
};

class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
};

class flag_vojak : Default
{
sections[] = {"latka"};
};
class Head: Default
{
sections[] =
{
"osobnost",
"brejle"
};
skeletonName = "Head";
};
class ArmaMan : Default
{
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury"
,"l_arm_injury","r_arm_injury","r_leg_injury","clan"
};
 skeletonName = "OFP2_ManSkeleton";
};

class BISoldier: ArmaMan {};
class BISoldier1: ArmaMan {};
class BISoldier2: ArmaMan {};
class BISoldier3: ArmaMan {};
class BISoldier4: ArmaMan {};
class BISoldier5: ArmaMan {};
class BISoldier6: ArmaMan {};
class BISoldier7: ArmaMan {};
class BISoldier8: ArmaMan {};
class BISoldier9: ArmaMan {};
class BISoldier10: ArmaMan {};
class BISoldier11: ArmaMan {};
class BISoldier12: ArmaMan {};
class BISoldier13: ArmaMan {};
class BISoldier14: ArmaMan {};
class BISoldier15: ArmaMan {};
class BISoldier16: ArmaMan {};
class BISoldier17: ArmaMan {};
};


class CfgVehicles
{
           class Land;
           class Man: Land
           {
           class ViewPilot;
           };
           class CAManBase;
           class USMC_Soldier;
           class USMC_Soldier_Medic;


           class Aus1: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Squad Leader";
model = "\PA_Auscam\bisoldier";
scope = 2;
nightVision = 1;
weapons[] = {"L85A2_SUSAT","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch","ItemGPS"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag"};


respawnweapons[] = {"ukf_L85A2_susat","NVGoggles","Binocular","Throw","Put","ukf_sigp226"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus11: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Team Leader";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"};


respawnweapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ukf_sigp226"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus12: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Marksman";
model = "\PA_Auscam\bisoldier2";
scope = 2;
nightVision = 1;
weapons[] = {"M4SPR","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed"};


respawnweapons[] = {"M4SPR","NVGoggles","Binocular","Throw","Put","ukf_sigp226"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus13: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Grenadier";
model = "\PA_Auscam\bisoldier3;
scope = 2;
nightVision = 1;
weapons[] = {"M4A1_HWS_GL","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"};


respawnweapons[] = {"M4A1_HWS_GL","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus14: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "LMG Gunner";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M240","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"};


respawnweapons[] = {"M240","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};


class Aus15: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "AT Rifleman";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1","M136","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","M136"};


respawnweapons[] = {"M4A1","M136","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","M136"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus16: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Engineer";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","Mine","Mine","Pipebomb"};
canDeactivateMines = true;


respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ukf_sigp226"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","Mine","Mine","Pipebomb"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus17: USMC_Soldier_Medic
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Medic";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed"};


respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};


class Aus18: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Rifleman";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"};


respawnweapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};


class Aus19: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Light Rifleman";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"};


respawnweapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };

 };

class Aus110: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Rifleman Grenadier";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1_HWS_GL ","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"};


respawnweapons[] = {"M4A1_HWS_GL ","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };

 };


class Aus111: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "AA Rifleman";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1 ","STINGER","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","STINGER"};


respawnweapons[] = {"M4A1 ","STINGER","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","STINGER"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };

 };

class Aus112: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Sniper";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"DMR","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","HandGrenadeTimed","HandGrenadeTimed"};


respawnweapons[] = {"DMR","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","HandGrenadeTimed","HandGrenadeTimed"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };

 };

class Aus113: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Recce - Leader";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"};


respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus114: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Recce - Rifleman";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"};


respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus115: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Recce - Sniper";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","HandGrenadeTimed","HandGrenadeTimed"};


respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","HandGrenadeTimed","HandGrenadeTimed"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


 };

class Aus116: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Recce - Engineer";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","Mine","Pipebomb","Pipebomb"};
canDeactivateMines = true;


respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","Mine","Pipebomb","Pipebomb"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus117: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Crewman";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag"};


respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };


};

class Aus118: USMC_Soldier
{
vehicleClass = "Aus1";
faction = ProjectAus;
displayName = "Pilot";
model = "\PA_Auscam\bisoldier3";
scope = 2;
nightVision = 1;
weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"};
magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};


respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};

 class Wounds
 {
  tex[] = {};
  mat[] = {
"PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"};
 };

};
};

any ideas?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×