Rhodesy77 11 Posted August 27, 2009 G'day, working on the aussie troops for the PA mod, and ive run into a problem... when i try to start arma2 with the addon in i get this error: heres the config (all credits for original config go to STALKERGB as he is so kindly letting us use his units.) class CfgPatches { class Brit1 { units[]={"Aus1", "Aus11", "Aus12", "Aus13", "Aus14", "Aus15", "Aus16", "Aus17", "Aus18", "Aus19", "Aus110","Aus111","Aus112","Aus113", "Aus114", "Aus115", "Aus116", "Aus117", "Aus118", "Aus119"}; weapons[]={}; requiredVersion = 1.000000; requiredAddons[]={}; }; }; class CfgVehicleClasses { class Aus1 { displayName="ARA Auscam"; }; }; class CfgFactionClasses { class ProjectAus { displayName = "Project Aus"; priority = 8; side = 1; }; }; class cfgSkeletons { class default; class OFP2_ManSkeleton : default { SkeletonBones[]= { "pelvis","", "spine","pelvis", "spine1","spine", "spine2","spine1", "spine3","spine2", "neck","spine3", "neck1","neck", "head","neck1", "headcutscene","head", "jaw","head", "chin","head", "jaw_rf","head", "jaw_rm","head", "jaw_rs","head", "jaw_lf","head", "jaw_lm","head", "jaw_ls","head", "ear_r","head", "ear_l","head", "lip_lc","head", "lip_lwlb","head", "lip_lwlf","head", "lip_lwm","head", "lip_lwrf","head", "lip_lwrb","head", "lip_rc","head", "lip_uprb","head", "lip_uprf","head", "lip_upm","head", "lip_uplf","head", "lip_uplb","head", "nose_tip","head", "nose_r","head", "nose_l","head", "zig_lt","head", "zig_lm","head", "zig_lb","head", "zig_rt","head", "zig_rm","head", "zig_rb","head", "cheek_r","head", "cheek_l","head", "eyebrow_lb","head", "eyebrow_lm","head", "eyebrow_lf","head", "corr","head", "eyebrow_rf","head", "eyebrow_rm","head", "eyebrow_rb","head", "eye_upr","head", "eye_lwr","head", "eye_upl","head", "eye_lwl","head", "cheek_rf","head", "cheek_rm","head", "cheek_rb","head", "cheek_lf","head", "cheek_lm","head", "cheek_lb","head", "forehead_l","head", "forehead_m","head", "forehead_r","head", "l_eye","head", "r_eye","head", "l_pupila","head", "r_pupila","head", "neck_t","head", "neck_b","head", "neck_r","head", "neck_l","head", "tongue_b","head", "tongue_m","head", "tongue_f","head", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmroll","leftarm", "leftforearm","leftarmroll", "leftforearmroll","leftforearm", "lefthand","leftforearmroll", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmroll","rightarm", "rightforearm","rightarmroll", "rightforearmroll","rightforearm", "righthand","rightforearmroll", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "weapon","spine1", "launcher","spine1", "camera","pelvis", "leftupleg","pelvis", "leftuplegroll","leftupleg", "leftleg","leftuplegroll", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "rightleg","rightuplegroll", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { sections[] = { "osobnost", "brejle" }; skeletonName = "Head"; }; class ArmaMan : Default { sections[] = { "osobnost","Head_Injury","Body_Injury","l_leg_injury" ,"l_arm_injury","r_arm_injury","r_leg_injury","clan" }; skeletonName = "OFP2_ManSkeleton"; }; class BISoldier: ArmaMan {}; class BISoldier1: ArmaMan {}; class BISoldier2: ArmaMan {}; class BISoldier3: ArmaMan {}; class BISoldier4: ArmaMan {}; class BISoldier5: ArmaMan {}; class BISoldier6: ArmaMan {}; class BISoldier7: ArmaMan {}; class BISoldier8: ArmaMan {}; class BISoldier9: ArmaMan {}; class BISoldier10: ArmaMan {}; class BISoldier11: ArmaMan {}; class BISoldier12: ArmaMan {}; class BISoldier13: ArmaMan {}; class BISoldier14: ArmaMan {}; class BISoldier15: ArmaMan {}; class BISoldier16: ArmaMan {}; class BISoldier17: ArmaMan {}; }; class CfgVehicles { class Land; class Man: Land { class ViewPilot; }; class CAManBase; class USMC_Soldier; class USMC_Soldier_Medic; class Aus1: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Squad Leader"; model = "\PA_Auscam\bisoldier"; scope = 2; nightVision = 1; weapons[] = {"L85A2_SUSAT","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch","ItemGPS"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag"}; respawnweapons[] = {"ukf_L85A2_susat","NVGoggles","Binocular","Throw","Put","ukf_sigp226"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus11: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Team Leader"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"}; respawnweapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ukf_sigp226"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus12: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Marksman"; model = "\PA_Auscam\bisoldier2"; scope = 2; nightVision = 1; weapons[] = {"M4SPR","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed"}; respawnweapons[] = {"M4SPR","NVGoggles","Binocular","Throw","Put","ukf_sigp226"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus13: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Grenadier"; model = "\PA_Auscam\bisoldier3; scope = 2; nightVision = 1; weapons[] = {"M4A1_HWS_GL","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus14: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "LMG Gunner"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M240","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; respawnweapons[] = {"M240","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus15: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "AT Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","M136","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","M136"}; respawnweapons[] = {"M4A1","M136","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","M136"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus16: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Engineer"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","Mine","Mine","Pipebomb"}; canDeactivateMines = true; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ukf_sigp226"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","Mine","Mine","Pipebomb"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus17: USMC_Soldier_Medic { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Medic"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus18: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; respawnweapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus19: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Light Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"}; respawnweapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus110: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Rifleman Grenadier"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1_HWS_GL ","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL ","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus111: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "AA Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1 ","STINGER","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","STINGER"}; respawnweapons[] = {"M4A1 ","STINGER","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","STINGER"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus112: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Sniper"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"DMR","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","HandGrenadeTimed","HandGrenadeTimed"}; respawnweapons[] = {"DMR","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","HandGrenadeTimed","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus113: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Recce - Leader"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus114: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Recce - Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus115: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Recce - Sniper"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","HandGrenadeTimed","HandGrenadeTimed"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","HandGrenadeTimed","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus116: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Recce - Engineer"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","Mine","Pipebomb","Pipebomb"}; canDeactivateMines = true; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","Mine","Pipebomb","Pipebomb"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus117: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Crewman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus118: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Pilot"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; }; any ideas? 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jamesf1 0 Posted August 27, 2009 Line 315, you haven't closed this quote: model = "\PA_Auscam\bisoldier3; Share this post Link to post Share on other sites